The below newspaper determined the chance of an apocalypse occurring in 2016 to be .2%.
https://www.express.co.uk/news/science/733358/END-OF-THE-WORLD-apocalypse-leicester-city-premier-league-oddsChance to fail 78x on a 10% success rate artifact. .00233759%
Chance to be this bad on 3 artifacts out of 6...god help me I can't math because the apocalypse has already struck.
Thanks Cryptic. Do you give refunds?
Comments
But yes heck thats a very bad luck streak... and Neverwinter is notorious for luck fails
Having said that, failing a 10% 78 times in a row is ~0.002%.... but that's still only about 1/3700.
So of every less-than-4000 10% chances, you should EXPECT one of them to fail 78 times in a row. I would say, rather, that Neverwinter PLAYERS are notorious for remembering bad luck and not noticing good, because that's pretty much how humans in general work.
I agree the RNG does seem very odd at times.
I have had a 3% work first time and a 20% take over 30 attempts.
It sucks so much but you will get players who have refined 1000s of enchants who will tell you that overall the % chance is pretty accurate.
Expected result: 70% success rate.
Process: --No wards used.
--Each rank 4 refinement was attempted 1 time. If the refinement failed I moved on to the next rank 4.
--Attempts were done in batches of various sizes between 21 and 99 at a time. Batch meaning no more than a couple of seconds max between attempts.
--All attempts were made over a two week time frame.
Results:
Total number of attempts = 1540 (don't judge me lol)
Total number of successes = 1061
Success rate = 68.9%
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
Each try is the same % chance from the rest. You can flip a coin 500x and land tails only once. Can you do that 3 of 6 times in a row? I can apparently, and this is just mentioning this toons results that are rage worthy. None of the fun 14 fails on 50% chances (where your point was it balances out, these are my “balance it out” results.
FYI - My standard deviation was 7.3%.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
Thus the options would be to play neverwinter for a lifetime in hopes to hit lottery odds of success, which is needed to balance the current overall fail rate of this toon, or hold accountability.
I've heard similar suspicions and hold the same perception as well. Albeit, I cannot prove/disprove these, my objective is to use actual math here. As I linked with the joke on the first part, it would be more likely to have had an apocalypse by now than to have struck the above odds. If for some horrific reason they aptly use quantum mechanics in their RNG equation(don't know who they stole from NASA), I could accept I'm beyond the 1% of the 1% of the 1% etc... However, in the likelihood they don't have a real math equation that is an obvious backbone to growth in this game, something needs to be done when these results occur on a player. Beginning with calling it out, having numbers to support yourself and actually getting a dev to respond. I'm guessing cryptic doesn't share Amazons beliefs of being the worlds most customer centric company.
Of course there is some bias here...people are much more likely to report a streak of "bad luck" than a streak of "good luck", and as far as I know nobody has actually tested this and gotten statistically significant results, so to speak.
For now, what I suggest is that if you are not happy...say, getting 20+ failures on a 10% chance, for example, do something like switching areas or something. No, it will not affect your chances, but it will break the monotony and help you stay sane.
Its just painful to watch your stack of 99 pwards go from 99 to zero on a 5% chance..
The post refers to an ongoing issue that occurs on 50% of the artifacts for this 1 character. Your success numbers thus have been reported from the top of this post. It would take years of upgrades to even prove or disprove this consistent false logic that anything in math says it will balance out. Luckily math isn't karma here folks and I don't need to disprove RNG does not balance. What I did was post the odds of an apocalypse occurring being more likely than the results of the upgrade system of NW and I get pity responses of people who have failed 30x on a 10% chance like it's comparable or opinion responses without data to back it up. What I called out in the title and have been saying is for a dev who knows how to math to join my conversation. The system while not perfect, leaves outliers to its targeted balance. Meaning the options of those rare few who aren't systematically allowed to progress will/should not play this game or as called out above, 1) escalate the issue. 2) provide data. 3) cryptic and not those outside the sphere of influence actually review and respond appropriately
Not sure what resolution you want outside of removing RNG (completely in favor of this myself) or adding a % increase based on how many fails you get. If they went that route you could expect to log in and find pres ward prices have been raised to compensate for the fact that you won't fail as often.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
I guess what I am saying is that I want transparency if I am going to plop down real life cash on a game with unknown odds involved. I mean, if everything is above-board, what would be the harm in them doing that? Nothing to hide I would assume, right?