Since the release of Tong and the Ultimate enchanting stones, as well as the chult hunts, the following mods have released less and less content worth farming for ending with borovia which is essentially a trophy for all who enter system. While admittedly this allows for new players to basically get free gear it also severely limits any major financial benefit to grinding the new content. Added to the fact that CR drops nothing special outside of seals and prominence shards mod 14 was very underwhelming imo. Is mod 15 much of the same or will there actually be something worth spending the time to farm? Any answers appreciated as i can't run test on my 6 year old pc.
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My guess is no. With the changes to the key system, you will be able to reroll the chest in hopes of getting better drops. So yes and no. What this change will do is probably drop item prices on the AH further due to being able to reroll a chest and increase odds a bit for better drops to sell. I believe the Orcus Shard and a few others decently priced items to sell will drop in price further.
The campaign is a bit childish and not much fun. Same goes for the skirmish.
Expect RP nerfs to follow the rp nerf we just got from the storming the castle mission.
No more rp from
- profession
- profession overflow rp bound
- no more rp from seige
Salvage removed so a nice ad nerf to follow up the nerf we just got in mod 14(i know they say there is an alternative but not for casual players). all in all there are good things in mod 15 but do not expect drops for ad sales to be one of it. you will also find it hard to farm RP for ad sales as well.RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)