A big problem I noticed is that masterwork professions haven't updated to level 80 on preview. That makes masterwork gear obsolete, and basically killing masterwork,which became a neccesary mechanics for the economy over the years. There's still time before launch on live, and I think the developers should do the following:
1) add 10 more levels for all professions, where you can craft level 71-80 equipment.
2)update all masterwork/chultan tasks to level 80: give the gear obtained from those tasks a major increase in stats and item level, and give it all a level 80 minimum requirement.
That's the only way I can think of to keep mastercrafting alive. I heard other players thoughts about the subject too, by the way. They agree
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Crafting as such is not quite dead....there should be a market for healing potions and +1 armor kits for all the cool new L80 gear that people will be getting, but that's about it.
I complained about this during the alpha playtest (I have max rank masterwork in all professions, so this affects me personally), and suggested at least updating a few recipes, like pants and shirts, or allowing mastercrafters to create companion gear, but ....
I think the best solution to keep Masterwork relevant would be to allow Masterwork recipes to improve any existing gear. Right now, the only crafted gear that will be in demand in M16 (apart from healing potions) are the +1 armor kits and gems. Something like that would work for Masterwork too.