Patch Notes: NW.100.20180529a.0 -
On Preview as of 2018-06-01Release NotesKnown Issues
- Castle Ravenloft: If a player or party re-queues for this dungeon while they're still inside, certain logic will break. Please leave the map before re-queueing for the time being.
- Bonding Runestones currently don't proc. This is a bug.
- Enchantments on Companion gear currently don't provide their full stats. This is a bug.
Content and EnvironmentGeneral
- 2x Seals: This event no longer shows obsolete seals in its description.
- Various quest, achievement, and conversation text has been updated.
Barovia Hunts
- Tarokka Card effects that cause enemies to spawn no longer do so at the respawn campfire.
Castle Ravenloft
- Strahd Encounter
- Strahd no longer has a chance to ragdoll when he's defeated.
- The damage of Shadowcrash has been significantly increased.
- The manner in which the sunsword loses and gains influence has been adjusted:
- The sunsword now gains influence passively while held.
- The sunsword now loses influence passively when not held.
- The sunsword's powers now grant less influence when used.
- The sunsword now only loses influence when the bearer takes damage from certain abilities. (Not any party member.)
- The amount of influence lost when being struck by these abilities has been increased.
- Sunsword: Coronal Slash now shows more accurate damage values in its tooltip.
- Sunsword: Dawnstrike now shows damage values in its tooltip.
- There are no longer spots where players can be killed just by walking against a wall.
Combat and PowersGeneral
- The Dragonborn trait tooltip now properly states that it boosts Critical Strike, not Critical Severity. The functionality has not been changed.
Classes and Balance
- Hunter Ranger: Piercing Blades now deals damage based on post-mitigation damage, rather than pre-mitigation damage.
Enchantments, Enhancements, and Runestones
- Prominence: The bonuses of ranks 12 and 13 are no longer swapped.
- Thunderhead Enchantment: Stun duration changed to be 2.5 seconds for ranks 7/8/9/10/11.
- Thunderhead Enchantment: Stun duration changed to 3 seconds for ranks 12/13.
- Thunderhead Enchantment: Rank 13 has had its chance to proc increased to 55% (up from 50%).
- Thunderhead Enchantment: Fixed an issue where the Sparks portion of Ranks 11/12/13 did not properly have an Internal Cooldown.
- Thunderhead Enchantment: Internal Cooldown of Sparks reduced to 2 seconds (down from 10 seconds).
- Thunderhead Enchantment: Fixed an issue where this could proc multiple times in a row.
- Thunderhead Enchantment: Fixed an issue where this could deal damage twice to enemies in close proximity.
Item Sets and Powers
- Lycan Boots of the Pack: This item's power now works properly at 50 feet or more.
- Poisonous Haired Gloves: This item's power now affects enemies, not the player.
- Set of the Dead: This set bonus now has a 45-second internal cooldown.
- Sunset Weapons: The buff provided by these weapons no longer applies outside of Barovia.
- Sunset Weapons: The related buff no longer looks like that of the Ironwood buff.
- Sunset Weapons: The night version of the related buff now properly applies at night.
- Thirst: This artifact's power now consistently deals damage where it visually appears.
- Warden's Chestplate: The creatures spawned by this item are now weaker.
Items and EconomyGeneral
- Invisible items no longer appear in certain reward displays.
- Relic Armor and Restoration items have been removed from the Seals store, and moved instead to the Storm King's Thunder campaign store. In the move, the costs of Restoration items have been adjusted.
- Various item typos have been addressed.
- Vistani Shirt and Pants now have the correct type of gem slots. This may cause issues for characters on Preview who already have them slotted.
User Interface
General
- A more appropriate error message now pops up when trying to use powers that have been disabled by non-Daze effects.
- Visual polish and upgrades have been applied to various interfaces new to Ravenloft.
Character Sheet
- Boon categories now highlight if the character has unspent Boon Points in that category.
Collections
- Various items have been added to Collections.
Convert RP
- Equipment no longer shows a "compare to equipped" tooltip when selecting gear for RP conversion.
Loadouts
- Swapping loadouts no longer messes quite as much with the inventory.
Queues
- Offline characters can no longer incorrectly be actively matched in queues. If a queue group has an offline character, its matchmaking will be paused.
- Vote Kick can no longer incorrectly become stuck while trying to boot offline players.
Art, Animation, Audio, and EffectsAnimation
- Skeletal Riders' steeds now have a death animation.
- The ghostly dancers in Castle Ravenloft are now in much better sync.
- Vistani Hunters no longer hold their crossbows upside-down.
Audio
- More improvements have been made to the audio throughout Barovia.
Character Art
- Brown-furred werewolves no longer have a seam and mismatching gray feet.
- Various clipping and skinning issues have been addressed.
Visual FX
- Various VFX for weapon and armor enhancements display more consistently.
Performance and StabilityGeneral
- A leak has been addressed in the Visual FX system.
LocalizationGeneral
- The localization for the French and German locales is now caught up with Italian and Russian.
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Patch Notes: NW.100.20180514a.2 -
Went to Preview 2018-05-24Content and EnvironmentGeneral
- The exit door for the quest, Chultan Treasures, is back.
Combat and PowersGeneral
- Hypnotic Gaze: This boon now triggers more consistently from different types of Control powers.
- Hypnotic Gaze: This boon now provides the appropriate amount of Combat Advantage bonus damage.
Items and EconomyGeneral
- The Twig Blight companion is now named consistently regardless of location in the UI.
- The location of the Razorwood companion is now properly stated in Collections.
User InterfaceHome Page
- The "What's New" descriptions for Module 14: Ravenloft have been updated.
Stability, Performance, and GraphicsGeneral
- Laptops with both integrated and dedicated display adapters should now see better texture quality.
- Certain beam effects once again properly follow the target.
- A couple crashes have been addressed.
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Comments
Preview-Only
General
Content and Environment
General
- Audio has been implemented and improved in much of Module 14's content.
- Neverdeath Graveyard: Dragon Attack: Party members can now properly leave the instance once it's complete.
- Various geometry errors, such as floating or clipping objects, have been addressed.
- Various logic errors in certain Module 14 content have been addressed, allowing for smoother completion of instances.
- Various occurrences of the term "Nightstalker" have replaced with "Night Terror" instead.
- Various overlapping voice-overs have been addressed.
- Various typos and issues with confusing wording have been addressed.
Barovia- Campfires now inform the player of the required quest to light them.
- Old Bonegrinder: A "gather your party" circle now properly appears when exiting the Old Mill.
- Old Bonegrinder: Cassandra's boss bar is no longer labeled with someone else's name.
- Skill nodes with associated encounters now properly give items.
- The poster for the Direfang Hunt no longer reappears if the player already has it.
- The Ruins of Berez now have fewer enemy encounters to help reduce enemy density.
- Thornspur's powers have been made a bit more dangerous, and require players to react a bit more.
- When walking into the river, the "Trudging through water" text no longer displays, it no longer slows the character quite as much, and it no longer slows characters who are on a mount.
- Yester Hill: The lightning storm now goes away more consistently after the encounter finishes.
Castle RavenloftCombat and Powers
Boons
- Elvish Fury's buff tooltip now properly shows that it gives 135 Power per stack, rather than 20.
- Hypnotic Gaze now properly buffs allies.
Classes and Balance- Trickster Rogue: Shadow of Demise: The tooltip for this feat has been adjusted to reflect its buff to 75% of the damage dealt (rather than 50%). Note that this damage is now calculated against mitigated damage, rather than pre-mitigation damage.
Mount Powers- Swarm's power now debuffs enemies by 5%, down from 10%.
- Swarm's power now slows by 5%, down from 90%.
- Swarm's power now only buffs the player character's damage by 5%.
- Swarm's power no longer deals damage.
- Swarm's power no longer scales with other player stats.
GeneralItems and Economy
General
- Bag of Holes is now classified as "Miscellaneous" in the Auction House.
- Campaign Currency provided by the introductory quest line to Barovia and Ravenloft no longer counts against the weekly cap.
- Hunts in Barovia can now award Omens. The amount of Barovian Coins awarded by these hunts has been adjusted to be in line with the amount of Omens given.
- Rider Greaves no longer display a buff on the character they belong to.
- Sunsword Hilt can no longer be discarded.
- The Seal store in Protector's Enclave has been updated to use Seals of the Brave.
- Batches of Seals of the Protector can now be converted to Seals of the Brave at a cost of 3 Protector to 1 Brave.
- Storm King's Thunder gear has been removed from the Seal Store and added to the Storm King's Thunder campaign.
Item Level ScalingUser Interface
General
- Players can now Invoke while using the Sunsword, Vampire Hunter's Tools, and other items that adjust power usage.
Auction House- Double-clicking on an item with no buyout now properly throws an error, instead of trying to buy it for 0 AD.
Character Select- Guild and Location for a character are now properly hidden (rather than stating "none") when the game hasn't yet loaded that info.
Collections- New mounts have been added to the Collections.
- Vistani weapons have been added to the Ravenloft page.
GuildArt, Animation, and Effects
Animation / Visual FX
Performance and Stability
General
This jumped out at me. A couple of nights ago on live I applied a reinforcement to a piece of companion gear, but it isn't reflected in the companion's stats. Could this be related?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
> Enchantments on Companion gear currently don't provide their full stats. This is a bug.
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> This jumped out at me. A couple of nights ago on live I applied a reinforcement to a piece of companion gear, but it isn't reflected in the companion's stats. Could this be related?
No, only one kit works on Companions, all the kits really do for them are extra IL otherwise. : P
No SW changes that actually address the class specific issues? Balanced said he would post mod 13 and he's gone for a while now. Won't you guys address the +500% effectiveness t9g/cradle warlock bug that is used to show SW dps on different websites?
weapon damage --(buffs)--> pre-mitigation damage --(mitigation: debuffs incl. enemies DR)--> post-mitigation damage
Maybe I got that wrong - and in this case I apologize - but can you explain it to me?
If your RI isn't sufficient, that's a major deficiency that should be corrected ASAP.
Hunter Ranger: Piercing Blades now deals damage based on post-mitigation damage, rather than pre-mitigation damage.
*Facepalm* Who came up with this idiotic idea? Revert it for pvpsake.
For PvP, I do not make any statement except that in my opinion any attempt to balance PvE and PvP is futile. The only good solution would be to separate PvE and PvP completly (gear, powers, stats, ...)