We are introducing some changes to how the quest path is chosen, and how you as a player can control it. You can now use the journal to prioritize quests you are eager to tackle, hide quests you never want it lead you to, or just force it to take you to a specific quest. We have also added in some new features to help you coordinate with your party.
Quest Path Priority Update
Changes to help you control your quest path:
- Forcing quest path now marks the journal, so you can tell if this quest is being forced or if was picked automatically.
- The “Force Display” journal column is becoming “Priority” which will now interact with both the quest tracker and the quest path.
- A checkmark now means that the quest tracker and quest path will prefer that quest over those without the checkmark.
- You may now have any number of quests with a checkmark. (The quest tracker will still only show four quests for PC.)
- An “X” in the priority column will make sure the quest is never shown in your quest tracker, and is never picked as your quest path.
When no quest path has been forced, a quest path will be picked automatically. We have tried to simplify the rules behind this process to make it easier to predict. Generally, it should get you into the action as fast as possible. It will scan for new nearby objectives when you complete your current objectives, or pick up a new, closer quest. The quest path shouldn’t change on you anymore when you change maps.
Party Questing Update
Changes to help you play with friends:
- Everyone is now in charge of their own quest path. You can choose what you want to do in a party, even if your leader is doing something else. This also means less bugs involved with sharing quests, or the leader accidentally changing their party member’s journals.
- Your leader’s quest path is marked in your journal with a crown, so you can still follow along.
If you and your party are on the same quests, a new flag will show how many members are on which quests, making it easier for parties to sync up before embarking.
Pictures coming soon. We’re still putting the finishing touches on the icons!
Providing Feedback
Neverwinter is a big game, and we need your help identifying places where this new system may act silly. Different players have different styles, and different expectations about which quests should come next in a session, but our goal is to create a system that makes sense, feels consistent, and can be easily tailored. All feedback is welcome. If you find the quest path doing something strange, a screenshot featuring your quest journal would help us in tracking down the problem.
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Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type: Bug/
Feedback (Please only choose one)
If you are listing a bug please have this text in
RED, if you are posting an opinion or feedback please use
CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
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Examples:Bug: When attempting the Little God's quest, the quest path leads me back and forth through a door.Feedback: I wish the quest path always changed when I picked up a new quest.
Comments
also to have an option to allow the quest path to be permanently turned off?
It will have to be optional as not everyone has different wants but I and several from my guild would really like that feature.
Otherwise I am really liking all the features you are adding with Mod 14.
Note sure if the round crayon circle around selected quests is part of this, but if it is, I think it looks a bit cheesy - and not really sure what the point is since the pencil icon is already colorized.
> ...also to have an option to allow the quest path to be permanently turned off?
That option already exists in the game options, called something like "Show quest path".
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min