Is que synching a real thing or is it that there is just so few players left it just looks like the same 3 guys from jhsf are always on the same team all the time
Can't speak directly to console, but on PC it's a very real thing. Not only do you see the same core group together all night, but the queue gets cancelled 12x before every match because someone on the intended team isn't reacting fast enough, which makes planning a pain.
Alarmingly small... though it could be my play times (US/EST). Most nights, there are fewer than 4 full teams of PvP'ers running, a purely made up number calculated from observations that (a) I'm seeing the same guys over and over every match, and (b) if I monitor a few of them, I tend to be sitting in the queue until the ones currently pvp'ing are out of the instance and have re-queued.
Yes, it's a fact syncing is successful on the X1. I am asked to sync once or twice a week so I tend to farm Omu when asked. I know two guilds that tend to sync, @yahvido named one and he is in the other.
I have never heard of the guild i m in synching que, now I have seen people in the guild que at same time and 95% of time they on are different sides beating the snot out of each other lmao but that's not synching que lol
'Queue syncing' wouldn't event be a problem if games weren't intentionally lost by the ones syncing. I can't blame people for wanting to play with friends, but boosting is just sad when there's not even a reward for leaderboard position, and anyone who has pvp'd for a while can spot the ones who boosted their way to the top.
A lot of the high up TRs on the leaderboards got there by Q syncing and throwing games. If you see individuals with "BR" in their gamertags in the same game then these are the guys that you need to watch out for (also a lot of them are in the same guild).
The problem is with the new vote kick system it is impossible to do anything about it because you can only kick them once if you are lucky and then they will go right back to doing it again the next game. Cryptic created this problem in a sense by doing this.
Either way this is the least of the pvp problems, as leaderboard status is irrelevant in the game currently due to broken TR mechanics. It does however give good insight into who are the main q sync/game throwing culprits are.
Can't speak directly to console, but on PC it's a very real thing. Not only do you see the same core group together all night, but the queue gets cancelled 12x before every match because someone on the intended team isn't reacting fast enough, which makes planning a pain.
A lot of the high up TRs on the leaderboards got there by Q syncing and throwing games. If you see individuals with "BR" in their gamertags in the same game then these are the guys that you need to watch out for (also a lot of them are in the same guild).
The problem is with the new vote kick system it is impossible to do anything about it because you can only kick them once if you are lucky and then they will go right back to doing it again the next game. Cryptic created this problem in a sense by doing this.
They dont need to sync, there is no sync, for sync you need 2 party first of all, and they don't have. Most of the tr are there because they are so damn overpowered, plus, most of the ppl that go in solo aren't pvp player. They just focus on kill kill kill for their k/d ratio.
Totally agree, the actual kick system is so stupid, the system dont let you kick even is the player is disconnected. Remove the kick limit , at last on disconnected people, that's another problem.
Lil nightmare has no crew in solo dom he is just solo pug as well smh I don't believe que synching is a real thing as not one person has yet to provide proof
Check the opposite team; you'll see someone giving up nodes on purpose, or just not playing, riding around on mount, etc... Or they can just end up on same team. You won't be able to kick them either. But yea obviously the one dude you mentioned who had like 1000+ games played last mod isn't syncing.
Still, it's not even worth addressing for the devs (im sure they wouldn't even it it was). Just something players who are trying to win should be aware of.
Ok so last night I seen the br kids "sue synching" if that what it should be called lol here is what they were doing. 1st match all 3 of the br kids was on same team the y did ok, but still lost, 2nd match I had two of them on my team and the 3rd br kid campfired and didn't fight the other two of his crew on the other team smh next match i had one of the br on my team and he campfired himself and we lost to his friends. So these kids just throwing matches to boost each other on PvP board
Impressive right? Obviously they aren't the only ones capable of that either.
Fortunately, there's no real incentive other than leaderboard position to boost. Unfortunately, there's no real incentive to pvp other than leaderboard position. And if they fix the pvp incentive problem, then more ppl will boost. Good luck!
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
Ok.. .wait, let me think because your words made no sense. You are saying that a SW proc the mane 25 x ( 50% of 200.000 hp) which would be 2.500.000 damage with 1 daily IF Sw had 200k hp, killing you within 15 seconds. It wouldn't be possible for SW to kill you if tr didn't smokebomb you. But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ? You say TR's SOD is worse because they have ...ummm smokebomb, itc... stealth... ummm cc immune, rolls.. and some other cool stuff yo !!
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ?
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Also, the mane is not piercing damage like sod. I went though the log and saw mostly ~11k or ~25k hits, with a few ~6k hits from the mane procs. Also, I believe the mane can be dodged (doesn't apply to pally), whereas sod cannot be dodged.
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Manticores Bite can be debuffed. I've pulled it off multiple times.
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ?
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Also, the mane is not piercing damage like sod. I went though the log and saw mostly ~11k or ~25k hits, with a few ~6k hits from the mane procs. Also, I believe the mane can be dodged (doesn't apply to pally), whereas sod cannot be dodged.
I think it can be debuffed as well. I went 1v1 vs a pally in a glass cannon mof build and got it down from a 115k hit to a 56k hit. Or maybe it was still my damage resist or deflect? Idk. It is broken on SWs to say the least. Easy fix? Just remove the damn thing from the game. Its not BiS PvE wise. No one will miss it, except for the no skill players who rely on broken mechanics to win.
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ?
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Also, the mane is not piercing damage like sod. I went though the log and saw mostly ~11k or ~25k hits, with a few ~6k hits from the mane procs. Also, I believe the mane can be dodged (doesn't apply to pally), whereas sod cannot be dodged.
Gf shield can absorb 90% of SOD ( piercing damage ). But it doesn't matter when you see more tr with manticore... you will not see the difference between sod and manticore and blame sod when manticore actually 1 hit killing you
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ?
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Also, the mane is not piercing damage like sod. I went though the log and saw mostly ~11k or ~25k hits, with a few ~6k hits from the mane procs. Also, I believe the mane can be dodged (doesn't apply to pally), whereas sod cannot be dodged.
Gf shield can absorb 90% of SOD ( piercing damage ).
Good point! Also, tr with stealth itc + 10% deflect severity potion take 85% of all damage, other than piercing, assuming u can actually see/target them.
lol bruh what are you doing here? But we gotta assume the mane will be fixed before sod is in mod 14 given that they tried to fix the mane two patches ago on pc and one patch ago on xbox (and failed).
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
Just had a warlock proc the mane 25 times, lmao, on my pally in a span of maybe 15 seconds, so it was from one daily. I'm guessing thats a record as most people would be dead in fewer procs. Wouldn't have happened if i could move at all (ty 12b cc system). And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ?
Mod 14 should fix the TR SOD issue hopefully, but yeah until they adjust the way leaderboards work in regards to point tallying (attacking the result is easiest fix), these guys will continue their antics. This is extremely low hanging fruit though so probably won't be any time soon.
You shouldn't worry about SOD... no, you should worry about mane of manticore.
And sure its broken, but its still not worse than a tr with sod, smokebomb that never makes u cc immune, and itc + stealth + rolls. Warlocks are much easier to kill than trs. Obviously not happy with either though.
Also, the mane is not piercing damage like sod. I went though the log and saw mostly ~11k or ~25k hits, with a few ~6k hits from the mane procs. Also, I believe the mane can be dodged (doesn't apply to pally), whereas sod cannot be dodged.
Gf shield can absorb 90% of SOD ( piercing damage ). But it doesn't matter when you see more tr with manticore... you will not see the difference between sod and manticore and blame sod when manticore actually 1 hit killing you
Comments
The problem is with the new vote kick system it is impossible to do anything about it because you can only kick them once if you are lucky and then they will go right back to doing it again the next game. Cryptic created this problem in a sense by doing this.
Either way this is the least of the pvp problems, as leaderboard status is irrelevant in the game currently due to broken TR mechanics. It does however give good insight into who are the main q sync/game throwing culprits are.
Totally agree, the actual kick system is so stupid, the system dont let you kick even is the player is disconnected. Remove the kick limit , at last on disconnected people, that's another problem.
Still, it's not even worth addressing for the devs (im sure they wouldn't even it it was). Just something players who are trying to win should be aware of.
Fortunately, there's no real incentive other than leaderboard position to boost. Unfortunately, there's no real incentive to pvp other than leaderboard position. And if they fix the pvp incentive problem, then more ppl will boost. Good luck!
This is how you fix the queue syncing.
Cancelling the first time = 1 minute ban.
Cancelling for the second time = 5 minutes ban.
Cancelling for the third time - 15 minutes ban.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Typical from the devs to say something is fixed in patch notes (multi-proccing mane), when it would take 2 mins to test and confirm that it is not.
You are saying that a SW proc the mane 25 x ( 50% of 200.000 hp) which would be 2.500.000 damage with 1 daily IF Sw had 200k hp, killing you within 15 seconds. It wouldn't be possible for SW to kill you if tr didn't smokebomb you.
But it's cool, sw doing that kind of damage... no problem because SW's are easy to kill right ?
You say TR's SOD is worse because they have ...ummm smokebomb, itc... stealth... ummm cc immune, rolls.. and some other cool stuff yo !!
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
But it doesn't matter when you see more tr with manticore... you will not see the difference between sod and manticore and blame sod when manticore actually 1 hit killing you
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
lol bruh what are you doing here? But we gotta assume the mane will be fixed before sod is in mod 14 given that they tried to fix the mane two patches ago on pc and one patch ago on xbox (and failed).
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter