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State of Masterwork professions

Trying to understand why professions and especially masterwork professions were completely ignored in the level cap and progression. All the work that went into creating this new system in Mod15 now is completely ignored in the module ? What then is the point of redesigning a function in the game only to have it be ignored in the next mod? Please tell me that the Devs are not understaffed and if so why did this become a game where too much was promised and not delivered? Mastercrafters as community in general have spent thousands of Zen and AD to get to the point of being able to have the recipes and unlocks needed to craft the mw items available.Yet the devs continully shaft this aspect of the game. What is the point? Just get rid of professions if it is as botched as we are now.

Comments

  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Asterdahl has already said in one of the other threads that they wanted to get new recipes into the new mod. But they were unable to due to not having the bandwidth/dev hours to be able to do that, and the large overhaul that they are doing. But he did say that there will be new recipes in the future, it is not be abandoned.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User

    Asterdahl has already said in one of the other threads that they wanted to get new recipes into the new mod. But they were unable to due to not having the bandwidth/dev hours to be able to do that, and the large overhaul that they are doing. But he did say that there will be new recipes in the future, it is not be abandoned.

    Right. My assumption is, BiS stuff in mod 16 is going to be endgame drops and whatnot. But Mod 17 will probably bring in a new tier of Masterwork stuff.
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