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♥ Professions overhaul in MOD 15.

strathkinstrathkin Member Posts: 1,798 Arc User
edited August 2018 in Player Feedback (PC)
Hopeful this will make many changes or improvements, if not a lot of updates, to the older uncommon gear mostly available today. It be nice to see at least some of the Uncommon or Rare Gear refreshed or given nice fresh professional look. It's be great to see a lot more of the crafted gear regardless of quality, being nice and professional looking, that many may would consider as transmutes.

I'd very much love to see 'Personalized' Gear or a slightly higher version 'Engraved' Gear of Epic quality that could be crafted by all professions and worn by Companions or Players alike. That would be truly amazing!

I guess we'll just have to wait and see and hope it's a nice refresh that was likely LONG overdue for. <3
Post edited by strathkin on
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Comments

  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    Don't you mean: Mod 14b?

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    Don't you mean: Mod 14b?

    B is a bit of a stretch, I would go with 14.0.1 maybe and even that is being generous.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited August 2018
    They releasing 3 full mod's a year now, changed when MOD 14 released. So this should be MOD 15. But @thefabricant is a well respected and long time member of the community.

    Still given he's referring to it as 14.0.1 means maybe he doesn't sound convinced this new update seems that significant yet.

    Hopefully over the next month or two we'll have many more reveals and discussions with developers...
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    strathkin said:

    They releasing 3 full mod's a year now, changed when MOD 14 released. So this should be MOD 15. But @thefabricant is a well respected and long time member of the community.

    Still given he's referring to it as 14.0.1 means maybe he doesn't sound convinced this new update seems that significant yet.

    Hopefully over the next month or two we'll have many more reveals and discussions with developers...

    I would have thought sooner. I expected it to be up on preview around mid-Sept. 13th or 20th. I guess we will see.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    zephyriah said:

    strathkin said:

    They releasing 3 full mod's a year now, changed when MOD 14 released. So this should be MOD 15. But @thefabricant is a well respected and long time member of the community.

    Still given he's referring to it as 14.0.1 means maybe he doesn't sound convinced this new update seems that significant yet.

    Hopefully over the next month or two we'll have many more reveals and discussions with developers...

    I would have thought sooner. I expected it to be up on preview around mid-Sept. 13th or 20th. I guess we will see.
    Your days are a bit off, Preview gets patched on Friday's. I would guess Sept 14 or 21st.
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  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    About the only thing that would really excite me would be "Collect All/Repeat All" buttons.

    Part of me would want access to Mastercrafting outside of guilds, but another part of me hopes that doesn't happen so I don't have to fight the temptation of getting suckered into that boondoggle.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    pterias said:

    About the only thing that would really excite me would be "Collect All/Repeat All" buttons.

    Part of me would want access to Mastercrafting outside of guilds, but another part of me hopes that doesn't happen so I don't have to fight the temptation of getting suckered into that boondoggle.

    Mastercrafting needs an update, too many hoops to go through making stuff nobody will ever want to get to making the new stuff which they make obsolete in the next mod anyway.

  • wintermurlocwintermurloc Member Posts: 106 Arc User
    Awesome, been waiting forever for this.. thought this was low priority for them but glad to know they were working on it. Atleast won't have to bare that interface any longer hopefully.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited August 2018

    Rest assured, whatever they do to professions will please 5% of the community, chase off 5%, anger 25%, and leave 65% numb and wondering why they even bothered to announce an overhaul when it was really a minimal update.

    Perhaps I always TRY to remain the mostly HOPEFUL voice of the game community - though at rare times I too can wonder - if we might see this improved or updated in the near to mid term. While I admit some in the community can be hard to please, I generally always remain thankful for a lot that they do, and hope improvements to professions will be appealing to most.

    Regardless Professions being overhauled isn't the only thing likely to be announced. They've already announced a new Skirmish as well.

    Still we'll likely need to wait a little longer to learn if we'll see a new campaign map, perhaps at Waterdeep's edge or a new area within the city's PE region of Neverwinter? Regardless, I suspect and hope it will be filled with a lot of fun and new challenges, and I hope the overhaul isn't a complete change of what we've learned. Still I think people would love a single button to complete all finished projects... ...I'm mostly hoping they've updated available projects & rewarded items!

    I'd also love to see more uncommon, rare, and may some rare projects with epic gear! I mean they could likely introduce Personalized Gear or even a Higher form perhaps Engraved, then people would love those Rare Project in every profession, simply cause it would greatly expand the options available even for companions! Not to mention yourself as some nice Transmutes!
    Post edited by strathkin on
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    edited August 2018
    A couple other thoughts that popped in my head:

    - Raising profession levels to 30. This would create a whole new pile of things to make without touching anything current and without cramming 50,000 more things into level 25. Seems logical.

    - Being able to empower or personalize gear, similar to the old Black Ice crafting. There is a LOT of BtA gear floating around. Adding a way to improve some of those things at the cost of binding them to character is interesting. It would also make a ton more sense if it was broken up by profession instead of the oddball Black Ice profession.

    - Could also add a new profession altogether. Maybe something directly related to refinement or enchantments could be neat. Companion or Mount related professions could be interesting too.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    Yea honestly I don't know if I'd like them raising professions higher, but that doesn't mean they wouldn't, I'd just rather see them refresh and simplify the current offering. I'd mean even if it resulted in a few less items while you levelled, as long as the quality of gear was good or looked great, it could provide some nice transmute options for various classes.

    I think at level 25 they'd only need to extend Personalized Gear to all professions as Rare projects; maybe even introduce a few options to enhance personalized into high quality Engraved Gear. I've been planting those seeds for a year or more, and would love if they did something even slightly similar.

    Still what ever it is, I'm sure they put a lot of thought into it, so will be excited to see what is revealed. :)
  • dsotm#2293 dsotm Member Posts: 11 Arc User
    edited August 2018
    Press material about the announcement say :

    "the Professions system is receiving an overhaul which will allow players to own and manage their personalized workshop in Protector’s Enclave".

    I guess this overhaul will address astronomical RP and XP produced by Leadership at least, with more coherent tasks (prof xp from max level tasks really ?) and more specialised options for gear (i hope) and fashion.

    Out of SH ressources (gems, surplus, DA coffers), BoE RP, XP farm for over70 rewards and few mastercrafts items, professions are mostly useless now, i hope this wil be different with the new system.
  • mushellkamushellka Member, NW M9 Playtest Posts: 357 Arc User
    We have already "fixed" bonding, random queues and the system of acquiring AD. I'm afraid to think what they to do with professions. Let me guess: nerf bags in leadership?
    Better to feed the troll than listen to the idiot .
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited September 2018

    Rest assured, whatever they do to professions will please 5% of the community, chase off 5%, anger 25%, and leave 65% numb and wondering why they even bothered to announce an overhaul when it was really a minimal update.

    1. It's why I wish they would extend Personalized Gear to all Professions, maybe even add an alternate Engraved variation thru Black Ice Forge's to re-ignite them, or perhaps some alternate method of upgrading the gear? Maybe allowing gear offered as high as 440.
    2. Sure I'll admit I'd love if they made Mastercraft just a little bit easier for some to at least get into. If they just gave the Mastercraft (Common) tool 8% like all (Common) Worn tools, or even 10%, that at least make it 28-30%. Still twice as difficult as all the top tier's but might encourage just a few more to take the step. :)

    The single biggest obstacle for Mastercraft is earning the guild marks, not only to buy maps and then farming them over a weekend, but you then require 2-4x more to then upgrade the resources you've acquired. That will always remain the single biggest obstacle for +80% of the player base!

    My fear: Why spend so much time, on something to benefits so few, by so vastly much. I mean in the past crafters spent ZEN, not because they had to but because they wanted it so fast! Yet in the last year the Pendulum is stuck on the other side, as they just collect vast amounts of diamonds and now aren't buying ZEN.

    https://www.merriam-webster.com/dictionary/equilibrium

    Regardless I think 80% would agree we need the equilibrium restored to normal professions, offer at least a litter better quality of gear even if it's not as high as Mastercraft.

    Here are some improvements I'd like to see:
    • Extend Personalized Gear to all professions - maybe add higher variant like Engraved Gear!
    • Perhaps reduce available crafted gear to one every 7 levels, or 10 crafted versions while leveling.
    • Improve visuals / appearance of remaining gear, so its highly visually attractive, as professionally crafted quality.
    • Find new uses for older resources crafting new gear with Elemental Aggregate, Elemental Earth, Water, Fire, Air, etc...
    • Maybe reintroduce the class gear in Booster packs to the various professions as the Gemmed versions. ;)
    Still I'm not sure what they have planned for the Workshop, or how it may enhance professions if in any way.

    Most our crafters today have to setup residence in a small workshop attached to their home, or perhaps if lucky a small workshop in the guild. So all we can do is remain HOPEFUL of the coming changes in this overhaul. I just truly hope it introduces some improvements identified above to the basic level 25 professions!

    All crafted gear should be some of the finest mostly Rare or even Epic Gear available unlike the more typical Uncommon or the Rare variety that can drop from enemy. It should be of the finest professional look noteworthy of a true professional.

    Paladin, Wizard, Cleric, Hunter, Great Weapon Fighter, Warlock, Rogue, Guardian Gear formerly from each class Booster packs be it the Gear or Weapon's be a great crowning Epic project to find and be able to craft eventually each piece.

    Still I think all Professional gear should appear to be of the highest quality, and should be filled with 'great' transmute options for every class! o:)
    Post edited by strathkin on
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    pterias said:

    A couple other thoughts that popped in my head:

    - Raising profession levels to 30. This would create a whole new pile of things to make without touching anything current and without cramming 50,000 more things into level 25. Seems logical.

    - Being able to empower or personalize gear, similar to the old Black Ice crafting. There is a LOT of BtA gear floating around. Adding a way to improve some of those things at the cost of binding them to character is interesting. It would also make a ton more sense if it was broken up by profession instead of the oddball Black Ice profession.

    - Could also add a new profession altogether. Maybe something directly related to refinement or enchantments could be neat. Companion or Mount related professions could be interesting too.

    Level 30 would be nice. Maybe 2 new professions Carpenter and Stonemason. Upgrading the IL of existing equipment would also be nice.
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    I was thinking about the "Workshop". Part of that could be a separate storage space for profession resources/assets similar to the mount stable and the companion list change. They're always running up against space in the bags, it would be nice to have a better resource/asset setup.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    pterias said:

    I was thinking about the "Workshop". Part of that could be a separate storage space for profession resources/assets similar to the mount stable and the companion list change. They're always running up against space in the bags, it would be nice to have a better resource/asset setup.

    Define 'better resource/asset setup'. If 'better' is just another word for bigger, then just say bigger, if not, explain how YOU would make it better.
  • This content has been removed.
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    edited September 2018

    pterias said:

    I was thinking about the "Workshop". Part of that could be a separate storage space for profession resources/assets similar to the mount stable and the companion list change. They're always running up against space in the bags, it would be nice to have a better resource/asset setup.

    Define 'better resource/asset setup'. If 'better' is just another word for bigger, then just say bigger, if not, explain how YOU would make it better.
    No need to be aggressive. It doesn't matter in any way, shape, or form how *I* would make it 'better', they don't give a hamster's HAMSTER what I think. 'Bigger' was my primary thought, but I don't have to explain anything, I'm just speculating.

    As for 'better IMO', things I could imagine:
    - Infinitely growing storage (bigger!)
    - Better categories like "Profession Workers", "Profession Tools", "Profession Materials", "Masterwork Workers/Tools/Materials", "Campaign Workers/Tools/Materials", "Event Workers/Tools/Materials", "ALL Workers/Tools/Materials", etc.
    - Compressed listings for Materials, more like a currency list, but still transferrable/tradable.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    pterias said:

    pterias said:

    I was thinking about the "Workshop". Part of that could be a separate storage space for profession resources/assets similar to the mount stable and the companion list change. They're always running up against space in the bags, it would be nice to have a better resource/asset setup.

    Define 'better resource/asset setup'. If 'better' is just another word for bigger, then just say bigger, if not, explain how YOU would make it better.
    No need to be aggressive. It doesn't matter in any way, shape, or form how *I* would make it 'better', they don't give a hamster's HAMSTER what I think. 'Bigger' was my primary thought, but I don't have to explain anything, I'm just speculating.

    As for 'better IMO', things I could imagine:
    - Infinitely growing storage (bigger!)
    - Better categories like "Profession Workers", "Profession Tools", "Profession Materials", "Masterwork Workers/Tools/Materials", "Campaign Workers/Tools/Materials", "Event Workers/Tools/Materials", "ALL Workers/Tools/Materials", etc.
    - Compressed listings for Materials, more like a currency list, but still transferrable/tradable.
    Fascinating, the Aggressor [pterias] calls the Questioner [Grogthemagnif] Aggressive.

    Your three options are:
    • Bigger
    • Interchangeable parts
    • Compressed Materials list
    The first, Bigger - How do YOU want to pay for bigger (somebody else paying makes you a Sponger).
    The Second and Third - Compress the Assets and the Resources frees up much space, because you don't need as many specific Assets or Resources. Then you have more space than you 'need', but never as much as you 'want. (And you want way more than you can pay for.) minimal artwork necessary.

    I guess you're not smart enough to think of ways to make it better make it better. Maybe next year you'll be smarter.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited September 2018
    I didn't think he was being aggressive at all. He just said explain how you would make it better.

    I've explained some improvements I'd like to see:
    • Extend Personalized Gear to all professions - maybe add higher variant like Engraved Gear!
    • Perhaps reduce available crafted gear to one every 7 levels, or 10 crafted versions while leveling.
    • Improve visuals / appearance of remaining gear, so its highly visually attractive, as professionally crafted quality.
    • Find new uses for older resources crafting new gear with Elemental Aggregate, Elemental Earth, Water, Fire, Air, etc...
    • Maybe reintroduce the class gear in Booster packs to the various professions as the Gemmed versions. ;)
    But those are just some of my thoughts...

    Still I'd be open to Carpentry or Stone Mason specializing in larger Wooden or Stone Sculpted Works!

    You could take that out of some Mastercraft professions allowing them to FOCUS on gear or weapons exclusively. If only we had a few more places to place wooden or stone items to craft, perhaps to signify a Celestial Body, God, or Deity to help the Guild protect a area of the Stronghold?

    My goodness it be even cool if we could with Carpentry craft or construct a few new different buildings on Guild lands were the Guild could congregate aside form the Guild House itself. Perhaps a large Reception Hall or Workshop area?

    A few more options to personalize the Guild lands would potentially be highly attractive to many! :o
    Post edited by strathkin on
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    pterias said:

    A couple other thoughts that popped in my head:

    - Raising profession levels to 30. This would create a whole new pile of things to make without touching anything current and without cramming 50,000 more things into level 25. Seems logical.

    - Being able to empower or personalize gear, similar to the old Black Ice crafting. There is a LOT of BtA gear floating around. Adding a way to improve some of those things at the cost of binding them to character is interesting. It would also make a ton more sense if it was broken up by profession instead of the oddball Black Ice profession.

    - Could also add a new profession altogether. Maybe something directly related to refinement or enchantments could be neat. Companion or Mount related professions could be interesting too.

    This I agree with.
    • Go to level 30
    • Make new stackable IL increase token to raise IL by 5 and/or 10 IL and be able to increase the IL and the values of the item up to the current max level to make it competitive.
    • Maybe a new Profession called Refiner/Enchanter
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    strathkin said:

    I didn't think he was being aggressive at all. He just said explain how you would make it better.

    I've explained some improvements I'd like to see:

    • Extend Personalized Gear to all professions - maybe add higher variant like Engraved Gear!
    • Perhaps reduce available crafted gear to one every 7 levels, or 10 crafted versions while leveling.
    • Improve visuals / appearance of remaining gear, so its highly visually attractive, as professionally crafted quality.
    • Find new uses for older resources crafting new gear with Elemental Aggregate, Elemental Earth, Water, Fire, Air, etc...
    • Maybe reintroduce the class gear in Booster packs to the various professions as the Gemmed versions. ;)
    But those are just some of my thoughts...

    Still I'd be open to Carpentry or Stone Mason specializing in larger Wooden or Stone Sculpted Works!

    You could take that out of some Mastercraft professions allowing them to FOCUS on gear or weapons exclusively. If only we had a few more places to place wooden or stone items to craft, perhaps to signify a Celestial Body, God, or Deity to help the Guild protect a area of the Stronghold?

    My goodness it be even cool if we could with Carpentry craft or construct a few new different buildings on Guild lands were the Guild could congregate aside form the Guild House itself. Perhaps a large Reception Hall or Workshop area?

    A few more options to personalize the Guild lands would potentially be highly attractive to many! :o
    A way to upgrade the IL of Personalized gear.

    I was thinking the Carpenter could concentrate on Wooden buildings, the Stonemason could concentrate on Stone buildings and leave statues to the Artificer.

    Speaking of Buildings, where is the Tavern?

    Speaking of Buildings, add building plots to the Stronghold to make all the Boon and Support buildings.

  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited September 2018

    strathkin said:

    I didn't think he was being aggressive at all. He just said explain how you would make it better.

    I've explained some improvements I'd like to see:

    • Extend Personalized Gear to all professions - maybe add higher variant like Engraved Gear!
    • Perhaps reduce available crafted gear to one every 7 levels, or 10 crafted versions while leveling.
    • Improve visuals / appearance of remaining gear, so its highly visually attractive, as professionally crafted quality.
    • Find new uses for older resources crafting new gear with Elemental Aggregate, Elemental Earth, Water, Fire, Air, etc...
    • Maybe reintroduce the class gear in Booster packs to the various professions as the Gemmed versions. ;)
    But those are just some of my thoughts...

    Still I'd be open to Carpentry or Stone Mason specializing in larger Wooden or Stone Sculpted Works!

    You could take that out of some Mastercraft professions allowing them to FOCUS on gear or weapons exclusively. If only we had a few more places to place wooden or stone items to craft, perhaps to signify a Celestial Body, God, or Deity to help the Guild protect a area of the Stronghold?

    My goodness it be even cool if we could with Carpentry craft or construct a few new different buildings on Guild lands were the Guild could congregate aside form the Guild House itself. Perhaps a large Reception Hall or Workshop area?

    A few more options to personalize the Guild lands would potentially be highly attractive to many! :o
    A way to upgrade the IL of Personalized gear.

    I was thinking the Carpenter could concentrate on Wooden buildings, the Stonemason could concentrate on Stone buildings and leave statues to the Artificer.

    Speaking of Buildings, where is the Tavern?

    Speaking of Buildings, add building plots to the Stronghold to make all the Boon and Support buildings.

    Yea I'd like that very much 'extend Personalized Gear to all professions' and 'extend ways to upgrade the Item Level' by allowing that gear to be extended by 10, or 25 at least.

    I think it be great to see more available options for 5, 10 or 15 new buildings to place at a few new building site locations on the guild lands. Thomas Foss (Game Designer) briefly mentioned at PAX I think they are revisiting Stronghold's in a future MOD; but he didn't say when that might be only they were discussing it now...
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    strathkin said:

    strathkin said:

    I didn't think he was being aggressive at all. He just said explain how you would make it better.

    I've explained some improvements I'd like to see:

    • Extend Personalized Gear to all professions - maybe add higher variant like Engraved Gear!
    • Perhaps reduce available crafted gear to one every 7 levels, or 10 crafted versions while leveling.
    • Improve visuals / appearance of remaining gear, so its highly visually attractive, as professionally crafted quality.
    • Find new uses for older resources crafting new gear with Elemental Aggregate, Elemental Earth, Water, Fire, Air, etc...
    • Maybe reintroduce the class gear in Booster packs to the various professions as the Gemmed versions. ;)
    But those are just some of my thoughts...

    Still I'd be open to Carpentry or Stone Mason specializing in larger Wooden or Stone Sculpted Works!

    You could take that out of some Mastercraft professions allowing them to FOCUS on gear or weapons exclusively. If only we had a few more places to place wooden or stone items to craft, perhaps to signify a Celestial Body, God, or Deity to help the Guild protect a area of the Stronghold?

    My goodness it be even cool if we could with Carpentry craft or construct a few new different buildings on Guild lands were the Guild could congregate aside form the Guild House itself. Perhaps a large Reception Hall or Workshop area?

    A few more options to personalize the Guild lands would potentially be highly attractive to many! :o
    A way to upgrade the IL of Personalized gear.

    I was thinking the Carpenter could concentrate on Wooden buildings, the Stonemason could concentrate on Stone buildings and leave statues to the Artificer.

    Speaking of Buildings, where is the Tavern?

    Speaking of Buildings, add building plots to the Stronghold to make all the Boon and Support buildings.

    Yea I'd like that very much 'extend Personalized Gear to all professions' and 'extend ways to upgrade the Item Level' by allowing that gear to be extended by 10, or 25 at least.

    I think it be great to see more available options for 5, 10 or 15 new buildings to place at a few new building site locations on the guild lands. Thomas Foss (Game Designer) briefly mentioned at PAX I think they are revisiting Stronghold's in a future MOD; but he didn't say when that might be only they were discussing it now...
    I'm thinking gear extended a minimum 100 IL.

    When there are 'too many' Rank 20 Guilds [and too many is relative], then they may add 5 levels to Rank 25 and 6 building parcels ( 2 each at Ranks 21, 23 and 25) with upgrades to 13 structures to Rank 11 at Rank 22 and 14 Structures to Rank 12 at Rank 24.

    If they go to Rank 30 Guild Hall, they could add 2 more structures and Building plots at Ranks 27 and 29 and go to Structure Ranks 13, 14 and 15 at GH Ranks 26, 28 and 30. That would mean we only need 5 more NEW structures to fill up the new building plots (unless they are temporary).
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    I don't care about increasing the level of each profession. They're high enough.
    I don't care about increasing guild building levels. They're high enough.
    I don't care about higher IL of gear. There's been too much power creep in the game since mod 6.
    Just 1) Take the RNG out of success rates. It's obnoxious. All purple + mythic forgehammer should = guaranteed success. Lower quality tools should = guaranteed partial success.
    2) Make tasks available for armor that matches the best available from dungeons or seals, though it should be BtA.
    3) I'd like to see gear with personalized stats. As in, depending on the IL of the finished product, you get a certain pool of stat points and your choice of wear to put them. So, for instance, a TR doesn't have to make gear with Charisma or AC or Movement if it doesn't want to.
    4) A Collect All button.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited September 2018

    strathkin said:

    strathkin said:

    I didn't think he was being aggressive at all. He just said explain how you would make it better.

    I've explained some improvements I'd like to see:

    • Extend Personalized Gear to all professions - maybe add higher variant like Engraved Gear!
    • Perhaps reduce available crafted gear to one every 7 levels, or 10 crafted versions while leveling.
    • Improve visuals / appearance of remaining gear, so its highly visually attractive, as professionally crafted quality.
    • Find new uses for older resources crafting new gear with Elemental Aggregate, Elemental Earth, Water, Fire, Air, etc...
    • Maybe reintroduce the class gear in Booster packs to the various professions as the Gemmed versions. ;)
    But those are just some of my thoughts...

    Still I'd be open to Carpentry or Stone Mason specializing in larger Wooden or Stone Sculpted Works!

    You could take that out of some Mastercraft professions allowing them to FOCUS on gear or weapons exclusively. If only we had a few more places to place wooden or stone items to craft, perhaps to signify a Celestial Body, God, or Deity to help the Guild protect a area of the Stronghold?

    My goodness it be even cool if we could with Carpentry craft or construct a few new different buildings on Guild lands were the Guild could congregate aside form the Guild House itself. Perhaps a large Reception Hall or Workshop area?

    A few more options to personalize the Guild lands would potentially be highly attractive to many! :o
    A way to upgrade the IL of Personalized gear.

    I was thinking the Carpenter could concentrate on Wooden buildings, the Stonemason could concentrate on Stone buildings and leave statues to the Artificer.

    Speaking of Buildings, where is the Tavern?

    Speaking of Buildings, add building plots to the Stronghold to make all the Boon and Support buildings.

    Yea I'd like that very much 'extend Personalized Gear to all professions' and 'extend ways to upgrade the Item Level' by allowing that gear to be extended by 10, or 25 at least.

    I think it be great to see more available options for 5, 10 or 15 new buildings to place at a few new building site locations on the guild lands. Thomas Foss (Game Designer) briefly mentioned at PAX I think they are revisiting Stronghold's in a future MOD; but he didn't say when that might be only they were discussing it now...
    I'm thinking gear extended a minimum 100 IL.

    When there are 'too many' Rank 20 Guilds [and too many is relative], then they may add 5 levels to Rank 25 and 6 building parcels ( 2 each at Ranks 21, 23 and 25) with upgrades to 13 structures to Rank 11 at Rank 22 and 14 Structures to Rank 12 at Rank 24.

    If they go to Rank 30 Guild Hall, they could add 2 more structures and Building plots at Ranks 27 and 29 and go to Structure Ranks 13, 14 and 15 at GH Ranks 26, 28 and 30. That would mean we only need 5 more NEW structures to fill up the new building plots (unless they are temporary).
    Well given that the Gemmed Epic Shirt's today offer 435 item level, the most you'd hope to see them improved is 460. Going beyond 475 your approaching Mastercraft II level's of 480. Most of the Personalized Gear from Jewelcrafting is only 405, it be great to see Personalized Gear extended to all professions. Then if they allowed only the Tier 3 resulting gear to be upgraded again, perhaps it could be extended out to 430 (+25), and if another Tier 3 result, perhaps one more chance to extend it out to 455 at max. Yet that would require a lot of luck or nothing but the best tools as a Tier 1 or 2 result wouldn't be upgradeable any further. :o

    I'd honestly prefer most of the focus improved the quality or look of the crafted gear available, it be nicer to see only 4 very unique highly attractive & professional looking class profession armor's, and as you level you could simply improve it or upgrade it a few times as you go. You'd just slot the level 7 as a prerequisite to upgrade it to 12, etc...
    • 1st simple type: Professional one of two available BUFF options at level 7, upgradable at 12, 17, and 22.
    • 2nd slightly heavier: Professional one of two available BUFF values for 27, upgradeable at 32, 37, and 42.
    • 3rd heaviest: Gemmed Professional with one of two BUFF values available at 60, upgradeable at 63, and 67.
    • 4th final set: Perhaps similar look to the retired Class Booster Pack 1st BUFF values gear but available only at 70.
    That would give four very unique looks of armor, that should appear to be high quality with attention to detail, quality, and craftsmanship that fits well. Unlike the quality or look and appearance that often seems to fit poorly or doesn't wear well, as we see today several pieces with shoulder pads far larger than they should be, or various other pieces or armor or gear that currently seem to fit poorly!

    --

    As for Strongholds - Personally though I think it would be a mistake to go beyond rank 20 Guild Hall's! I mean a Rank 20 Stronghold with other buildings at Rank 10 already give upwards of +8000 Power, +8000 Armor Pen, or +8000 Defense, +8000 Lifesteal, +32000 Hitpoints among several others.

    Simply Guilds already today provide more than enough boost to many attributes!

    Having said that however: I do think adding an extra 1 or 2 extra boon plots be good! Especially if one of those plots allowed you far greater flexibility in how you allocate guild boons.

    Most players won't ever require +8000 Armor Pen.
    • But might like being able to choose +6000 Power & +2000 Armor Pen or +4000 Power & +4000 Armor Pen.
    • Others... might like +6000 defense and +8000 Hitpoints, or +4000 Defense & +4000 Lifesteal.
    More options to select or split & divide how BOONS are allocated would be very attractive! Still I'd love to see the Guild's able to add at least 3, 4 or 5 new structure's to their land or with even more options to purchase things for Guild Marks!

    I think it also be great if the GUILDS could add one large specialty workshops perhaps at the rear of the Guild Hall out back close to where the Temporary Merchants Hang out or just off to the side of it. Similar to what we will be seeing in MOD 15 with AI or Acquistions Incorporated. <3
    Post edited by strathkin on
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited September 2018
    Just a guess from me, but I doubt masterwork will see an overhaul. Masterwork professions generally see an upgrade whenever there is a new tier of weapon damage and our weapon damage has yet to be raised.

    I do not see it likely that weapon damage will be raised next module, as they normally increase weapon damage when they add a new raid, as can be seen like this:
    • Twisted - Demogorgon.
    • Relic - MSVA.
    • Exalted Primal - CodG.
    Since they have already announced a new skirmish, I do not think they will add a raid as unless they have a terrible PR department that would have been the first thing they would have been advertising. This is pure speculation on my part though, so don't hold me to it.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    Yea from everything that seems to be announced so far, the new Acquisitions Inc seems to be mostly a campaign you can start earlier at level 15, although you can advance the campaign thru to end game.

    So I'm not really expecting any significant change to Mastercraft at all; except but a few minor changes, fixes, or improvements.

    I suspect the vast majority will focus the overhaul on normal professions, and how they work, or the items they reward, or possibly simplify some aspects, and maybe just hopefully improve the look and quality of profession gear offered!

    We've speculated on a few possibilities above that we might like to see above, regardless I just very happy they finally gave it some attention, as it was likely long overdue and I suspect many will be eager to read more in the weeks ahead!
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