There are a few things in the game whose non-stackability really make me wonder why:
- Dread Ring Artifact Bag: Back when we were still fusing Enchantments to refine them, my bags would easily fill up by the time I got back to the Vanguard's camp, and I'd be blocked from collecting on my missions until I emptied a few slots. Since then we've not only seen a change in Refining, but also gotten more bag slots, so that specific problem doesn't come up much; still, I do get moments where these items end up scattered around my inventory. They really should stack up to at least 6 (the most one can earn in a day), but preferably more like 20 or even 99.
- Celestial Bag of Refining: This is rarely an issue, except when a 2x Refining Stones event (like the one starting tomorrow) is approaching. As above, 20 or even 99 seems like a better stack limit than 1.
- Hunt Tokens: In the Soshenstar River area, my Trickster Rogue collected 9 of these that he couldn't pair with T-Rex Fangs. They at least don't Bind to Character, so I could stick them in my Shared Bank for my Great Weapon Fighter to pick up later, but still... is it really necessary to restrict these to just 1 per inventory slot?
There probably are a few other things, but those are the ones that really stand out to me.
Comments
I did notice when Neverwinter introduced VIP, ID Scrolls that previously only stacked to 99 were suddenly reconfigured so they can now be stacked to 999... Some suggested this was "a player friendly" gesture, but in reality I think most of us suspect it was really done to keep people purchasing VIP from bailing because of all the inventory space those ID Scrolls occupied.
At any rate we all know it can be done and I for one would be interested in knowing why it isn't done for more items.
We have the "useful item tab", hunt items, or coffers could be added there
Prayer bags give you RP items (they don't want you to keep it until 2x) and discount coupon (they don't want you to have all type of discount coupons whenever you have the urge to buy stuff). They want you to buy stuff when you see the discount coupon instead of you are buying stuff and then get the desire coupon right the way.
I think that logic is kinda funny how "unique" items can take up so many inventory slots and not be stackable, but oh well...i'm not interested enough in the chult campaign enough for it to be a concern anyway. I'd probably get more involved in it if the lures were stackable, but i'm satisfied just getting the boons from that area.
I wanted to point out that the dev intoduced this "useful iem tab" and never considered adding more thing in it like hunt trophies.
ah ok...so you were pointing out that this tab could be used for things like that? I was kinda thinking it could be used for quest items too. I like to gather all the quests i can for an area and then do them all at once, so that can take up quite a bit of space for all the areas.
Give "useful item tab" some love please
In my opinion they just put that useful tab in to appease players for a short time. Since releasing the "useful items" tab the amount of items that have actually been added has been minimal. New types of keys. The kit/belt/whatever for Barovia. Tarokka deck.
It's like every time they make a statement about consolidating they turn around and jam more HAMSTER in our bags. Minimize the variety of marks. Oh but new mods bring new quests that of course jam your bags with quest items. New professions system looks like it'll craft +1 rp items. So now our bags will have normal black opals (unbound, BtC, BtA) and stacks for the different +1 black opals? Just more HAMSTER in the bags.
I'm sure it won't be much longer before an 8th bag slot gets added.
I still think more things should be stackable and all stackable things should stack more or less consistently - none of this - some things stack to 10, others to 20, some to 99 and others to 999. Most "unique items a player can only possess one of, hence the error message; "You can only have one of a unique item", when a player tries to pick up or equip multiples of that item. Any item you can have multiples of in your inventory should be stackable, or at least that's my opinion. Seriously disagree!!!
I'll buy the 8th bag when and if there are new or different items to put in those bags... not because the game decided to nerf previously stackable items, or replace previously stackable items with new similar items than can no longer be stacked.
Bottom line, if it's too valuable or useful (dread ring bags, invoke bags, etc) or can be hoarded for an event (leadership bags going away), in my opinion at least, it wont stack or the stack sizes will be limited.
With chult module aging, hopefully the lures will be more manageable soon, but as of barovia mod, they were still considered "unique" enough by the devs despite tons player feedback. Fingers crossed next mod but i haven't seen a mention yet.
Also it would great if we could designate what we want each to hold. One bag for enchments, one for potions, one for refining stones.....