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Thx for K-team and Tales of Old

shadrakt2shadrakt2 Member Posts: 151 Arc User
edited February 2019 in Player Feedback (PC)
I’m so happy with the direction this game is going. For a long time I’ve been hoping for new formats that would allow new and veteran players to get together and do a dungeon run that would be challenging for all, and you guys delivered.

This started with Barovia hunts, and K-team was a great addition. I try to run it as often as I can just for fun, and the IOUs are just a bonus. I haven’t had a chance to run Tales of Old, because I don’t wanna deal with the lag nightmare, but it sounds like it’s right up my alley, and I can’t wait to give it a shot. I do agree that the incredible grind that people complain about is discouraging, but I’d run it just for fun.

Hard endgame content like CR is great, but to be honest I can’t take new guildies through it. Maybe one at a time max. I can take up to three new guildies in a Barovia hunt and make it fun and challenging for them.

Not a lot of people are running K-team sadly, maybe the hardcore rule discourages them. I don’t blame them, “one death and you’re done” is brutal. Maybe a three death counter like in Tales of Old? Also, would be so sweet if K-team would be completable with less than 5 players, since it’s so hard to find a full party.

I hope this trend continues devs, good job! :)
Post edited by shadrakt2 on

Comments

  • kiraskytowerkiraskytower Member Posts: 455 Arc User
    I agree here ... both of these have been alot of fun and are some of the most played and most popular events in our guild. Both K-Teams and Tales of Old are a challenge ... something most other content in the game has ceased to be. It's also nice that they fall into the category of "optional" content. They are there for the players who want a challenge ... but to be honest the gear from them (while unique and interesting) isn't really required for any classes or builds.
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    Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
    Pandora's Misfits Guild Leader
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    Both K Team and ToO should be added to the random Queue...
    (after the numerous bugs/faulty mechanics are fixed ofc).

    Then I would agree that they could be fun, replayable and rewarding for players of all ILs.

    Now, K-Team parties will be hard to get in on "hard' dungeon weeks (unless you are a tank or healer).
    And ToO is a wonderful recipe that was put on the table raw and undercooked.
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    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    K-team is a mixed bag. The hardcore rule just isn't workable on longer dungeons with post-mod 6 overpowered mobs that can one-shot a player the instant the tank screws up, or someone lags too far behind because their class/build doesn't have useful movement buffs or so on.

    All this content that requires 3 or 4 support classes to be run reliably is a bad idea. The best time in this game was mods 2-4 when learning curves for content were slightly forgiving and the player community therefore wasn't so full of ragequitters and OCD types.

    There have been a lot of advances in this game - some gorgeous new areas and getting rid of bad ideas like rolling for end dungeon loot, for instance, but the years of moving toward tedious control/instadeath/immunity boss encounters, together with a total lack of progress toward class balance and the complete disregard of the foundry have come close to making me lose all interest in the game and put my account up for auction. The predictable lies about the absolute mess of mastercrafting in mod 15 don't help either. Unfortunately it always seems to be one step forward and two steps back with this crew and I'm tired of waiting for that to change.
  • callumf#9018 callumf Member Posts: 1,710 Arc User

    overpowered mobs that can one-shot a player the instant the tank screws up

    Quoted for truth. Even a minor aberration by the tank can cause wipe.

    I have been that GF tank, now retired, sick of getting moaned at when positioning is out by a micro millimetre :)

    ALSO don't forget in Malabog and Valindra, the red lines can kill you even if you avoid them.
  • atlmyklatlmykl Member, NW M9 Playtest Posts: 37 Arc User
    Standing around for hours begging for a party has me to the brink of deleting this game. This was the worst thing they could have done.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    atlmykl said:

    Standing around for hours begging for a party has me to the brink of deleting this game. This was the worst thing they could have done.

    I agree. I am very discouraged by how ambitious they claim to be with mod 16. The last time they tried anything like that was mod 6, which was a disaster. The design and direction of the game has only gotten worse ever since then, with recent innovations (K Team and Tales of Old) being full of a whole new set of bad ideas.

    You know what would make mod 16 exciting?

    A new level 60 cap.

    A rollback of mod 6 power/HP creep.

    A public list of upcoming changes based on years of available player input, all available right here. No more devs who don't play or understand the game and its classes trying to reinvent the wheel in a vacuum and therefore bolluxing up everything they touch.

    A fix to the total mess they've made out of masterwork with +1 items.

    A rollback of pvp mechanics and boons to mod 2.

  • shadrakt2shadrakt2 Member Posts: 151 Arc User
    The “adjustable difficulty” content needs work, yes. Losing the entire run because one person made a tiny mistake at the last boss is brutal, especially in long dungeons. Also the Tales event was a bit repetitive and long, but the idea is great, I hope they continue to develop it.
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