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Easy content is not fun content

judiodeplomojudiodeplomo Member, NW M9 Playtest Posts: 13 Arc User
I don't mind that content is being recycled. This weekend we have The Siege of Neverwinter on PC, which we've had a million times before. And that's fine - it's something to do. I understand that we can't have new content all the time.

But please - PLEASE! Can you make the content at least a little bit challenging. If you're going to recycle old events every weekend, can you please scale them up to the current power level of players in 2018? Enemies that die in one hit and Heroic Encounters that are completed in 10 seconds are not fun. No matter what the rewards are.

Comments

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Mobs used to scale to the player. They changed it to make players to scale to the mobs.

    It ended up being a massive mistake. It was more balanced the other way around.

    They were simply too lazy to make adjustments for the level 60 to 70 cap.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    ghoulz66 said:

    Mobs used to scale to the player. They changed it to make players to scale to the mobs.

    It ended up being a massive mistake. It was more balanced the other way around.

    They were simply too lazy to make adjustments for the level 60 to 70 cap.

    ESO makes all content at its 160 CP and scales players up to that based on level, CP, gear, etc... Now imagine if NWO did this. What threshold should enemies be set to given that content all the times seems to go up for required stats? Should enemies than be around 15K and players scale up until they hit that IL? If so, than how do you deal with players who are well about that say 18K+?

    Trying to get an idea of what IL to set enemies at would make sense in this game. IMO it would be hard to set enemies to a specific IL and than scaling players stats/GS up towards that IL. There would be no point in really gearing up as you should be able to run all content if your stats were scaled up.

    The method they have now is better long term unless the devs plan to do a revamp to the game and how things scale.
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