I've seen some people being confused by the whole "magnitude" thing and it's the new way of making things legible for players to compare powers.
In short, magnitude is a representation of an ability's strength relative to your weapon damage.For you nerds out there, magnitude is the pseudo-replacement for
Edgy's term "ability coefficient".
The exact way you'd compare it is:
Magnitude/100 * Weapon DamageFor example, if I have something that has a magnitude of 60...
(60/100) * Weapon Damage(0.6) * Weapon DamageThis way, when a new player sees two powers, say one with 500 magnitude and 1000 magnitude, they can instantly recognize that the 1000 magnitude power does more damage.
Comments
But yes, you got the idea.
I can't say why the devs just didn't write % of wpn dmg either, but maybe the notion was that the average NW player is scared by anything more abstract than addition or subtraction.