I'm noticing more and more that players are taking a strategy of kicking whoever on their team is dying the most, even if they are not afk, if they are fighting on nodes. Essentially it is wait for 1 minute into the match, identify the weakest link, and then vote kick them, claiming they are afk or something like that.
Yet another issue that keeps the deep class divisions between the have-not's and the have-more's in pvp in this game. It seems pvp is becoming something that only a few members of the "club" are allowed to do.
2
Comments
Is their toon named after a Game of Thrones character? If yes, kick em.
Are they a HR named "Drizzt"? If yes, kick em.
They get to lv 70, and the first thing they do is to q for pvp... you can kill them with one hit, while they can't even kill similarly geared enemy.
Also, as @heraldfayez#8520 said, you don't get balanced team - one team is full 15k+, while the other is a mix of 3-15k ILs.
PVP is lacking because cryptic has wildly innacurate and non descript tool tips making it nearly impossible to discern what your powers will actually do with out the aid of a Crystal ball or 1000 hours of trial and error.
PVP is lacking because there is a terminal combination of lack of players and lack of sorting in the que, so gold fish get lumped in with the sharks. If there was a more refined system, with higher population, that sorted people into similar ILs, it would generate a better experience that was played by more people.
PVP is lacking due to lack of rewards. In the PVP campaign if you completevl 8, 10, 13 tasks etc, you get a set of rings that were maybe usable 5 years ago. You get a black opal, which i can get in 2 seconds with 1 proc of dragon hoard enchant. Or maybe a boon that gives you 5% more black ice......
What this all boils down to is just like most issues with this game, the PVP is lacking because of lack of developer give a F. If the devs put some actual time into PVP content and game play, you could really have something that added to the game experience and kept people playing longer. Instead there is just some occassional bandaids and bug fixes and no real development. Really it's shame on us at this point for expecting anything better than that.
PPl should not enter dominion if they don't know what to do, and don't have the necessary for enter.
Someone will say, they wanna try...yes...and what will be their experience?
I don't think that they will enjoy it, they will be HAMSTER, kicked ( when is possible , don't forget the actual vote kick system, so great that you can't kick someone even if he got disconnected from the start , maybe bypass the limit of 1 kick every 4 hours in case of disconnected people...just an idea...)
The new player will get frustrated, like the old one that have him in party.
The private queue work for the so called "pvpers" like for the total new to pvp, if you wanna try it, go in private with your friend, same level, understand the basic, how cap a node, test your power in dominion with your friend in private queue, that's a good way for learn and training yourself.
Unfortunately the private que was added too late, after that the pvp community left, no more player.
Like vickvega said, lack of content, lack of balance, lack of a good matchmaking, lack of reward, has destroyed the pvp player base of this game.
gsummers3, your title : NOTICING A DISTURBING TREND STARTING
Yes, i too has noticed, when the pvp community was still alive, with all the big pvp guild around, broken item was forbid, from internal rules. We can say, that when the dev was not "fast enough" to resolve a problem, the pvp community has ruled and educated herself to avoid some kind of item, at last, we have tryed.
Because, if you need to use broken stuff, you are simply not skilled enough for be competitive.
Actually everyone one started to use broken stuff like thu...... , ...... ring, mane ........., drains....basically, any kind of item that can give you an advantage because isn't working correctly.
The PvP, the premade, everything was fantastic, fighting for over an hour ( old times, not like the actual 8/10 minutes ), screaming on TS with your friends, go here, 2 ppl on 3, go 1, get that damn TR ( always kill the TR ) repel, daily.....yesss, we won, or F"£$$" we've lost.
The adrenaline to fight until the very end, 1000 to 999, win or loss, was always something epic.
......
Unfortunately...is not anymore, it was a nice adventure, but everything comes to an end.
Funily enough, as the SoloQ erased premades it also erased the PvP ethics since nobody now has to be afraid of premade stomping them for using broken items. A good intentions gone bad.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter