Is there any hope to improve GF tactician gameplay? I know now a lot of ppl play DPS/BUFF GF and probably they like this style, but i think not everyone want play like this. I dont want nerf dps-gf but i want to make gf tank/buff more useful in party. Currently, I have the impression that GF tactician is like "extinct specie". And Yes i know few ppl are still playing tact gf but this char it could be much more useful in pt.
Is there any hope for it to be tactician better and more useful?
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And the devs would also need to balance the buffs so they don't cenment 2 tanks into the meta the way that the DC rework last year did with AC and DO. The trick becomes to make it only desirable to have one tank and at the same time make it so that one class isn't clearly better for the group.
Btw... i know its just a myth but there is rumored to be also 3rd path for GF, and it supossed to be called Protector
Buffing tac GF a lot to make it comparable to OP would encourage groups to run both classes just like endgame groups run 2 clerics.
I would like to see what devs do about this. @terramak
If they changed it so you shared... say half of all the AP you gained or just the AP you gain from blocking, it would be much more scalable and consistently useful.
and also the featured satirical comedic adventure "A Call for Heroes".
There is also a problem after that if we have GF with 12k Il it will give the same buffs as GF with 17k Il. (I don't play OP so I do not know if the principle works the same) Compare GWF 12k and 17k huge difference. But in GF if you have +10k rec, stronghold weap, frost/plague/terror ench, dancing shield, skills lvl 4 and feats it's probably all what can you offer now your pt. You will achieve this with a small IL and without bondings. For me it is also a problem because, I invest time and AD and I don't give anything more my team, I don't feel stronger.
That tact GF is set in stone due to the actual buggy and unpredicatable endboss, it simply is the cheapest way to get arround (scrolls).
Buff Tact-GF on par with OP...long way, but doing so implement limitations for groupcontent to go tank-tank-DC-DC-dps
One tank - one heal - 3dps/supporter in privat same as random queue, that´s what I expect going that way.
And fix the option to queue with an OP or GF as dps running an empty feat-tree
In theory you can run 5x OP in RAQ/REQ, not that I really tested this.
GF might not work that way, since you don´t have two different roles heal/tank to choose.
Back on topic, I would say Tactician could use a little more buffing as it does not buff much more than any other GF spec. Protection seems like it's in a worse spot, it could use some more damage mitigation for the party not solely in the form of lowering enemy damage because in cases like the Strahd fight there is no enemy to debuff while you are taking big damage from attacks.
I think you're confused.
(and seriously, why not buff, say, the Protector path that's only really useful if you're carrying lowbies through FBI without a healer?)
"Taking unguarded DMG increases group AP gain based on your DR"
A Tact GF is wanted in groups, that's a fact. The way Tact GF's buffs are you do not need to be super geared to get a spot in a group and buff.
I know as a very well geared GF I usually run as a dps GF even when the group "thinks" they want a Tact GF because at my gear level me doing dps (and still buffing with ITF/CP) is way more beneficial to the group than me running as a Tact GF.
eion311
You wrote what the problem was and you still do not understand? Role of dps and tact they give the team very similar buffs. Tact can only adds buffs from weap ench, pets etc. Many people don't see the sense of playing a different feats than dps. But not everyone wants to play as DPS-Buff. Some would like to play as a buff or protector and develop a character in that direction rather than play dps. But such a game is then very unattractive, with a very limited development option.
I play GF.
Your complaint, that the most popular and most effective GF build in endgame group content, that is highly desired and gets into runs easily, is somehow weak? Is nonsense.
As I said, GFs are completely capable of being main/sole tank. In anything. The fact that they're desirable *even if there's already another tank* is a nice bonus.
Now, given that I *never* said GFs were "only" a second tank, would you like to drop that strawman back in Barovia and try addressing my real point, which is that the dude who says GFs are bad and undesirable and need massive buffing is, to put it bluntly, wrong?
Some platforms may have different developments in their metagame/different channel requests. I know Xbox was way ahead of the PC players in the DPS GF metagame and are still much better developed in the way of the DPS GF comparative to PC.
I experienced a significant difference between groups with or without a 2. tank, running KV at 3. Boss.
When you die once and lose that sunbuff a GF can deminish the following onehitting blasts, it´s cheaper in the sum.
I got invites with my DC at endboss from groups, trying for >2hours and dying >40 times. Some groups are said to stay 6h+ in that dungeon, sounds fun.
Tact GF is OK, yes we might be second to OP as tank at the moment but it wasn't so long ago that it was the other way around. I still see plenty of ppl asking for Buff GF or GF Tact - I never (not once in all the years I have played) see anyone asking for Prot GF and hardly ever see ppl asking for DPS GF.
Shield up mate, take the hits, we will have our turn in the sun again
I know protector is probably not used by anyone, because you can be a good tank without this. But the difference between tactician and conqueror should be explicit.