I would prefer it if there was an option to toggle off the +1 version when you don't require it. Or at least fix it so that MW NPC tasks (and guild coffer donations) accept +1 versions.
When completing a MW task chain, it asks for a certain item, but it will not recognise the +1 versions. With getting a high enough proficiency to complete the task, the focus is also fairly high, which means that those items with the +1 version (often around 50% focus) are not counted! It's a complete waste of time and resources.
Focus also seems very buggy: 1) bugged interaction with focus supplements and proficiency values, and also 2) failures with 100% proficiency but less than 100% focus.
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR
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Comments
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
It should just accept both. That was the only layer of RNG required prior to Mod 15.
Unfortunately there is no simple way to allow the quest to take either or a combination of high and normal quality results, as they are discreetly different items on the back end. We do plan to address this issue, however, it will take some time.
In the meantime, if you do end up with any high-quality results we hope that you can manage to sell these on the auction house for a profit. If you use normal quality materials to make the items, your high-quality chance shouldn't be so high that this creates a serious issue. I apologize for the inconvenience in the meantime.
Do you suggest we just discard "manticore +1" like armor? Nice..
Dead🔪I also would like to point out that the +1 items are not recognised by:
1. Handing to the Stronghold NPCs for final MW quest chain items (e.g. Cashmere Carpet +1 is not accepted).
2. Handing to Steward for the MW III Recipes.
3. Exchanging with Stronghold vendors for MW resources (e.g. Dark Lacquer not accepting Lacquer Branch +1 at the Atelier etc).
4. Donating to the Guild Coffer.
A related MW issue is that some SH guild vendors only sell you various items if you have Mailsmithing Rank III (and I also suspected Rank I) unlocked, but Mailsmithing has already been combined with Armorsmithing, so it is a relic from pre-Mod 15 and is unobtainable:
There are two 'Armorsmithing Recipes III' books available at the artisan - one which requires 20 Adamant Rings (the former Mailsmithing task) and the other 20 Adamant Plate (former Platesmithing).
I'm hoping the former recipe book will unlock 'Mailsmithing Recipes III', which may or may not work, but I'm trying for this recipe book. Crafting 20 Adamant Rings and discarding the +1 versions (or selling on the AH) is going to take a bit longer but I'll test it. I can also buy it from the SH vendor, but I suspect that if I hadn't unlocked Mailsmithing Rank I in a prior mod, some of those items will not be able to be bought at the SH vendor.
(And yes, for once, I am not writing this as a player, but as someone who probably has more experience in software development than any of Cryptic's programmers).
You need to get your act together.
The issue is that most people just use a forgehammer to get the chance of making up, and this on its own gives you a significant chance of the +1.
The quest needed to be rewritten like the either/ors where you can deliver one off a list to knox etc in the new campaign, 3 quests ideally all given simultaneously (but sequentially would not be terrible) where you can give (normal or +1 version) to NPCs would have sufficed.
Dead🔪I suppose if you're using some high level graphical tool create quests on the fly, it might be kind of difficult for the developers to account for +1 versions depending on how the tool works, but a tool should work for you. Just saying, if the tool is limiting your ability to solve problems, it's probably a crappy tool.
I'd also like to suggest, stop reusing lairs for different quests all over the place, it's just plain lazy and really takes away from the quality of the game.
Here you are. Buy it from me. Because rather none of the players will be tempted by this type of doubtful and useless item. I managed to create it for the fifth time, it will be included in the price.
Especially I used blue artisan with focus 320. 4 attempts burned (normal quality) the fifth made +1, despite the minimum chance of high quality.
Just change the whole task. Or do not require the production of useless items that can not be sold.
https://postimg.cc/ThXk6xt8
No, the masterwork quest +1 items cannot be sold for a profit. In fact, they probably cannot be sold at all.
My advice is simply that if you do not already have Masterwork, DO NOT BOTHER WITH THE QUESTS. Getting the unusable, unsellable +1 items may increase the frustration and expense beyond what is acceptable. Wait until this sloppy coding gets fixed.
There are ways to fix it. You could have a NPC that would offer to "downgrade" +1 items (and, for that matter, also offer to upgrade normal items to +1 for a really hefty fee - that would be a nice AD sink). You could also change the code to accept the +1 item as well as the normal one. It might be more complicated to accept a mix of normal and +1 items, but quite frankly, you should have thought about that earlier. This just isn't good enough.
One easy temporary workaround would probably be to sell some item, say an alcoholic drink, which would set your Focus to zero, or just give a massive negative "bonus" to it - effectively guaranteeing that you will not be able to make a +1 item.
No, it will not help those that are not aware of this issue, or who have already made a +1 item, but it will help some.
I don't know how many people are now just sitting on savings waiting to see what will happen (I was really looking forward to this in M15 but now it feels like I just need to leave all money in the bank and wait,) but if you could do any kind of quick fix in the meantime it would be great. e.g. a vendor to trade +1 items for +0 versions 1 to 1 would be great, or as someone else mentioned, a consumable that sets focus to 0%, or a checkbox on the UI to say 'make a basic version only' etc
As other have pointed out, the +1 versions are often without any real value outside of quest completion.
This is truly yet another level of possible failure in MC, which is already riddled with them.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I've crafted three +1 sphene/silverspruce/rubellite amulets in a row now. Each time I had a proficiency of 77% and a focus of 9%. Yes you read that, 9% focus percentage, yet three +1 in a row. Yes I purposely waited and used a high proficiency/low focus artisan for the task.
I know this is probably RNG, but the chances of getting this result is (0.77*0.09*)^3, is 1 in 3000, and my patience is wearing fairly thin. Especially since the +1 versions do not sell anymore in the auction house as they are only MW II items.
It makes me skeptical that the focus value are accurate, especially since your focus/proficiency values are still bugged. I got the same proficiency with a 385 vs 375 proficiency artisan, and the focus values reflect proficiency (which they should not) i.e. they increase/decrease if only the proficiency value is changed.
Note how I've produced all three +1 variants required for this MW Jewelcrafting task. Also note the 77% proficiency and 9% focus values (the best ratio that I can get). Still, this is a 1/3000 shot, so well done me?
Next note how when I add a Workman's Cordial +1 (+60 Proficiency), it raises the focus by 1% even though focus remains 920/1300. What is going on here!?
Finally, to conclude our stellar MW run devoid of glitches, notice how when I use a rare artisan (Boern Norrdal +385/+350 proficiency/focus) instead of a common one (Bree Underleaf +375/+320) I am left with the same proficiency of 77% but am hit with an increase in focus (which I don't want!) from 9% to 16%, demonstrating the uselessness of a better ranked artisan in this case.
Everything is glitchy and counterintuitive. This is not a polished product. Please for the love of Moradin, fix it.
I suppose the most generous interpretation would be that the chance is actually “less than 1%,” but if it says 0, it should probably mean 0.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
1035 out of 1350 is 76.6666666% (round up to 77)
1045 out of 1350 is 77.407407% (round down to 77)
Focus is another story. Too much going on behind the curtain.