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RNG needs rework badly

Sorry but this is kind of a rant- I just had to do mastercraft-V tailoring 8 times at a 75% chance. The 7 failed attempts cost me 21 gold wire and 35 chultan silk - about 10 Mill AD gone with the HAMSTER RNG. @Dev's, are you sure you know how to code a game or are getting an HAMSTER from punishing players like that? Sorry I am seriously ready to quite this game, because no RNG should work like that.
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    maruda#1373 maruda Member Posts: 168 Arc User
    Craft was only expanded to reduce the amount of astral crystals on the server through a greater movement of items on AH.
    The thing is, the more times you fail the upgrade, so the astral crystals you have to spend, and hence the chance that you will buy the zenas to have them.
    This is a gamble, and you can only get a one-armed bandit: D One ulpeszy 10 times in a row on the chances of 25%, the other must burn 10 times with chances of 75%. The final result must match, I made 3500x eLoL and then I won the lostmauth corner. A friend had 1 horn on 10 dungeons.
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