After a recent run on VT the end game and climatic finale of the Dread Ring. A fellow player asked, "Why is it you spend 300 hours getting to the end game and realize you can't kill the main story line villain?"
My friend and I discussed this one for a long time. All the MMOs and games we played, you can defeat the villain. In the original Guild Wars, we went to Hell killed Satan! Ok it was, the Realm of Torment, and Satan was a god named Abaddon, but you get the idea. So we were both very disappointed by the fact that she escapes after the battle.
But more so by the content of the final battle. It feels like a dance off as we jump about taking pot shots at her. There is no substance to it. We wanted to see, and expected to see, when we first played Valindra's Tower, was Valindra's plan to raise the ancient black dragon, Lorragauth, as a dracolich. That thing is so HUGE she could have a fortress mounted on the back of it. You ride your mount through his skull it is big as a house.
Between us, we came up with a much better story. In our scenario, Lorragauth rises and Makos teleports your party up to his back where Valindra is controlling it. You arrive inside a fortress on the back of a dracolich. Battle your way to Valindra, while Knox and the rest are fighting on the ground. You take out her power centers and the whole thing crashes down. Now the final battle takes place and the fortress is now sideways and crumbling while you defeat Valindra and destroy her phylactery.
Instead we get a bad version of "Dance Dance Revolution" and this is why most of us only attempt kill her once. My friend on his first play though called me up and said, "I am done, I won the game. My character is dragging her phylactery back to the Doomguides!". The ending for this module is very lack luster when compared to the highly cinematic beginning that features that same villain.
0
Comments