Currently, the Dread Ring weekly is pretty straight forward: Kill 3 Red Wizards of any type, anywhere in the Ring, then return to Knox and collect your bounty. Awesome, yay simplicity! There are two big problem with this task though, and both stem from the same root issue. The first area, where the Evokers are, is the closest and easiest location to kill 3 wizards and there are 7 wizards in that area, making it the main location people go to do the weekly. Here's the problems:
- Players just starting the Dread Ring also have to kill 3 Evokers to collect their whatchamahoozit (this is also a daily quest as well).
- Players end up competiting with each other, and in some cases arguing over killing the Evokers (in part because it's possible to kill-steal since not everyone that hits a wizard gets credit for it's kill.
So, the result is, if you try and start Dread Ring for the first time early in the week when most people are running weeklies, you could end up being very frustrated and since DR is an early campaign, it could easily leave a bad taste in new player's mouths. Also, for people just trying to knock out weeklies fast, it's can be aggravating when someone steals your kill or you can't find a wizard there.
Right now, the simplest solution when there are no Evokers is to just go to another location and hope that's not farmed out too, but that doesn't solve the new player quest issue.
So, my suggestion is to slightly change the quest so the weekly doesn't interfere with the DR dailies, and mitigates the problem of one location being all out of wizards:
Change the quest so that instead of needing to kill three of any one type of wizard, players instead must kill one of each type. That will mean a little bit of extra running around that isn't always needed now, but not a lot, and it will
almost guarantee that when we get to an area, at least one wizard will still be knocking around for us to kill off.
Comments
By the way, there are 8 wizards in the area.
(yes, 8 - I forgot about the guy at the cliff)
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
As for the intro quest, do you mean ritual components to summon the named Shock Troop? Those drop from any wizard as well. If they were actually tied to a type it would be conjurers in the Path of Torment.
I have run the intro quests a lot lately, and my plan is always to start in the quarry since you can get the wizards there and collect token shards and ritual components at the same time. I can knock out the quest there and summon the devil and kill it on the way the Arsenal. But if there are no wizards left in the Quarry, iy is a short trip to the Underwing and people only farm there when the quests run for it.
My personal approach to this problem is to kill wizards that are not in the area where other quests being handed out that day are not taking players. This means I visit DR a couple of times a week, pick up some quests, and then run them on a later day. This does mean that some of the time I'm running to Underwing to kill wizards. However, it also means that I don't have traipse all over the entire map to do the weekly. I'd rather just have to run to Underwing (or wherever), kill wizards, do the quests I have in that area, and be done.