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Please Raise Guild Marks Cap

shazza53shazza53 Member Posts: 147 Arc User
Once upon a time, 30,000 Guild Marks seemed like a lot. Now. With temp structures, double power shards, double guild marks and more ... it is very very easy to hit the 30k cap. 100k would be very helpful.

Comments

  • midental#5256 midental Member Posts: 136 Arc User
    yes, great idea!
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    Agreed, I presume eventually that the mysterious merchant will get some better gear as what it had is now becoming obsolete. 30K for the chest piece is already inconvenient with the 30K cap.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    200k GM would be better.
  • chidionchidion Member Posts: 446 Arc User
    Why is there even a guildmarks cap anyway???

    If a player does the deed (quest) they should be paid and especially since so many items are "bound on pickup" anyway, I don't think there is any justification for a cap on guildmarks to begin with?
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,416 Arc User
    edited May 2018
    chidion said:

    Why is there even a guildmarks cap anyway???

    If a player does the deed (quest) they should be paid and especially since so many items are "bound on pickup" anyway, I don't think there is any justification for a cap on guildmarks to begin with?

    Profession resource. Masterwork resource could (if not can) yield very good AD in AH.
    A player can earn GM in a young SH (or even personal guild and bot it) to get (say) millions of Guild mark. jump to a SH 20 with the right merchant in a 2xwhatever event, buy his heart out in one shot, sell the stuff in AH and earn millions. With the cap, he will need to do that many shots and has only 30K Guild mark each time.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • chidionchidion Member Posts: 446 Arc User

    chidion said:

    Why is there even a guildmarks cap anyway???

    If a player does the deed (quest) they should be paid and especially since so many items are "bound on pickup" anyway, I don't think there is any justification for a cap on guildmarks to begin with?

    Profession resource. Masterwork resource could (if not can) yield very good AD in AH.
    A player can earn GM in a young SH (or even personal guild and bot it) to get (say) millions of Guild mark. jump to a SH 20 with the right merchant in a 2xwhatever event, buy his heart out in one shot, sell the stuff in AH and earn millions. With the cap, he will need to do that many shots and has only 30K Guild mark each time.
    If a player donates to the guild coffers, they should be rewarded - period - especially from my personal experience most items that can be purchased from stronghold merchants are already "bound to character" or "bound to account" upon pickup, so exactly what kind of "stuff" are we speaking about which can be purchased from Stronghold merchants and sold on the AH for millions?

    If there are Stronghold items that can "flood the AH for millions of AD's" seems to me the simple solution I would (and I can't believe I'm saying this), like many items already available from Stronghold merchants, make those items bound, either to character or account as well - problem solved.

    As for the masterworks items, there are only so many slots for decorating a Stronghold, I find it highly unlikely anyone will be buying multiples of the same type of item to furnish their Stronghold just because the item is less expensive - however the people who already have a quantity of AD's often do purchase multiples of the same items - if they think they can re-post those items for an inflated price, so once again the game economy tends to be artificially controlled by players who already have hoards of AD's and to the detriment of those who do not.

    As far as I'm concerned masterworks professions are just another "grind", for the most part more readily available to those players who already have a good quantity of AD's and again to the detriment of those who have less. It wouldn't hurt my feelings at all if all Stronghold masterworks items were (and again I can't believe I'm saying this) bound to character, for the use and benefit of the members own Stronghold instead of a commodity to be sold on the Auction House for the most part by those players who already have a large quantity of Astral Diamonds.

    I believe the emphasis should be on playing the content of the game, not discover new ways for those already flush with good gear, enchantments, enhancements and Astral Diamonds to find more ways to dominate and control the Neverwinter economy.

    But that's just my 2¢

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,416 Arc User
    edited May 2018
    The current scheme still rewards you. You just have to spend it before you hit the cap.
    You still can sell the stuff to AH for AD.

    The masterwork stuff I talked about has nothing to do with decoration.

    Does your SH set up the merchants in the "backyard" that stays there for only a week or less? If not, you don't know what I am talking about.

    Those are not bound intentionally. They are meant to sell to AH to other player who could not obtain those Masterwork resource item. You don't need to do Masterwork. You just get stuff to sell to other who wants to do Masterwork. You are not the one who does the grind. Somebody else does because they choose to. You are the one who can take AD from them and they are willing to give you.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • chidionchidion Member Posts: 446 Arc User
    My primary guild is not of sufficient level to accommodate traveling merchants so I'm not familiar with that aspect of the masterworks profession. But still as it pertains to items purchased from regular guild merchants, my guild currently has a level 1 merchant, at level 2 members can begin buying low level armor and artifacts but several members are currently capped out when it comes to guild marks, which is not the best inducement for them to continue to contribute to guild coffers. This even before they can purchase anything of any substantive value from the guild merchants (there is only so much bound to account food, etc. a player can use).

    As the guild is by design, primarily comprised of family members our roster is understandably limited. Many have started leveling up some of their alternate characters to once again begin accumulating and donating items to the guild coffers and be rewarded for their contributions but it would be much more beneficial for no guild marks level cap and being able to use our best characters to gather and donate to guild coffers.

    I cannot think of a good reason why masterworks professions were tied into the guild Stronghold to begin with (but I suspect to mandate or force the concept of guild progression) but in my mind it would be much better served if items needed for guild masterworks professions was not directly related to guild marks used to purchase general items from guild merchants as smaller guilds are being (IMO) unfairly penalized for not having a massive membership.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    Well I think raising it might be considered?

    Remember they offer all the various events like 2x Guild Marks, 2x Shard's, or 20% off Guild purchases. Many people hoard and save everything for those, so people are already earning a lot more that what they might otherwise.

    So realize asking for 100,000 is not likely to happen. :blush: They don't want people getting too many bonuses, on top of bonus, on top of bonus... If you get the idea as it's already quite generous and I think we should be thankful what they already offer...

    Guild Marks: 40,000? Still a conservative request *might* be considered?
    New Seal: Introducing with Ravenloft? :blush:
    Brave Seals: 1,200 -- But perhaps we'll see the removal of the 400 weekly limit -- in the near, or not too distant future?
    Protector Seals: (To be retired?)
  • chidionchidion Member Posts: 446 Arc User
    edited May 2018
    First of all if the items purchased from guild merchants are bound either to character or to account, what difference would it make if there was no cap on guildmarks?

    Secondly I personally believe having the mastercraft supply directly connected to Stronghold guildmarks is something that should be reconsidered. Possibly being able to purchase a capped amount of professions guildmarks with stronghold guildmarks since many mastercraft items are not bound... but leaving Stronghold guild marks without a cap. As I already mentioned capping guildmarks because they are connected with mastercraft professions seems to be a slap in the face to smaller lower level guilds who don't even have masterworks profession capability yet.

    It effectively remove the incentive for the best and highest level players to donate to guild coffers to build the stronghold since any donation they make gives them zero compensation in return.

  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited May 2018
    chidion said:

    My primary guild is not of sufficient level to accommodate traveling merchants so I'm not familiar with that aspect of the masterworks profession. But still as it pertains to items purchased from regular guild merchants, my guild currently has a level 1 merchant, at level 2 members can begin buying low level armor and artifacts but several members are currently capped out when it comes to guild marks, which is not the best inducement for them to continue to contribute to guild coffers. This even before they can purchase anything of any substantive value from the guild merchants (there is only so much bound to account food, etc. a player can use).

    As the guild is by design, primarily comprised of family members our roster is understandably limited. Many have started leveling up some of their alternate characters to once again begin accumulating and donating items to the guild coffers and be rewarded for their contributions but it would be much more beneficial for no guild marks level cap and being able to use our best characters to gather and donate to guild coffers.

    I cannot think of a good reason why masterworks professions were tied into the guild Stronghold to begin with (but I suspect to mandate or force the concept of guild progression) but in my mind it would be much better served if items needed for guild masterworks professions was not directly related to guild marks used to purchase general items from guild merchants as smaller guilds are being (IMO) unfairly penalized for not having a massive membership.

    Is your guild part of an alliance? All guilds can benefit from being in an alliance: the higher level guilds can donate to the smaller guilds when they've reached their structure cap, and smaller guilds can make use of the guild vendors that a larger guild may have.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2018
    chidion said:

    First of all if the items purchased from guild merchants are bound either to character or to account, what difference would it make if there was no cap on guildmarks?

    Secondly I personally believe having the mastercraft supply directly connected to Stronghold guildmarks is something that should be reconsidered. Possibly being able to purchase a capped amount of professions guildmarks with stronghold guildmarks since many mastercraft items are not bound... but leaving Stronghold guild marks without a cap. As I already mentioned capping guildmarks because they are connected with mastercraft professions seems to be a slap in the face to smaller lower level guilds who don't even have masterworks profession capability yet.

    It effectively remove the incentive for the best and highest level players to donate to guild coffers to build the stronghold since any donation they make gives them zero compensation in return.

    I think you don't understand how the system works, designed to work, and as such you don't utilize it to anywhere to it's potential.

    The GM giving unbound materials is the main insensitive for high-end players and guilds to help low guilds. Your guild is not an actual guild, it's more of a size of a personal banking guild, being SH3?! at least in terms of it's progress.
    You didn't invest in it (mostly in terms of understanding what it has to offer and alliances), nor you get anything in return, neither boons nor the economic cycle using the GMs would have allowed.

    The MW/GM system doesn't penalize small guilds, it's the single main reason for people to dump resources into smaller guilds (Goodwill is only nice on paper).

    The gear from the marketplace is 100% outdated and irrelevant and a waste of perfectly good GMs.
  • chidionchidion Member Posts: 446 Arc User
    edited May 2018
    Admittedly my primary guild probably is more of a banking guild than an actual working guild. The guild founder and other people who helped found the guild did so with the expressed intent of "leveling up the guild to level 4 on our own", something that has proven to be a bit of a task since most of us (actually the remaining four of us since the origional founder left) are all 'casual players' who can only dedicate time and effort to progressing the guild stronghold when real life events permit and as I mentioned since there a couple of us have reached our guildmarks cap, there isn't much of an incentive for continuing to donate to the guild coffers since beyond eventually getting the guild to level four and opening the guild to outside members.

    Masterworks professions through the guild isn't even something any of us even considered prior to discovering the guildmarks level cap.

  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited May 2018
    chidion said:

    First of all if the items purchased from guild merchants are bound either to character or to account, what difference would it make if there was no cap on guildmarks?

    Secondly I personally believe having the mastercraft supply directly connected to Stronghold guildmarks is something that should be reconsidered. Possibly being able to purchase a capped amount of professions guildmarks with stronghold guildmarks since many mastercraft items are not bound... but leaving Stronghold guild marks without a cap. As I already mentioned capping guildmarks because they are connected with mastercraft professions seems to be a slap in the face to smaller lower level guilds who don't even have masterworks profession capability yet.

    It effectively remove the incentive for the best and highest level players to donate to guild coffers to build the stronghold since any donation they make gives them zero compensation in return.

    Well 2x Shards &/or 2x Influence (but at last that's only 3-4 days) and you only earn bonuses on items or things purchased at that time... all others would have still been earned at 1:1 even if you stockpiled them waiting for 2x Guild Marks to donate.

    Still 25%-50% mostly do exactly that, stockpile for 2x guild marks if they have bank or inventory space, then leave guild marks unspent, only waiting for the 20% off purchases. Still you already get 2x more just from 2x guild marks, so just go buy the items you need then... Now there's nothing wrong saving a few guild marks for 20% off, but don't delay building the guild. Otherwise you may have maximized your guild marks by 2x then another 20% but only found it took you 2x-3x longer to build your guild.

    So while I agree it would be nice if they increased it, anything higher than 40,000 is likely asking too much. In time they likely will require giving more to players, as new guild gear/items may require more than 20,000-30,000. But they need to put some control in place as the current bonuses are already very generous just the 2x guild marks alone.

    Also if your in a smaller guild who at least has an active player base, join an alliance with a few senior or 20 level guilds, they'd likely welcome a smaller guild into their alliance! They likely have the opposite challenge of needing somewhere to dump their various items to earn guild marks - which will only help you grow - but only they will earn guild marks for growing or contributing to your structures - depending what your leadership allows alliance guilds to contribute toward.

    Still that does not stops you from visiting an alliance guild who's higher level and buying Explorer's maps, or items temporary merchants, or anything else from their guild merchants they have... So no reason you can start collecting resources for when your guild is ready to start. <3
    Post edited by strathkin on
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    strathkin said:

    chidion said:

    First of all if the items purchased from guild merchants are bound either to character or to account, what difference would it make if there was no cap on guildmarks?

    Secondly I personally believe having the mastercraft supply directly connected to Stronghold guildmarks is something that should be reconsidered. Possibly being able to purchase a capped amount of professions guildmarks with stronghold guildmarks since many mastercraft items are not bound... but leaving Stronghold guild marks without a cap. As I already mentioned capping guildmarks because they are connected with mastercraft professions seems to be a slap in the face to smaller lower level guilds who don't even have masterworks profession capability yet.

    It effectively remove the incentive for the best and highest level players to donate to guild coffers to build the stronghold since any donation they make gives them zero compensation in return.

    snip
    Also if your in a smaller guild who at least has an active player base, join an alliance with a few senior or 20 level guilds, they'd likely welcome a smaller guild into their alliance! They likely have the opposite challenge of needing somewhere to dump their various items to earn guild marks - which will only help you grow - but only they will earn guild marks for growing or contributing to your structures - depending what your leadership allows alliance guilds to contribute toward.

    Still that does not stops you from visiting an alliance guild who's higher level and buying Explorer's maps, or items temporary merchants, or anything else from their guild merchants they have... So no reason you can start collecting resources for when your guild is ready to start. <3 </p>
    This shows an ENORMOUS disconnect with reality.

    Unless the rest of the alliance is R20 with completed SHs this doesn't happen.

    Most alliances, the big guilds are either still building, filling up the HUGE capacities in their coffers in case of a SH max level bump or bankrolling their overflow guilds.

    Small guilds have a hell of a time getting into decent alliances (although I do know a case where it has happened recently due to sympathy after their guild was stolen).

    If you are R6 or 7 the chance of getting into an alliance with a R7 MP so you can buy the decent maps is minuscule.

  • kharkov58kharkov58 Member Posts: 669 Arc User
    While our alliance (multiple level 20 guildhalls) did recently invite a level 6 guild to the alliance, I doubt that a guild with only 4 active players would have even been considered.
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