What isn't clear yet is whether or not tomorrow's patch will also fix the same issue for the infiltrator's action and razor action passives. Both of these passives are subject to the same bug that is about to be fixed for invisible infiltrator.
If after tomorrow's testing, this bug turns out to still apply to infiltrator's action and razor action, I'd like to request the aid of TRs and TR haters alike in asking for the devs to fix this bug for the other 2 passives.
For anyone who doesn't understand the bug I am taking about or why they should support its removal, here is more information:
In short, using bloodbath causes infiltrator's action, invisible infiltrator, and razor action to give your their buff X2 instead of X1. Each successive BB you do before these passives wear off adds another X2 of their damage buffs. So you get X4, X6, and momentarily can get X8 of these passive's damage bonuses. This on live right now, is the main source of BB's crazy damage and also buffs your other attacks by a large amount.
Back in the day, this bug used to be beneficial in that it gave bloodbath just enough damage to make bloodbath worth using in PVP. Bloodbath was neither too strong nor too weak back then and there was even speculation from multiple TRs that the devs may have left this bug in intentionally. However, this bug became an issue within the last few modules when more stat powercreep was added to the game on top of it and made bloodbath stronger than intended/needed. While Bloodbath will receive a nerf in module 15, this bug probably isn't safe to leave in since it will be combined with the feat upgrades TRs will receive in module 15 and also affects the damage of TR encounters and at wills, not just dailies.
As for the upcoming recovery nerf a dev dropped spoilers about a while ago, that doesn't appear to be going live with module 15. This means that any passives that still carry this bug can still be stacked 4+ times during module 15. TRs don't need these bugs anymore and haven't for a while now so lets go ahead and get rid of them. That, and getting rid of these bugs should make followup class balance attempts, such as the ones likely to occur in module 16, easier for the devs to carry out and more likely to turn out well.
As for PVE, bloodbath as it currently stands isn't part of any good PVE builds anyway so fixing this bug won't affect them.
Post edited by trgluestickz on
-- PVP Rogue, --[----- "Your friendly neighborhood spawn of Satan." -----]-- ---------------------------------------------------------------- Full Gaming Name: Gluestickz The Gap Closer Main Character: MarigoldsTheShredder (TR, MI, Scou) Guild: She Looked LVL 18 Alliance: Vermilion PC Player