a) disconnect before the dungeon starts: group is locked, can't proceed, can't kick quitter -> PITA
b) join, stay in, but afk, waiting for others to hack away, just to grab rewards, can't kick, spoils gold result -> PITA
When it happens it's annoying in itself, but the last time the player even _explicitly_ said in group channel "afk, return for endboss" -> PITA^2
Do something about that!
Some queues can't kick at all (skirmish, Tiamat, demo when >5 players, in other group, no queue-group list).
Even when kick is possible, there is a timeout before it can be initiated. If nothing else, drop kick timeout down to 2min from 10min (or whatever it is now, it's too long) when you can kick at all.
But make all queues kickable, and don't waste more than 3min of legit players' time.
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But I guess creative leechers will still find a way around it, so still install possibility to kick in _all_ queues after ... 2min should suffice as safety net.