I logged into preview today and did some gameplay with the patched version of impossible to catch. While I like that the devs tried to fix the ITC + prone/dodge bug, the fix that was implemented came with some terrible side effects. ITC now works just like the experimental version of it that was implemented during module 10.5. Here is what I mean by that:
When the shadewalker's artifact weapon set was introduced in module 10.5, the devs changed the way ITC activates in order to make it easier for TRs to activate the new weapon set bonus. Unfortunately, that tweak had a side effect that made it so ITC could no longer be activated during our other attacks; ITC would either interrupt our other attacks or would not fire until the attack ended. This made ITC much more cumbersome to work with and it didn't synergize well with our rotations. This change was so hated back then that the devs completely reverted that version of ITC within the first few weeks.
Fast fowarding to right now, TRs hate the version of ITC currently on preview every bit as much as we did in module 10.5 when the exact same thing happened. Please revert ITC back to how it was before the October 13 preview patch notes happened. We would rather deal with the prone/dodge bug than get stuck with the new way ITC activates.
--
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
2
Comments
- if u can take enough stealth from passive and have enough recovery u can do perma itc, u can still do even now tbh butt,
-spear animation by it self gives to opponents more valuable time to land things on trs.
so now trs has to think when to open itc not spamm it