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leavers penalty in a 4 player group? Really?

asterotgasterotg Member Posts: 1,742 Arc User
edited February 2019 in Player Feedback (PC)
I did not play much recently. Bored, going for a random que, I was grouped with 4 HRs and a one shot OP in FBI. The OP left the group after his 1st death. No new player joined. As i remember, you can leave as 2nd... player without penalty. BUT NOW, I had a warning and did get the penalty.

Really? You want us to run in a 4 player group or get the penalty? Did someone screw up the program or did someone make another idiotic decision like 'well, they can wait for 15 minutes and hope for an abondon instance vote'.

As is RQ got even more idiotic, then it was.
Chars: CW, DC, GF, GWF, HR and TR.

Comments

  • kotoamatzukamikotoamatzukami Member Posts: 43 Arc User
    That did happen to me once, too. And I think i know why. When the game is looking for a new player for an instance and someone joins, the "Looking for a new player"-bar on top of the screen disappears before the icon of the new player/the player itself shows up (at least it is like that for me).
    So i guess the game counts a full group before you/we know that the group is full again. You left the instance when you thought you were 4 but for the game there were already 5 players in it (thats why you got the warning before you left).

    Im not entirely sure if thats how it works, but at least that would make some sort of sense ...
  • asterotgasterotg Member Posts: 1,742 Arc User

    That did happen to me once, too. And I think i know why. When the game is looking for a new player for an instance and someone joins, the "Looking for a new player"-bar on top of the screen disappears before the icon of the new player/the player itself shows up (at least it is like that for me).
    So i guess the game counts a full group before you/we know that the group is full again. You left the instance when you thought you were 4 but for the game there were already 5 players in it (thats why you got the warning before you left).

    Im not entirely sure if thats how it works, but at least that would make some sort of sense ...

    This cant be it. I tried to leave, got the warning, waited for a few minutes, got the same warning again and went for it. 4 players for a few minutes.


    Chars: CW, DC, GF, GWF, HR and TR.
  • kotoamatzukamikotoamatzukami Member Posts: 43 Arc User
    asterotg said:

    This cant be it. I tried to leave, got the warning, waited for a few minutes, got the same warning again and went for it. 4 players for a few minutes.

    Then I am out of ideas ...
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    If a change was made, I would not mind a penalty given if a player left for any reason. So sick of people abusing the disconnect. If a player goes into random queue, they should be prepared to play, or take a penalty. Gaming the system to avoid the penalty should not be available.
  • asterotgasterotg Member Posts: 1,742 Arc User

    If a change was made, I would not mind a penalty given if a player left for any reason. So sick of people abusing the disconnect. If a player goes into random queue, they should be prepared to play, or take a penalty. Gaming the system to avoid the penalty should not be available.

    Did you read, what happened? By your logic, you could be stuck alone in a dungeon and still get the penalty, if you leave.

    Chars: CW, DC, GF, GWF, HR and TR.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited February 2019
    asterotg said:

    If a change was made, I would not mind a penalty given if a player left for any reason. So sick of people abusing the disconnect. If a player goes into random queue, they should be prepared to play, or take a penalty. Gaming the system to avoid the penalty should not be available.

    Did you read, what happened? By your logic, you could be stuck alone in a dungeon and still get the penalty, if you leave.

    Wait for reinforcements to arrive? The penalty will encourage people to wait for reinforcements. The only reason to leave then is if you don't like the dungeon, in which case, you should take the penalty. Now, when one person leaves, three more flees, leaving the one guy who queued up for the run to sadly wait alone.
  • asterotgasterotg Member Posts: 1,742 Arc User

    asterotg said:

    If a change was made, I would not mind a penalty given if a player left for any reason. So sick of people abusing the disconnect. If a player goes into random queue, they should be prepared to play, or take a penalty. Gaming the system to avoid the penalty should not be available.

    Did you read, what happened? By your logic, you could be stuck alone in a dungeon and still get the penalty, if you leave.

    Wait for reinforcements to arrive? The penalty will encourage people to wait for reinforcements. The only reason to leave then is if you don't like the dungeon, in which case, you should take the penalty. Now, when one person leaves, three more flees, leaving the one guy who queued up for the run to sadly wait alone.
    Well, this would be an idea, if the reinforcement would arrive i due time and would not be capped or timed. Depending on the dungeon and the class missing, you would have to wait longer, then the penalty excludes you from playing and it is a fact, that there is a massage 'no more reinforcements...'.

    Keep in mind, that some of us have jobs and a limited play time. If I can play for an hour, I dont want to spent 45 minutes waiting for another player, who might or might not join the dungeon.

    Chars: CW, DC, GF, GWF, HR and TR.
  • liadan1984#8734 liadan1984 Member Posts: 315 Arc User
    The recent thing I'm seeing, is people either signposting out, or using the exit to leave the dungeon.
    They are still in the queue group, and get dropped pretty quickly, with no leaver penalty.
    I'm reporting it when I'm seeing it. Hopefully the devs will come up with a way to prevent this sort of thing from happening.
    Lia
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    Ghost Templars L20
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    Main: Cleric (Heals|DPS)
    Alt: Warlock
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    Did the OP drop (icon no longer in party at all) or just disconnect/signpost out (as @liadan1984#8734 said)?
    In the latter, the party is still full and the penalty applies.
    In that case, vote-kick the absent player, then quit without penalty.
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    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    asterotg said:

    asterotg said:

    If a change was made, I would not mind a penalty given if a player left for any reason. So sick of people abusing the disconnect. If a player goes into random queue, they should be prepared to play, or take a penalty. Gaming the system to avoid the penalty should not be available.

    Did you read, what happened? By your logic, you could be stuck alone in a dungeon and still get the penalty, if you leave.

    Wait for reinforcements to arrive? The penalty will encourage people to wait for reinforcements. The only reason to leave then is if you don't like the dungeon, in which case, you should take the penalty. Now, when one person leaves, three more flees, leaving the one guy who queued up for the run to sadly wait alone.
    Well, this would be an idea, if the reinforcement would arrive i due time and would not be capped or timed. Depending on the dungeon and the class missing, you would have to wait longer, then the penalty excludes you from playing and it is a fact, that there is a massage 'no more reinforcements...'.

    Keep in mind, that some of us have jobs and a limited play time. If I can play for an hour, I dont want to spent 45 minutes waiting for another player, who might or might not join the dungeon.

    The reinforcement cap is a good thing. It usually happens when there are too many lowbies in the group that need carrying and none of them wants to leave and kick/abandon votes failed. I've showed up to ToNG runs stuck at orcus, already been ongoing for an hour, and much of the players original. I'm like WTH are these people thinking?

    One risk of random queuing solo is you may not be able to get it done for various reasons. I look at the leave penalty as an opportunity to get weeklies or other grinding done (shakes fists at the long mind-numbing mod 15 grind). Or even to get extra time in RL.
  • pitmonster#5684 pitmonster Member Posts: 537 Arc User
    Just did Illusionist G the other day with only 3 players. Did not have anyone drop that I could see, just the 3 of us the whole time. One of the heros tried to vote to stay after the first round O_o
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited March 2019

    Did the OP drop (icon no longer in party at all) or just disconnect/signpost out (as @liadan1984#8734 said)?

    In the latter, the party is still full and the penalty applies.

    In that case, vote-kick the absent player, then quit without penalty.

    Not in anohter instance or disconnected. He did leave the group. 4 players and leavers penalty.

    Chars: CW, DC, GF, GWF, HR and TR.
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User
    asterotg said:

    I did not play much recently. Bored, going for a random que, I was grouped with 4 HRs and a one shot OP in FBI. The OP left the group after his 1st death. No new player joined. As i remember, you can leave as 2nd... player without penalty. BUT NOW, I had a warning and did get the penalty.

    You were actually starting the dungeon? Like, the timer on it didn't have, like, 5 minutes on the clock already even if the group previously completely failed at the first mob bunch?

    Because "4xHR" tells me that queue was screwed up already, before you joined. So I'm not surprised it kept being screwed up after you joined.
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