One of them is 'Draconic Alchemy' and other 'Sacrificial Victims' (I think there is another one but now I dont recall the name). I have tried to finish them like 15 times each without success. Now I dont even take them because it's a waste of time. The end bosses are just too hard to kill even with my main CW who has a 12,266 total item level. In my opinion on such a quests should be put a warning to make them in a party or better make the final bosses less hard.
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OP. Do you mind me asking if that IL includes GH20 Boons? Cos they will make characters in the 10-13k bracket look better than they actually are (and therefore set a less attainable degree of expectation.)
I repeat, those quests should be carry a warning to do them in a Party or better make the final Bosses less hard to kill. This is my honest feed back.
Two reasons I run these (always solo and without the cheat someone posted above), benchmark type thing to see if I can and if I can just for the chance at the key for the Repentant Dragon Cultist. (I'm overdue Cryptic).
Just ran it on 9000 SW, died about 6 times though. I usually wait until about 9500 to even try them. My rogue has no problem at all at 11000. My CW rarely dies now at 10000 (no weapon or armor enchants, no bondings or augments). All other classes between 9 and 10000 can and do run it. Sorry, I have not tried my 9400 OP yet as I think he'd be good for taking damage he does so little damage I think it would take forever.
As someone said in another of these type threads you have to move and avoid the boss hits. In Cult Prison especially avoid getting trapped in a corner where mobs prevent you from moving out of the way. If I die and haven't been able to kill anything, I go back in trying to get one or both drakes before the next death, then you get the boss alone for a little while. If the boss gets near you get outta there, damage him when you can but keep moving.
I have noticed a problem with one either TMS or Drake Pens, I think it was DP. The boss puts a red circle on the ground and even though I left the circle and was 2 character lengths (head to toe) away when the damage hit I still got hit by it. I just thought it was lag but it may be the red circle indicator is not big enough to show the real area that will take damage.
I don't have a problem with a warning suggestion to party but they are not impossible to solo.
Then, TR. He did not have much problem because of path of blade, dodge around, dagger, wait for stealth meter to make big hit. Of course, by this time, I already did that many times through the GWF. I had experience.
SW did not have much problem because she can dodge, curse, drop the green big head, drop the pillar of power, hit without even the need to face them. She did that in her first try.
DC can heal himself, dodge. However, it took a while to get that done. I don't remember if he did that in the first try but that should finish within 3.
OP. Well, OP is OP. He won't die. It just took longer time. He did that in his first try.
HR. My HR was kind of week. She is my newest character I decided to grow before Christmas. She did not do enough damage at that stage. She could dodge but not a good dodge like TR or DC. She could not heal like SW or DC. She had good (probably way too much) life steal but if she had problem to hit, life steal would not help much. I also did not give her soulforge like other DPS characters. She had little boon but she did have guild boons. She was running multiple campaigns at the same time including EE. She finished Cult Prison weeks later after she got her upgrade.
My DC is also about 9.5k right now and has no issues, but she has heals so I suppose that "cheating" to a degree. Haven't got to WoD with my OP yet, but... well, it's an OP, I doubt she'll die.
But for CW. Learn the mechanism of the fight and how the boss and added mobs behave. And keep on your toes. Then they're doable.
https://youtu.be/a9EDujwtEvw
In my honest opinion that 2-3 quests are way too hard compared with the other ones you get in the WoD, especially for new, less experienced players.
Also Ghost Stories in Neverdeath is too hard for low level gear players (or if you prefer: unexperienced players); I constantly see ppl asking for party.
Those quests shouldnt be so much difficult than others of the same category. They take much longer to finish and are much harder. At least there should be a warning like 'party recommended' or something like that. But honestly really I dont see why they have to be so much harder.
PS: Mordakai, sorry, I just read your comment. If you mean the boons from the stronghold (lvl 20) the answer is yes. In my IL they are included.
Running around a boss and hitting him and their aids isnt that difficult.
Some say: get enough life steal, get this, get that... But they dont realize that not everyone can get it. You are bound to your possibilities, to the equipment you can get, to your AD's, to your RP... I have some nice artifacts but I dont have enough RP's to upgrade them, nor Coalescent wards. I would like more Lifesteal but it's not that easy to get.
I will put some stats of my CW (IL 12,2) which is my main
Power 22,568,
CS 11,899
Def 14,447
LifeSt 2,994
Recov 5,354
AP 11,549
Companion: Ioun Stone of Radiance
Some of the WoD quests are useful to let you know how strong you are, and if you notice, a couple of people have said they use those quests to test their characters
Failing has already caused you to look at your stats and your gear and you see things you need to improve, so focus on that
Set some goals, like farming up enough RP and AD (for Preservation Wards... you don't need Coalescent Wards for everything!) to upgrade your weapons (You at least have the Chultan weapons right?) to legendary, or to upgrade your main artifact
Games should challenge you... If you have a hard time completing something, that's your chance to figure out how to make yourself a little bit better by either upgrading something or changing how you face the situation
Why did I say this is a good test for you? It is because I think there is something off. Somehow, I don't think it is the gear. It can be the rotation. It can be the timing. It can be tactic. It can even be the graphic setting. Don't laugh. A guildie had that problem and she did not know why she kept on dying. So, we went in with her and asked why do you stay in the red? She said, "what red?". Her graphic setting was low and she could not see the red circle. I am not saying this is your case. This is just an example.
I don't really know what is off in your case but I think you need to find that out yourself. If you cannot solo that with 12K item level, it will be hard for you to deal with tougher stuff later. I agree with you that new player will have problem to solo that quest. However, my interpretation of "new player" won't have 12K item level. With 12k item level, that ought to be able to solo it. I expect "new player" has less than 10K item level.
1.
MAKE YOUR FOV > 90!!!
Again.
MAKE YOUR FOV>90!
Again
MAKE YOUR FOV>90
How the hell you suppose to play when you dont have an eye view of the battle field?
The default fov of NW ,55 is awfully low.
In the past there were -legit- commands to make it bigger or smaller,nowadays it is incorporated in the mouse zoom.
learn to play in bigger FOV.
After you adapt,bind the zoom in/zoom out function to keys,not to mouse cause in the heat of battle maybe you will misclick.
2.
Move your chair in a comfort position ,but in a position that will enable you to use keyboard as fast as possible and at the same time ,not to close to the screen (eyes problem)
3.
Lower the gfx settings in graphics settings,so game to be faster also that way,you will be most easier to notice the effects/boss attacks
4.Bind the keys of your keyboard in a way that you have as much as usefull binds of keyboard as close to your hand as possible.This is anyone preference other play with qwr others with numbers whatever.Thing is ,you must practice to gather all your keybionds together,so to react fast into the game.
with my 11.8K TR it is way harder.
and yes, 2 man is better for those areas
And focus on using quick cast powers for the boss battle - RoE, CoI (that's my Tab power), Icy T and others depending on paragon path. MoF has FoF - just stay away from ST and/or SoEA. Their slow cast time is lethal to the CW. I know CC is considered BiS for the CW at will, but I find a faster casting at will like Scorching Burst also helps a lot in a dungeon where you need to be constantly moving.
I didn't see you mention your mount insignias. Leeching insignias are a great way to increase the lifesteal stat.