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Professions, Workshops and Masterwork in Mod 16

I don’t see a preview thread for Professions and wanted to ask what the plans are for Mod 16.

Many people worked hard to get their Masterwork skills, and then spent time and effort setting up workshops. There was an incredible amount of work done by the dev team, and then the players, when Professions were revamped for Mod 15.

Console players were able to enjoy 5-6 weeks of a “normal economy” for some Masterwork gear, before the Mod 16 details hit. People now don’t want to spend millions for weapons and gear when we already know/assume they will be outdated. This is not the first time console has been hit by a market collapse in wake of the next Mod news release.

We keep hoping there will be some announcement of new profession tasks for Mod 16, but so far haven’t seen anything. It would have been great to see Masterwork Armor, for example, make a comeback and be a BIS option, or to see a number of profession tasks scale to Level 80. We need some motivation to keep our workshops going.

Would love to know what is ahead for Professions in Mod 16. And apologies if it is covered elsewhere, I just couldn’t find the info and finally decided to ask.

Comments

  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Wait until mod 17. That's the plan for professions in mod 16.

    Heck, they haven't even addressed the issue of Potions of Accuracy needing to be renamed.
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