I did not play much recently. Bored, going for a random que, I was grouped with 4 HRs and a one shot OP in FBI. The OP left the group after his 1st death. No new player joined. As i remember, you can leave as 2nd... player without penalty. BUT NOW, I had a warning and did get the penalty.
Really? You want us to run in a 4 player group or get the penalty? Did someone screw up the program or did someone make another idiotic decision like 'well, they can wait for 15 minutes and hope for an abondon instance vote'.
As is RQ got even more idiotic, then it was.
Chars: CW, DC, GF, GWF, HR and TR.
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So i guess the game counts a full group before you/we know that the group is full again. You left the instance when you thought you were 4 but for the game there were already 5 players in it (thats why you got the warning before you left).
Im not entirely sure if thats how it works, but at least that would make some sort of sense ...
Keep in mind, that some of us have jobs and a limited play time. If I can play for an hour, I dont want to spent 45 minutes waiting for another player, who might or might not join the dungeon.
They are still in the queue group, and get dropped pretty quickly, with no leaver penalty.
I'm reporting it when I'm seeing it. Hopefully the devs will come up with a way to prevent this sort of thing from happening.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
In the latter, the party is still full and the penalty applies.
In that case, vote-kick the absent player, then quit without penalty.
I am Took.
"Full plate and packing steel" in NW since 2013.
One risk of random queuing solo is you may not be able to get it done for various reasons. I look at the leave penalty as an opportunity to get weeklies or other grinding done (shakes fists at the long mind-numbing mod 15 grind). Or even to get extra time in RL.
Because "4xHR" tells me that queue was screwed up already, before you joined. So I'm not surprised it kept being screwed up after you joined.