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Current GWF Bugs/Features/Fixes

ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
edited July 2018 in The Militia Barracks
Major GWF Bugs/Features



Key
Green means Fixed.
Red means Bugged~
Yellow means possible "Feature"

Steel Blitz bugs
Steel Blitz has the same issue that Storm Spell for CW had, it is not following the player's critical strike chance of the character.
  • Steel Blitz procced from Sure strike with 100% crit chance it will never Crit.
    Steel Blitz procced from the Weapon Master Strike with 100% crit chance it will never crit from the 1st hit, but from the 2nd hit it will crit.
(Fixed)Steel Blitz doesn’t benefit over Dmg Bonus from STR ability score.(With Preview Patch 6/11/2018 Preview Patch.)
Steel Blitz doesn’t benefit over Powerful Challenge.
Steel Blitz doesn’t benefit over Damage Resistance Debuff from Weapon Master Strike.
When it's procced by an At-Will it should inherit the Debuff.
Steel Blitz doesn’t benefit over Stayin Power.
If Steel Blitz is procced from an Encounter it should inherit the Debuff.
Steel Blitz doesn’t benefit over Mighty Blade.
Steel Blitz doesn’t benefit over Wrathfull Determination.
If Steel Blitz is procced from any Melee Powers, it should inherit the Buff.
Steel Blitz doesn’t benefit over Battle Fury.
If Steel Blitz is procced from any At-Will/Encounter, it should inherit the Buff.
Steel Blitz doesn’t benefit over Hidden Daggers Melee Buff.
If Steel Blitz is procced from any Melee Powers, it should inherit the Buff.
Steel Blitz doesn't benefit over the Demon Lords Immortality set 3/3.
Steel Blitz doesn't benefit over the Soul Sight Crystal.
Steel Blitz when is procced by Weapon Master Strike + UP Lighting or other sources of damage like Aura of Courage, seems to give a bit too many proccs than expected.
Features
Steel Blitz is affected by damage resistance debuffs from MARK and Combat Advantage.
Steel Blitz is increased by Feytouch Dmg Buff.


Staying Power doesn't increase the Intimidation Damage, and it doesn’t increase the Come and Get it additional hit effect.
Mighty Blade it increases the Intimidation Damage, but it doesn’t increase the Come and Get it additional hit effect.
Hidden Daggers doesn't increase the Intimidation Damage, but it increases the Come and Get it additional hit effect.
Wrathful Determination doesn't increase the Intimidation Damage, but it increases the Come and Get it additional hit effect.
Come and Get it additional hit effect doesn’t benefit over Endless Assault Heroic Feat.
Battle Fury works for both Intimidation and Come and Get it additional hit effect, which means that the Come and Get it additional hit should be considered as Encounter Damage.
Battle Trample : When Trample the Fallen causes you to deal more Damage, you should deal 5%/10%/15%/20%/25% of your Weapon Damage as Physical Damage.
It doesnt benefit over Damage Multipliers, also with the recent changes to some of the Trickster/Hunter Ranger/Warlock Feats, this Feat could benefit one of the changes these classes got e.g: Shadowy Opportunity now deals 10/20/30/40/50% Weapon Damage, down from 20/40/60/80/100%, but now scales with player stats.
Trample the Fallen after testing, it works on Trash Mobs, but it doesn't work with Bosses, unless the boss has Courage Breaker Slow Debuff from a Trickster applied to the boss, but Battle Trample the Feat in Sentinel will procc on any target even if its a immune target or not. Trample the Fallen can be procced by Other Classes Control so far, but so far it only works against Immune CC Targets if they have the Slow from Courage Breaker applied to them.
There are other similar Powers like Crushing Pin or Combatant Maneuver that a Control Power is the trigger of them, some of them are triggered by only a few Control Powers, some Control Powers aren't working at all , but keeping in mind that most of the enemies are Immune to CC, these powers should at least be procced against Immune Targets even if the CC isn't visible, so by that Trample of the Fallen is Bugged.
Fearbringer Bracers seem to only decrease the tooltip damage of the Slam Daily, but not the Numerical Damage Dealt.
Choosing 4x Tier Stones in the Instigator Paragon, it unlocks the Capstone.
Features
MARK is it a form of Control Power or not? some say it is considered a Control Power, since it takes the AGGRO away, so it's a form of Taunting, which can be described as Control.
In PvP it seems that whenever you MARK an enemy it gives them 1x Stack of CC Resistance.
In PvE it seems to procc Combatant's Maneuver.
The game does have a weird way on showing what Bonuses get triggered from a Control Power e.g.
Combatant's Maneuver proccs from Indomitable Strength/Savage Advance, but it doesn't procc with: Slam/Roar/Not so Fast/Grand Fissure/FLS/Takedown While Trample the Fallen does proccs from the above mentioned powers.
Conclusion is that Trample the Fallen and Combatant's Maneuver have the same similarity of the trigger being a Control Power, it seems that Combatant's Maneuver works Against Immune Targets, while Trample the Fallen isn't.

@balanced#2849 A proper bug list for ya~
Post edited by ltsmithneko on

Comments

  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited July 2018
    Minor GWF Bugs/Features

    Post edited by ltsmithneko on
  • earlgreybeardearlgreybeard Member Posts: 407 Arc User
    The old unstoppable bug appears way too often in fane... only thing that fixes it is going out to the charscreen or relog
    Guild Leader Den of the Misfits
  • ladycynide#6154 ladycynide Member Posts: 3 Arc User
    > @earlgreybeard said:
    > The old unstoppable bug appears way too often in fane... only thing that fixes it is going out to the charscreen or relog

    And it isn't happening AS much in T9G, but I still run into issues with it in there, as well. Very frustrating, to say the least. :(
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    btw Guys https://www.arcgames.com/en/games/neverwinter/news/detail/10936423

    Great Weapon Fighter
    The stamina bar no longer has a chance to become stuck.
    Scourge Warlock
    The stamina bar no longer has a chance to become stuck.


    It fixed or not?
    It seems like a 2 secs delay is still there..
    Rimuru?
    Dead 🔪
  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    edited August 2018
    anybody else not gaining power from slam? edit: nm
    Post edited by ragequittingdc#8599 on
    im actually the gwf carry
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