Mane of the Manticore can easily deal 100k damage to a person pretty much out of nowhere. Some dailies are almost instant. It is not fun to get hit 100k instantly without any warning beforehand whatsoever. They also trigger multiple times from one daily sometimes. A well timed daily will kill 3 people at once without any warning or time to react.
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I have about 180k HP when full, in a perfect storm - mane off cd, and someone just love-taps me with weak at will or something then yes, boom pow thump they get hit for 90k. Mainly for me it's TR insurance, guarrenteeing me at least one good hit on those invisble sod-spammers. ☺
Tony so far has been the only one to proc it that my times, repeatedly, on me in a match, but it is commonly proccing 2-3x in a single instant.
And so far as 'gear' goes, I play a tank GF with 90%+ deflection (in pvp), and am regularly on page #1 of the leaderboard...
My build has rubbishy deflect because I want the stealth from shadowclad to proc, and I don't bother with the damage on deflect boons for the same reason. So hopefully those crescendo hits won't destroy me. ☺
I think I have to go back using my manticore as well again.
If there is a helluva lot of cc flying about I sometimes use binding, which does have roots, and if lots of TRs then thornward - a dot, but no roots.
And again, manicore procs off your damage encounters, not mine, so the whole root-thing is not really thing.
The other daily I use is forest ghost, that does have a few seconds' duration. I wonder if manticore bite multi-procs if a toon gets hit multiple times within the duration of a single daily..?
If so then yes, manticore bite needs a fix to limit it to one proc per daily, per 30 seconds.
Cant get the image to display correctly, but here this SW was proccing it x12 on me, instantly... 30sec cooldown, sure...
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Your Life Steal gives 464 (1510) Hit Points to you.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Your Life Steal gives 67 (218) Hit Points to you.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Your Life Steal gives 510 (1658) Hit Points to you.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
[12:15] [Combat (Self)] Michero deals 10874 (95557) Lightning Damage to you with Manticore's Mane Bite.
If you count them, that's 11 procs; occurring in <1sec..
I don't know what daily they were using, but the class was a SW, and this occurred just 18min now.
And when I get smoked by someone's manticore mane, I play around it the rest of the time. In my experience the ppl who get burned repeatedly by manticore mane are the same ppl who die 10 or 12 times in a cradle. Play smart and avoid the damage.
We could also talk about chitters proccing upwards of 41 (seen by me) and 50+ times (seen by others) in a single sec....
I would suggest that both pieces need a 'cooldown' (chitters) or a tying of it to the initial use of the encounter (ignoring secondary procs of that encounter, such as with lightning enchant now) or an actual enforcement of their cooldown (manticore mane); otherwise things will continue as they are now, with a single 'broken' piece of equipment defeating and clearing teams/people vs. skill/effort.
@vickvega82: there are multiple classes that cannot 'avoid' damage, but must either mitigate or simply take it on the nose.
There must be another variable, either a power or an enchant involved. It's never done that with my HR. In testing with a friend the other day manticore bite managed to proc twice off forest ghost, both times from frozen reflected damage boon from storm campaign.
I notice it's mitigated also. Reduced from 95k down to 10k. Hmm. That's disappointing lol. Time to look for another hat I guess.
First it makes for skill less pvp as you do damage when you get hit something that never should contribute as major source of damage.
Second to many sources of damage, weapon enchats, encounters etc use dott based or multi proc damage which can and will put up resonance feilds when damage just multiply endlessly like aura of courage when pal use sanctuary among others.
Tbh it is frankly dam sloppy coding that allows these items to multiproc on different powers/enchants etc.
If you are to implement these kind of no skill damage when hit items as a coder you should make very certain they don not create game breaking effects it is pure lazyness not to......
> Yeah. That's broke alright.
>
> There must be another variable, either a power or an enchant involved. It's never done that with my HR. In testing with a friend the other day manticore bite managed to proc twice off forest ghost, both times from frozen reflected damage boon from storm campaign.
>
> I notice it's mitigated also. Reduced from 95k down to 10k. Hmm. That's disappointing lol. Time to look for another hat I guess.
You know I hadn't had issues with the brokenness of the mane til yesterday. I was in a Domiation against you Jon and you hit a daily and I know you wear the mane, so I went to back off when you shot me and the SKT boon proc'd and the mane killed me. So in return, I played around that the rest of the match........I didn't go to the forums and cry endlessly about how broken it is LOL
QQ more ppl
Do you play a Tr perhaps ?
The issue are there weather you can handle it or not. Pal-Sw-Hr dubble mark aura of courage has plagued pvp for years now. Orcus set one shoted people with millions of damage when it first came out.
Dragon enchants coused havoc in pvp when they came the list are long with broken items/feats/powers and a good deal of those broken things derive from damage caused by retaliation damage.
Look I play Gf among others in pvp using manticorn you set up ITC use templars with offhand bonus charge with bull followed by daily and griffon in any order and some of the reflective boons will most likely hit you back and give the target another 90k+ damage from nowhere(yes with arpen150+ and power 35+ that is the lucky case).
Facing a pal that proc 5% of the total hp using arpen with way way higher power that procs 10-30 times is not the best for the pvp community either imo.
You might find these things funny but I think we all can agree that it will not increase the population in NW pvp.....