I'm not usually one to complain about content being too easy... but...
The Siege event is actually hard because its too easy. It's nearly impossible to reach mobs because most people are one-hitting them, so if you don't find a group fresh, they'll all be dead before you get there. On the HEs, especially the dragons, they're done in seconds - if you're not already there when they start, they'll likely be dead before you can run across the map to participate...
Well, i'd suggest to limit the damage one player can do to a dragon or main villain with one hit inside the event area. Something along the line of max. 1% HP per hit perhaps?
And as asked before... for the love of all the deities, slap a solid cooldown on those knockbacks and pushes the dragons dish out, it's really giving me motion sickness.
Btw. why do i have to disable the camera shaking... again... on all of my characters after the new module update?
Scaling is always problematic when you have mixed level large parties. Maybe when the dragon is coming, have it circle over head for a min to give players time to get to that part of the map. The map shows that the encounter has began but it is actually queue for a min or so.
Would like a bit of an update to the event but I think they did a decent job of Lair and are enhancing Winter so I am not complaining.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited December 2018
Or maybe they could make the content of appropriate level and not 60. This is what three and a half years of work looks like. Stand around hoping you can get a hit in before some HR spamming split shot one shots everything.
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greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
Define "content of appropriate level". Those tend to be dungeons. The Siege is an event, a moment of time in Neverwinter's not-too-distant past.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
Comments
Something along the line of max. 1% HP per hit perhaps?
And as asked before... for the love of all the deities, slap a solid cooldown on those knockbacks and pushes the dragons dish out, it's really giving me motion sickness.
Btw. why do i have to disable the camera shaking... again... on all of my characters after the new module update?
Would like a bit of an update to the event but I think they did a decent job of Lair and are enhancing Winter so I am not complaining.