HI Devs
do you know that this head gear is broken ?
https://neverwinter.gamepedia.com/Cowl_of_the_DeadWill it be fixed anytime soon or do we need to sit out another mod waiting for these bugs (manticore main, cursebringer rings etc) to be fixed ?
it shouldn't be too much effort ?
Please advise.
Much appreciated.
Comments
Other than that it really isn't that bad. It definitely respects control immunity and resist. Some players fly to the moon and others get a small bump. All my deaths so far this mod have been to this headpiece while getting ganked 3/4/5v1 and losing my ability to dodge. It really isn't that unbalanced though when working as intended.
https://www.youtube.com/watch?v=JCP91Doyfkg&feature=youtu.be
I made a post about this last week: https://arcgames.com/en/forums/neverwinter#/discussion/1241175/cowl-of-the-dead-multiproccing
Hopefully it gets addressed soon. They did a good thing with not making Lycosa's Barbed gloves work in PvP (which causes partial paralysis in PvE), but I think this prone and knockback is even worse. I mean, they removed prone from Bullcharge, but then gave this item which does the same thing over and over again over 15 seconds for certain classes.
I'm still scratching my head over it.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Just remove all PVE GEAR BONUS FROM PVP === problem solved.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Please devs, you should do that. I guess its only a lil bit effort to change the code, so that it only works in pve (like it should be)
Maybe i will change my mind and use all of the broken items and go full cheap mode
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨