Why is it too much? Simply because it affects one of your avenues of earning ad isn’t really a reason.
I think it’s fine due to the large amounts of enchants, artifact gear(including weapons), and alternate gear for loadouts which needs to be leveled up. If loadouts swapped enchants it would be slightly less of a reason..but again, gear in this game comes and goes so quickly that even if you we’re sporting all rank 14’s it would seem prudent to have a few extra enchants in the bank to accommodate stat fluxuation between pieces of gear. Know eventually I’ll be working towards that.
it hurts everyone when the market is so flooded that everything is worthless. the market is not healthy.
It seems to me that the idea here from the Devs is to level the playing field and get everyone to a decent base level ready for future much harder content. Plus bear in mind we lost a lot of RP when they changed the rules on throwing gear in, former Legendary gear that used to give you 80% when thrown in to new gear now only gives you 50K as I found out when 14 Dropped. It appears to me that all they have done here is redress the balance to that impact! I have no desire to fund someone Else's gaming, because my former investments in RP have been wiped out! Leave it as is
they made rp flow like water and the sheer amount you need is way less. there is no need for catching up. the only ones who need to buy masses at once are wallet warriors. if you are doing the quartermasters you should have more than enough rp to upgrade stuff and there is no need to wait on refining the other rp you pull from things like wanderers and dragonshoard anymore. you don' tneed monthly to refine your quartermasters. I barely have enough saved up in a month to make a difference.
it's silly and too much. I firmly stand by that. a couple in a row no big deal but it's been six months of every month.
Yes but they took stuff away at the same time so we will have to agree to disagree, Wallet warriors weren't their concern I firmly believe, more the average Joe who had a lot of his RP value wiped out and who needed to replace it plus the need to take enchants up to 14, restoring Bondings to their former effectiveness etc, oversupply just means sellers cant take advantage of that removal and adjustments, seems fair to me!
Cheers
your average joe didn't have rp wiped out. rp was adjusted and so was the amount needed. if anything it got better for your average joe to refine.
The cost to buy/sell on the AH/ADX isn't set in stone which is a good thing. When things lose their AH value (especially when having been maintained for a time) it understandably doesn't necessarily feel too good to the seller though if you put all your eggs in one basket and you drop it... The more sources of income the better, some take more/longer to get going to be consistently profitable.
In regard to the AH if things are selling low it's a buyer's market, if things are selling high it's a seller's market, the ADX simply determines how much AD/Zen you can get from trading. Those that "generously" spend money and or have sizeable AD reserves, high value items to sell, etc. have the upper hand especially with having the ability to buy up the lower priced items and repost higher for a possible profit.
Even if one particular part of the market deflates it's still a good thing, especially for those that take advantage of it. RP being down opens the opportunity for players to be able to buy more for less, what goes around comes around. The market is organic and it's just that things aren't as "synced" as they were previously (thanks to the exterior influences?) and a different kind of dynamic is present.
Even if the ADX dropped from 500 to 300 that doesn't necessarily mean AH prices will reflect it and if AH don't reflect it that will be a "bad" thing for people wanting to sell Zen for high value items though a good thing for those trading AD for Zen... UES's went from 800k+ to less than 200k and the ADX was around the same, back then 10 USD wouldn't have gotten you 1 UES, now it will get you about 4 of them... when the supply went up, the prices went down and was essentially independent of the ADX rates.
AD essentially only exits the system via the AH cut and WB, everything else is pretty much just changing hands/form. Personally would advocate for higher AH cuts depending on the post value, it would help curve some of the more exorbitant prices on things.
The thing about the 2x chances idea, although quite decent and depending on how it functions, the majority of players probably wouldn't buy LDK's but would essentially just use campaign/epic keys and you KNOW how things often go when it comes to a choice between Cryptic/PWE either giving the players something and not having their hand out or giving the players something while taking something away and or it costing them. More 2x campaigns sounds good though doesn't sound good for selling campaign completion tokens...
As far as the new RP system, getting artifacts/neck and belt to epic is now fairly easy/cheap. Disagreeing with " the only ones who need to buy masses at once are wallet warriors" statement, anyone who makes multiples of enchantments for other characters/does a lot of refining can be inclined to buy RP, WW or not. Even if a player run's QM's and now that running multiple characters doesn't provide the same rewards via RQ and on top of that QM's stop/slow producing after a while a number of player will be getting less QM bags due to them running fewer characters if not simply 1 which means less self produced RP for them.
Personally can agree with the economy statement, all these exterior influences to it just don't seem to be in favor of the players, as usual there seems to be a ulterior motive that will cost the players in some kind of way(s).
To anyone here, bring up a time where a change(s) were made and the player base benefited without a setback... not stating that it hasn't happened, just trying to make something more apparent. Overall the player base seems to only get things if Cryptic/PWE can profit from it some kind of way... A LOT of players complain about the "one step forward, two steps back" cycle.
not good for anyone. when things lose value it effects everything. less people will buy lockboxes and lock boxes are a major influx of stuff into the neverwinter. it's bad for the little guy who is farming rp to sell. it's bad for teh lockbox warrior who wants to sell. if you are refining enchants for alt chars you're probably doing it wrong. in most cases the drastic decline in values makes it farrrrrr cheaper to buy it premade on the ah.
like I said, I'm not asking for never. I'm not asking for it to be so rare prices are sky high. just asking for the flood to stop. prices are not balanced with cost. the meat and potatoes of a lock box. enchants, and companion packs should on average just make their ad back or a little less with occasional windfalls of a decent profit thrown in. right now they're flat out a bad deal. that's my measure of how healthy the market is. when the meat and potatoes of a lock box are a bad deal that is a pretty good sign the apocalypse is neigh.
have to wait a few more days but it looks like october is going to be 2x enchants free. although there will be one in november for sure along with all the other things for blackfriday.
The cost to buy/sell on the AH/ADX isn't set in stone which is a good thing. When things lose their AH value (especially when having been maintained for a time) it understandably doesn't necessarily feel too good to the seller though if you put all your eggs in one basket and you drop it... The more sources of income the better, some take more/longer to get going to be consistently profitable.
In regard to the AH if things are selling low it's a buyer's market, if things are selling high it's a seller's market, the ADX simply determines how much AD/Zen you can get from trading. Those that "generously" spend money and or have sizeable AD reserves, high value items to sell, etc. have the upper hand especially with having the ability to buy up the lower priced items and repost higher for a possible profit.
Even if one particular part of the market deflates it's still a good thing, especially for those that take advantage of it. RP being down opens the opportunity for players to be able to buy more for less, what goes around comes around. The market is organic and it's just that things aren't as "synced" as they were previously (thanks to the exterior influences?) and a different kind of dynamic is present.
Even if the ADX dropped from 500 to 300 that doesn't necessarily mean AH prices will reflect it and if AH don't reflect it that will be a "bad" thing for people wanting to sell Zen for high value items though a good thing for those trading AD for Zen... UES's went from 800k+ to less than 200k and the ADX was around the same, back then 10 USD wouldn't have gotten you 1 UES, now it will get you about 4 of them... when the supply went up, the prices went down and was essentially independent of the ADX rates.
AD essentially only exits the system via the AH cut and WB, everything else is pretty much just changing hands/form. Personally would advocate for higher AH cuts depending on the post value, it would help curve some of the more exorbitant prices on things.
The thing about the 2x chances idea, although quite decent and depending on how it functions, the majority of players probably wouldn't buy LDK's but would essentially just use campaign/epic keys and you KNOW how things often go when it comes to a choice between Cryptic/PWE either giving the players something and not having their hand out or giving the players something while taking something away and or it costing them. More 2x campaigns sounds good though doesn't sound good for selling campaign completion tokens...
As far as the new RP system, getting artifacts/neck and belt to epic is now fairly easy/cheap. Disagreeing with " the only ones who need to buy masses at once are wallet warriors" statement, anyone who makes multiples of enchantments for other characters/does a lot of refining can be inclined to buy RP, WW or not. Even if a player run's QM's and now that running multiple characters doesn't provide the same rewards via RQ and on top of that QM's stop/slow producing after a while a number of player will be getting less QM bags due to them running fewer characters if not simply 1 which means less self produced RP for them.
Personally can agree with the economy statement, all these exterior influences to it just don't seem to be in favor of the players, as usual there seems to be a ulterior motive that will cost the players in some kind of way(s).
To anyone here, bring up a time where a change(s) were made and the player base benefited without a setback... not stating that it hasn't happened, just trying to make something more apparent. Overall the player base seems to only get things if Cryptic/PWE can profit from it some kind of way... A LOT of players complain about the "one step forward, two steps back" cycle.
not good for anyone. when things lose value it effects everything. less people will buy lockboxes and lock boxes are a major influx of stuff into the neverwinter. it's bad for the little guy who is farming rp to sell. it's bad for teh lockbox warrior who wants to sell. if you are refining enchants for alt chars you're probably doing it wrong. in most cases the drastic decline in values makes it farrrrrr cheaper to buy it premade on the ah.
like I said, I'm not asking for never. I'm not asking for it to be so rare prices are sky high. just asking for the flood to stop. prices are not balanced with cost. the meat and potatoes of a lock box. enchants, and companion packs should on average just make their ad back or a little less with occasional windfalls of a decent profit thrown in. right now they're flat out a bad deal. that's my measure of how healthy the market is. when the meat and potatoes of a lock box are a bad deal that is a pretty good sign the apocalypse is neigh.
have to wait a few more days but it looks like october is going to be 2x enchants free. although there will be one in november for sure along with all the other things for blackfriday.
Meanwhile on another thread you complain about Leveling dungeons being made harder as you want your pet to do the killing, I wonder could these two be connected ?
People will buy LB's and keys as long as there are things of value in them and or the "get rich quick idea" remains and being that the higher value contents are not as common they tend to hold their value for a looooooooong time. Though with things that are quite common (RP for example) and have more competition, arguably their value is far more flimsy to solely/primarily rely on. The "little guy" essentially has to break out and into more profitable areas of the market, if not, they will be stuck with whatever they can manage to get on the lower end of the spectrum.
Refining enchantments for other characters/sets of equipment is quite efficient depending on the player, continuously spend gold swapping or simply make another set(s) and be done with it. If you farm the mats (and yes each mat can be farmed other than the P wards), ranking up additional enchantments is essentially free and once you make all that you care to for personal use it's basically straight profit from that point forward minus what could have been made selling the mats though that negative number can quickly become positive. For the most part enchantments won't go below the cost of the mats included (GMoP's, SMOP's, etc.) though if you farm the mats which costs you nothing (other than time) you can easily undercut others by a considerable amount and your enchantments will essentially ALWAYS sell. Personally would rather sell quickly multiple times over at a lower rate than less at a slower, higher rate especially when the mats don't cost anything other than time.
In regard to upgrading companions (archons especially) the lesser of the two evils essentially is to buy an epic companion pack/the companion itself and pay the 1kk to upgrade it to legendary. Sure you can try your luck with packs to try and score tokens though if you only get 2 most of the time it will cost you more in the long run. If you have ample AD it really doesn't matter which route you take though if your AD is lacking trying to "pack it out" may seem like a good though saving up more AD will guarantee a lower cost overall.
The less influence the market has over you the less effect it has on you when things change. Fresh lvl 70's can jump into various areas of the market making AD w/o thinking about selling RP...
Comments
not good for anyone. when things lose value it effects everything. less people will buy lockboxes and lock boxes are a major influx of stuff into the neverwinter. it's bad for the little guy who is farming rp to sell. it's bad for teh lockbox warrior who wants to sell. if you are refining enchants for alt chars you're probably doing it wrong. in most cases the drastic decline in values makes it farrrrrr cheaper to buy it premade on the ah.
like I said, I'm not asking for never. I'm not asking for it to be so rare prices are sky high. just asking for the flood to stop. prices are not balanced with cost. the meat and potatoes of a lock box. enchants, and companion packs should on average just make their ad back or a little less with occasional windfalls of a decent profit thrown in. right now they're flat out a bad deal. that's my measure of how healthy the market is. when the meat and potatoes of a lock box are a bad deal that is a pretty good sign the apocalypse is neigh.
have to wait a few more days but it looks like october is going to be 2x enchants free. although there will be one in november for sure along with all the other things for blackfriday.
Wow.
People will buy LB's and keys as long as there are things of value in them and or the "get rich quick idea" remains and being that the higher value contents are not as common they tend to hold their value for a looooooooong time. Though with things that are quite common (RP for example) and have more competition, arguably their value is far more flimsy to solely/primarily rely on. The "little guy" essentially has to break out and into more profitable areas of the market, if not, they will be stuck with whatever they can manage to get on the lower end of the spectrum.
Refining enchantments for other characters/sets of equipment is quite efficient depending on the player, continuously spend gold swapping or simply make another set(s) and be done with it. If you farm the mats (and yes each mat can be farmed other than the P wards), ranking up additional enchantments is essentially free and once you make all that you care to for personal use it's basically straight profit from that point forward minus what could have been made selling the mats though that negative number can quickly become positive. For the most part enchantments won't go below the cost of the mats included (GMoP's, SMOP's, etc.) though if you farm the mats which costs you nothing (other than time) you can easily undercut others by a considerable amount and your enchantments will essentially ALWAYS sell. Personally would rather sell quickly multiple times over at a lower rate than less at a slower, higher rate especially when the mats don't cost anything other than time.
In regard to upgrading companions (archons especially) the lesser of the two evils essentially is to buy an epic companion pack/the companion itself and pay the 1kk to upgrade it to legendary. Sure you can try your luck with packs to try and score tokens though if you only get 2 most of the time it will cost you more in the long run. If you have ample AD it really doesn't matter which route you take though if your AD is lacking trying to "pack it out" may seem like a good though saving up more AD will guarantee a lower cost overall.
The less influence the market has over you the less effect it has on you when things change. Fresh lvl 70's can jump into various areas of the market making AD w/o thinking about selling RP... When your AD critically depends on those things and the prices start going down damn right you might/will complain LoL
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