Here's my thoughts n' views on NW events, they should feel special everytime a event rolls round there should feel the need to look forward to it and incentive to run it, other than just mostly novelty items. c:
General things brought up
general rewards Incentives Repetitiveness Content
Winter Festival
* Good Rewards * Lacks a way to earn parcels directly other than just daily * Nice catch up method for campaigns those behind are behind in * Alright grade of content, could be expanded for more incentive from the minor heroic, maybe chances at parcels as well as enemies on the ice chance to drop Fate scrolls that you get from the telescope. c:
Summer Festival
* Pretty poor general rewards mostly a novelty items event, lacks incentive. * Sahha Ball game lacks enough incentive to actually run it really needs to give a lot more tickets to be worth while, and maybe chances for Sahha balls themselves * The Contests(heroic thingies) lacks more incentive to actually run it in the long run, if they were given tickets(even if not many, compared to the Sahha game ) actually having it will give purpose, for those that don't like the Sahha game. c: * Remove the Uncommon/Rare insignia's from the Exchange, better if it was put in a different event that's around more than once a year.
Coins of Waukeen
* Simply put this event should actually be more focused on Gold, not Rough AD since the whole M15 profession changes a gold focused event would help.
Celebration of Lliira
* Very poor rewards, no incentive to do the event, except really the Bell for companions. * Probably make it a companion focus event. ^•^ Granting Companion Tokens, companion slots, experience books and so on, would give the event purpose and incentive, if not possibly make a event revolving around that. Dunno how else to make this event worth anything more. * Supposed to be the Festival of joy, maybe gather people round neverwinter content for the fireworks? c:
Siege of Neverwinter
* Lacks Content really needs a proper siege defense, with proper phases pushing players back to differing defense points, along with maybe a 2nd half of the event of pushing back to the attackers c: * This event should possibly focus on Overloads as a main reward, with SH ones included, if the first recommendation is taken into consideration it'll be easy to implement simply staying the Guilds wished to help. -w-
Wonders of Gond * Generally this event is fine yet could be expanded upon to make it something special. * Would be the event to introduce warforged race there really needs more essence though, maybe everyone contributes towards the creation of some kind of mechanism for rewards along with a crazy mechanic workshop? ╮(─▽─)╭
Day of the Dungeon Master * Nice overall, but lacking a incentive items for continued play * Maybe it can reward special insignia's like say it's the event that grants the Brutality insignia can be granted from any of the Events Dungeons differing all the grades. c: * As well as the event suffers from the Workshop being the only dungeon peeps will run there needs to be a hourly event that causes one of the dungeons to have a increased chance for the beholder. c: So it'll all be played.
Alchemical Extravaganza
* Name change, something related to professions * Overhaul this event to be soully profession focus, providing things to help players, with differing grades of profession items assets n' workers, and potions to aid, with Forge Hammer of Gond as the main reward. * Tasks are provided by the Event peep for exchange of currencies to trade in, some minor ones that are repeatable all day long, and some that are daily based that typically cost more to do, but grant more currency.
Masquerade of Liars
* State Rewards on Beholder Piñatas, decent bit of items are present within yet some may of never knew they were there due to its low rng Chance. * Fix the Beholder Piñatas not appearing if you try summoning it quick it’ll consume it and put it on cooldown with no actual piñata appearing. * Fix one of the following: Some pumpkins 🎃 reward nothing, yet state you found da pendant items.
Either state nothing was found in Red text or fix some having nothing, even though it says you found something. * Allow people to Breakdown or trade in extra materials such as Enchanted Bristles and Witch Sash for the basic Event currency. * Coding of the temp masks causes a bit of a issue, ones you get from Piñatas clog up your fashion bag, and will say “inventory full” as lay on the ground with no indications that it’s your fashion bag or it’s a mask on the ground. Furthermore while ones from pumpkins go to your normal inventory, may I suggest having the game check to see if you have that certain mask present within your fashion inventory and not drop if it is along with move the ones you get from pumpkins to only be able to be picked up if you don’t have the temp mask already. c: * Increase the [Handful of Enchanted Bristles] stack of 20 to 99, or at least 25, makes no sense for it to stack at 20 n’ needing more space just to trade it in for a single item. * I would recommend a chance “jackpot” reward on the bags just to lessen the running round enclave for many hours, doing the same content we did the past years? ^-^ Maybe for 20-40 currency. * Overall the new addition that you’ve added is nice n’ all while I’ll admit the teams rewards aren’t exactly spectacular n’ making someone wanna really compete over we’ll still do it. * This event feels rather lacking overall, it all boils down to running around the enclave, I feel like this event really needs a simple Skirmish or something to help break it’s very repetitive flow, along with a bit more feeling put into the overall design ^.^ Add in some fireworks in the background rooftops setting off theme variants along with music themed to it, feels a bit to static atm.
Challenge of the Gods
* Lacks a long term incentive, and a real challenge portion to it. c: The vicious is a nice rewards and all, but it needs something more than the lil’ challenges, I’d recommend since it’s the Gods challenging you, we should have the K-Team tied to it in someway, like each god may effect the dungeon in some way, changing the dungeon round every hour during the event, rewarding something tied to the event, maybe put the Fortitude Insignia of all grades in there as more incentive? ╮(─▽─)╭
Tymora's Gift
* Lacks Incentive, and overall lacks anything useful to most players ^.^ * Tie the event to Fortune, either make it effect RNG for Dungeons in some way or focus this event on AD. ^.^ Would help liven this event up a bit.