For the love of all that's holy make that a scaling dungeon. Or lower it to the level of the rest of the campaign so it can actually be done. It just doesn't fit at that level. I could almost get through parts of it solo at 68 as priest, but those mobs inside.. no fricken way. Everytime I start to have fun I try that and get so pissed off I quit again. It's just NOT FUN. As a side note, I did see that Cloak tower is finally back YAY.
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Or, just team up with someone else.
Watch for messages in Neverdeath zone chat.
You want to take out the two Green dragonborn guys first* in the end fight, they are the ones that shoot the AoE root attacks.
*taking out the green guys first is good strategy for the whole zone anytime you run into them
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You should see a big difference if you return after level 70 though. All of those crawls - GS, the Mithral Mines, that other one in Whispering Caverns - they're all a lot easier with level 70 gear, stats and powers.
While the archers can be problematic, personally I focus on those footsoldiers - the Black Dragonclaws, and kill them quick before they go supersized. Two or three of those guys stabbing you in the head will ruin your day but good.
DC's a good class for those dungeons because most of the enemies tend to stand in a group and you can dash in and unload your entire nuclear arsenal on them all at once. When you're down to the last one or two, take some time to build up your divinity charges so you can bum rush the next group too.
Let me be clear, I dont want them to be easy but they are way too hard -and I repeat- compared with the others of the same category. Especially for newcomers are a pain. Mostly they dont have the experience nor the right setup and most important they mostly dont have good gear to run them. In such cases, entering those places with low level gear is a repited suicide and that's very frustrating. No fun at all.
An easy solution could be to make them possible to queu (K) putting a warning in them to make them in a party.
It is not a question of build or gear as the lvl 73 mobs tend to wipe the floor with anyone of lower level/it takes forever if you are tanky enough.
With that said to party up is usually a sole solution till you reach lvl 70 and then gear up with chult weapon and gear.
Have fun!
> I have to disagree about the build suggestion. My primary DC is AC Virtuous when soloing, and I find that being a healbot makes it a lot easier for her in tough content. It takes longer to kill things, but they can hardly scratch her.
One and two-shotting everything will make your life far easier, so I’d strongly recommend preparing a DPS-focused loadout even if “healbot” is your favored style.
A DPS loadout with Repurpose Soul provides ridiculous healing even without factoring in Divine Glow’s HoT. Running AC Virtuous as a solo spec is going to test your patience as mob HP and defense increases drastically outpace your DPS progression in late-game content.
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Ghost Stories was and is by far the hardest of the lairs due to the fact that most packs of Tyranny mobs have two or even three elites and GS expands on this by adding the titular ghosts. It is also annoying in that if you have only unlocked GS, the campaign is going to ask you do it every single day until you unlock the next zone, and a fair amount after that.
That's why I often enlisted the assistance of friends and guild members - or just noted Zone Chat until someone in Neverdeath went "LFG GS"... you play and you learn.
Of course now that I've been through it a few times my survivability has increased when I attempt to run GS with a new character and I still rarely try to solo it at the level Neverwinter recommends, but then for me there was a lot of content Neverwinter said I should be able to do at a certain level that I found daunting, especially solo. So I just learned to ignore the suggested 'do this at this level' and only attempted things when I felt more confident in my gear, tactics and ability.
That's what has worked the best for me.