Since the developer are making a major overhaul to the class, here are something that I want to point out. I understand that developer design this game to be an arcade style game. So things have to be simple and complex D&D rules does not fit in. Thus the developer team have to come out with a set of rule of their own design so that this game can maintain its arcade playstyle. I can respect that since designing a new rule set for a game isn't easy and will need several trial and error in order to perfect it. With that said, I wanted to point out several problem that are in current mod so it does not carried into the next mod.
Although the developer seems to have figure several problem out on their own such as lifesteal & crit stat. Lifesteal had been known for destroying the reason for healing in this game for a very long time. Removing it is a wise choice. Then there is 100% cirtical hits. Its a mistake brought to the game by mod6. It makes the player happy but at the same time, render crit pointless. Its no longer called a dice when all the sides are painted "20". So with that, I'll give the developer credit for a job well done!
Even with those addresses, there are still things that concern me. Since this game are to be an arcade style, pretty much all class must be made viable so each of them gets to involve in the game. Currently there is a meta where few selected class with build that could provide heavy buffing potential to the party is picked by the community. That leaves several other class that are incapable of providing such buff to be left out on the shelves. In my opinion, this game shouldn't be focusing on buffs and debuff. Instead it should focus more on individual class strength so every class are unique and viable. Putting too much focus on buff & debuff is what causing the current meta. With the best buff hand picked by the player put together, the damage is amplified to a point of gamebreaking numbers and no other class is a necessity anymore.
With all that said, I suggest that group buffs that stacks should have their value cut down to a point that even with all possible buff stack up it does not amplified the damage more than 50% of its original output. For example, if without buff the damage is 3mil, then with all the best buff put together, the damage should not be boosted more than 4.5mil. With the buff tone down, those class that provide those buff will need a new role to fill to be viable again. Since lifesteal are gone and healing are back on business, I suggest that healing be brought back into the game.
I sincere hope that all class viability be brought back in the next mod with each class able to involve in the game and most importantly, each of them are able to boast their own special ability and uniqueness. I am most happy if this game could stress more on class uniqueness that could played out to be fun in group content rather than excite the player with power creep that could break the game further.