Hi all, I've been away from the game for a long time and having been back about a month one thing I've found a lot of is that parties get very annoyed at CWs running Spellstorm and say they want MoF for their buff/debuff abilities instead.
I've gone through builds and I'm a little confused. Smolder is a DoT effect. Yes, there are a few MoF feats/powers that add some increased damage related to Smolder, but other than Combustive Action, I don't see any particular buffs or debuff that a MoF can do that are not also available to an SS, whereas an SS also has a lot of fairly good DPS abilities over MoF.
So.... other than Combustive Action (which appears to be fairly minor... no?), why is everyone so keen on MoF and so down on SS? All the other feats (Controlled Momentum, Chaos Magic, etc) are available for both paths so the vast bulk of buff/debuff potential is available for either type of CW... so what's the deal here? What am I missing?
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Combustive Action debuffs by 24%.
Spellstorm mages have no debuffs unique to them.
In terms of damage, SS has burst damage, but MoF has sustained damage which also benefits the whole team. The marginal DPS improvement you may have with SS > MoF is outweighed by the party-wide debuff that MoF provides.
I find the Hybrid MoF (Swathe + Chilling Presence) the best in terms of personal damage, debuff and overall party DPS.
If you have a MoF in your party, the SS's damage will also improve due to rimefire. Hence, that is probably the only time I will spec to SS in end-game parties. For trash-clearing, even though SS is probably faster, it doesn't matter as trash dies quickly.
Using loadouts, a CW should be Spellstorm during trash clears to take advantage of burst damage from the Storm Spell class feature. Against bosses, who generally live long enough for it to matter, go Master of Flame to apply the Smoulder DoT and with it Swath of Destruction debuff.
Either build should probably be Oppressor since there was a significant buff to the capstone damage on m14 and very importantly, to get the instance wide 10% damage buff from Controlled Momentum.
People think that CW's support build is Renegade but those buffs are wasted on an endgame team where only 1 of 3 Chaos Magic procs help and Combat Advantage is likely coming from some other source.
@pitshade - your advice on using SS on approach and MoF vs bosses is kind of what I was thinking - though most teams complain at me if I'm not running MoF the whole time.
I still feel like my SS works better solo though, but this MoF build is pretty close.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I still run SS Thaum for solo content. The damage is about the same and there isn't a reason to worry about party utility.
It's also not a particularly good class for buffing support, but if they're going to take you, this is where you have something to offer. The MoF buffs might not seem like much, but in the Multiplicative Era,they add up (or rather multiply out).
If it's easy T2 content, nobody cares, and you'll most often find a fast DPS like GWF or TR running ahead and smashing the run anyway, but if it's harder new content, your class is barely tolerated.
SWs have had a better time if things of late with good utility, and TRs have seen a very significant boost - leaving you as the standout bad DPS class.
Sorry, but the average CW should not be expecting a decent gaming experience if not looked after by friends. If you're like me, and don't consider being after by friends a decent gaming experience - you're out of luck.
Parties only care when they run new end-game content, and the picture there is pretty bleak.
It was bleak enough when you hoped that a strong "meta" might be inclined to take on a TR, SW or CW.
Now, CW is real rock-bottom by it's lonesome.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
maybe you are just unlucky? i have maybe had one or two complaints in like 5 months. i usually ignore those people or laugh at them for being overly serious about an MMO and recommend they play a single player rpg so they can spec a party to their liking
The dungeon also matters a lot too, CR is good for a single target loadout for dps as the bosses are all single target and the mobs aren't too hard anyways as long as the tank can tank. If you're running T1-T2 content w/ a GWF or other DPS class that can run fast or otherwise get ahead of the party, of course they're going to get top paingiver status, but you would need to look at the ACT to see who was most effective at the boss fights.
CW's have seen some nerfs last few mods, but I think it's a misconception to think that the class sucks. I've run tong w/ other CW's and they have been really good runs, some of the best actually. W/ 1 running CP and Swath and the other CP and CA or one as MoF and the other as SS, one as Opp and the other as Rene, 2 CW's can provide a really good synergy for each other and the party.
As a side note, if spec'd right w/ the new Apocalypse set, a Dread enchant, and Vanguard Banner, a SS/Opp CW can provide a 20-30% debuff on mobs, about the same as a MoF running Swath.
MoF should focus on fire and earth, SS should be about ice and air. Better yet offer 4 separate paths fire, earth, air, and water (aka ice). Again I don't care about math just appearance. I am a woman and buy my car based on color and cuteness, not DPS and all that other junk. I agree they need to repair this class but they need to make it look good too!
Now, of course you can always stack control resistance, wisdom, and use pets that add cc resist like the Sylph and Willow Wisp, or use Oghma's Token of Free Movement, which does remove Partial Paralysis. Also, Elven Battle Enchantment helps a lot for certain CC's.
Now, we do have control over some things, and in content after mod 13 the freezing seems to work better, along with knockbacks (eww). A lot of people underestimate how useful CC'ing stuff is, it can make the difference between half you're party getting wiped or not. For example, the cave full of phase spiders in ETOS, most toons get one shotted by them, using icy terrain, steal time, and oppressive force in the fight can basically guarantee those phase spiders never get a chance to attack anyone if you position yourself right. Another example is those armor golems in CR that one shot you with an IBS strike, you can freeze and stun them, super useful. Granted, there are also a lot of important fights where CC is not functional, like vs giants in FBI, certain critters in mobs, and most if not all bosses. It might be worth the devs considering allowing bosses to be CC'ed during certain frames, like they let their guard down and you can CC em' somehow, idk just a thought.