Hey. I’m new to the forums here and I had a question regarding Resistance ignored/armor pen for boss/trash fights and the appropriate way to distribute stats.
Question 1.
I know the RI for tong bosses is 85% but what is the optimum RI for chult and soloing content with mobs? Is it still 60% per the older mods or is it different
Question 2
When doing boss fights. What is the best way to distribute stats? What would be the priority? Is it better to have straight AP for 85% RI from gear only or have the companion buff the missing stats required to get to 85%. I only ask because unbuffed I am 68% RI but during combat I’m 88% But only when the bondings are active. I don’t have the gear or AD to mess with this stat plus I haven’t run enough tong to get the best optimized AP gear
I plan on making a MOF oppresser single target boss loadout to maximize DPS and was curious the best way to do that come mod 13
Thanks
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Comments
T1-T2 content you can get by with 60%
T3 (not T9) content 70-75%
T9 and newer Trials/dungeons 85%
Prior to T9 in FBI and MSPC I found my CW doing more damage with 70% RI than with a 60% RI in CN and lower content, my damage did not go up or down based on changes to my RI from 60% to 70%. In Chult Jungle I heard 75% is good for that zone.
I would just aim for 85% so you don't have to worry about much you have or don't have in content.
2, The priority is:
First: How you get the most useful stat.
After: How you get the most stat.
Last: If 2 build is indifferent in the sum of stats, you can go the safe way. Like Demonic on char and Black ice on comp.
+1 is to consider the buff potion and foods, like the Wild Storm elixir-Superior Flask of potency-Squash soup. The sum 22,5% Critical severity kinda beats all minmax. attempt. The Wild storm is brutal cheap, the flask stays up even if you die, so never a wasted attempt and you can stack up with (charbinded) squash soup at Summer festival for the rest of the year.
I feel like if my companion goes away I'm boned in the dps department regardless of how I've optimized my stats, so I'd rather optimize assuming my companion will live, instead of assuming it will be dead.
The only commonplace scenario that deprives you of the bonding buff is if your companion gets unsummoned, or dies permanently due to being thrown off a cliff or arbitrary bugginess.
Also, ideally you want to have as much arp on yourself. Currently, companions vanish into thin HAMSTER air every 0.3 milliseconds, so not losing as much arp is significant. Same applies to crit. This however applies for DPS only, for DCs and pallies you want to stack power on yourself obviously.
White Tiger was not long ago around 80-100K, so cheap and offers +2000 arpen. Try to keep recovery, power and crit on artifacts.
As you enter the zone with stronger arpen need, switch the mount power. It is not really necessary to have it at all times either. I'm at base 5000 arpen and i do have some of those old loyal avenger stuff. Easily gets up to 8000-10000 arpen with white tiger mount power.
Having a mount with 4000 arpen would solve many issues for many people.
My power is above 32K and my crit strike is around 17.5K with my base critical chance around 70%.
I still have some offensive enchantments to get R12. Once all said and done I will raise my power and by almost 1K.
It is a balancing act and when new gear gets released, once again we have to go back and adjust stats as needed. It is why it is highly recommended to get Crit and Armor pen from from your artifacts. From there, you use gear to flush out some stats and than use either mount equipped power or companions. Most players use their companions for power and crit with armor pen coming from Artifact, gear and mount equipped power.