Today something strange happened, usually I have no trouble at all, however, this time Atropal sucked me in with a strength that took me by surprise and was much harder than usual.
You can see my fail at minute 14:00 in the video here:
Tomorrow I'll show you another video (when Twitch finishes processing it...) of another codg run that took much longer with pugs where I never fell down just so you know I'm not completely oblivious to the mechanic.
Is there something that triggers this particular strong pull? The fact that I was not facing him face to face (I was at his side) makes the pull stronger? or is this just a bug?
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> If the OP is not running there offhand that provides the group increase control resist the pull will be stronger or if the OP fall off. That is what I noticed during my many CoDG runs.
I don’t know a single OP who uses that.
I also don’t think that control resist generally applies to this mechanic outside of the resistance or outright evasion granted by class shift powers, like how OP and GF can raise their shields and make only minor adjustments while an immune dodge like DC’s slide prevents any pulling or pushing while in the immune frames.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Pulls at 8:10, 16:20, 36:40, 37:50 and 41:50
Cheated of a scroll at 25:20 :P
Am I the only one noticing a big difference with the first video, the pull seemed at least 50% stronger, so far the only two possible causes might be:
1) If you are closer to the boss, the pull is stronger.
2) If you are not facing the boss face to face, the pull is stronger.
Honestly both seem improbable, however, just in case, can anyone confirm if the pull has different strengths dipending on your position?
Edit: I came up with another possible cause, but perhaps even more improbable, the pull is stronger if you don't have any party member close to you. I'm just gonna put it out there, in case anybody wants to test it out.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
1) This happened like once in dozens of runs so far with different pug groups. What's the likelyhood that I always had the speed buffs in the other runs and didn't in that one time?
2) I saw the video again and compared it to the pulls in the second video where I don't fall. In that same video, there are pulls where I have ITF and pulls where I don't. ITF is quite a good speed buff, and, despite that, it didn't really make a difference in the strength of the pull. I did just in fine in either cases.
3) Finally. The way I handle the pull actually doesn't involve me moving around much, I actually stand still for half the pull phase with shift held down (I'm GF). From the videos you can see this much better, when you have time, if you want.
For example, in the first video around 14:20 where the poster falls in, I see him facing the boss and not backstepping enough to avoid getting dragged too close to the inner edge, which appears to be a tiny bit narrower than the visual suggests.
I don't think that facing the boss or not matters as far as pull strength, but personally I find it easier to begin at the outer edge, facing the walls, and walking outward against the pull.
Also speed buffs don't exactly affect the "strength" of the pull, but they do mitigate its effect since it takes less movement on the player's part to compensate when their speed is higher (provided that they are actually moving at the time).
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
As soon as baby starts pulling in, I allow it to go up to mid part of the ring, then I press "A" several times, and then hold "A" until I get to the mid area again. I quickly go back to inner ring by pressing "B" and the little push does nothing.
I use Gladiator's guile as my Mount Insignia bonus. I have around 2000 movement, too. 12DEX. I never use shifting.
Try going left or right instead of forward/backward. And stand near the edge. First video shows that you have been on practically mid area. Ofc you got pulled in.
At first it starts slow, then it pulls in harder and harder. I do not think that party-based buffs here will do anything useful, it is just a mechanic that needs to be taken into consideration.
Frankly, I've seen a lot of people having issues with this. Especially ppl who play GFs.
I also think that sometimes Dragonborn class can have a bit more problems as they did come with some collision bugs before.
The issue is where you are standing and not the mechanic of the content. In fact it was much harder at launch than what you show. It was so much stronger that not only did you have to go to the edge and walk away you also had to use your movement mode as well both with the pull and the push.
Were you standing in front of one of these at the time?
I am Took.
"Full plate and packing steel" in NW since 2013.
Video 1:
- 14:20: You stood at the outer edge and had one of those faces behind you. So you got the stronger pull, you had no itf on and you started to walk back after you have already be pulled over the middle of the platform. -> getting killed.
Video 2:- 8:20: You stood at the outer edge and had no face behind you. You had no itf on and you started to walk back rigth at the start of the pull. -> Survived
- 16:20: You stood at the outer edge and had no face behind you. You had itf on and you started to walk back rigth at the start of the pull. Because you had itf on you were able to switch between your back stepping and letting yourself pulled -> Survived
- 36:50: You stood at the outer edge and had no face behind you. You had itf on and you started to walk back close at the end of the pull. You had increased cc resistance because of Villiance Menace, which i dont know if that has any effect. No face, itf and close to the same amout of movement as in 16:20 and maybe VM -> Survived
- 37:50: You stood at the outer edge and had no face behind you. You had itf on and you started to walk back at the start of the pull. You moved more than in 16:20, so you had to step forward at the end of the pull -> Survived
- 41:50: You stood at the outer edge and were close to the face. You had increased cc resistance because of Anionted Army. You had no itf on and you had close to the same amout of movement than at 37:50. -> Survived
-> Looks fine to me.Did not looked the whole video, but again the debuffs were not moved away from the group, which caused several deaths.