"A friend of a friend of a friend's uncle's niece's brother, heard of a rumor said that a certain dwarf was setting up an adventuring company or whatever in protectors enclave. Out of curiosity and perhaps boredom, you decide to seek it out... little did you know, this would begin an unusual friendship and even more unusual adventures."
I finally finished the first quest for my Black Wardens campaign. Prepare your breechers because its a doozy....probably. Currently in the best section.
100% Custom maps. Surreal landscapes (sorta),
INTENSE combat! Easy to follow story! (Yes, I know some of you don't like to read, don't worry me niether)
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Traverse a detailed sleepy city-scape
Curiosities in every corner
Enter-able buildings
Embark on an quest to find a little girls cat.
---Obligatory Copy Pasta---
The Black Wardens - Easterden Horror by
@arkanargeShort Code: NW-DTIKVUOC3
Mission Type: Exploration, Combat, ADVENTURE!
Average Duration: 40 minutes.
Amount of Combat: Heavy
Starts at: (NPC or location) Protector's Enclave
Mission Summary: Help sally find her cat! also various other things happen.
Author tips/hints: Teddy bear in Sally's house wards off evil.
Comments
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
Easterden Horror
General Notes: I played with my 12K DC. I was not able to finish the quest.
-maps are very well done with many details
-Chat text was clean and error free (this is a rare feat in foundry!)
-I appreciate that all the maps had sound.
I would recommend trying to reduce some of the map transitions, especially in the beginning when that might be easier without complicating your cut scenes.
-I was not able to continue after the MainStreet map, this may be why you are not getting plays?
Dusky Tavern:
-I like the customization of the tavern map. All the details were well placed.
-The extra interactables with various tidbits of information were good
-I feel like I may have missed the reference to the other adventurer’s guild in the bar that ends up getting into a fight? It may be from something I’m not familiar with or maybe your previous foundry?
Westerden:
-very nice details on the map, including the custom windows on the houses
--Irvin Wilhelm has a small typo in his speech bubble. It should read “I think the wheel’s broken”, you are missing the apostrophe.
-by their wagon there is a small visual glitch caused by the floor tiles overlapping. You can solve this by changing one of the heights 0.01 from the other one. Since I didn’t see any other glitching you may have done that with the others and just missed this one.
Sally’s House
-Since this building is custom made from details, you may want to consider using a teleporter for Sally’s door and then building the interior of the house on the same exterior map as Westerden. This will save your players from having two loading screens just a couple of minutes apart.
-this interior is well done, using the cup as a wall peg is very clever
-the fireplace is floating away from the wall slightly
-the items and interactables are well done and clever
-in the dialog with Sally, the response line “I have alot of spare time” should be “I have a lot of spare time.”
Westerden 2:
-this time I noticed some more visual glitches by the dancing Denholm NPC on the ground.
-when inside the tavern, looking out, the window on the right hand side is pushed into the wall too much
-I half expected to find cat HAMSTER in the flower bed
-In Pentha Hooper’s opening dialogue it should be “Who’s this you’re following around?” the apostrophe is missing on who’s
Easterden
-in the first conversation with Sally, in the line “Let’s get out of this rain” the apostrophe is missing on let’s
-When Captain Duncan says “…when they spotted him dragging the corpse away” it makes it sound like the killer dragged away the body that is on the street. Maybe change that to “dragged one of the corpses away”?
-some of the windows in the area around Duncan are floating away from the houses
-the item in the fountain should be named “A lot of coins”
-there is the guard who explains why the killer has to be in the area. He has a line that says “As soon as a patrolman orbbed in the attack” I originally thought this was a typo. I’m guessing you were going in for the fantasy version of “called in”?
Normal House
-again, nice customization of the map
-you may want to use the smaller campfire detail (under the dynamic light listing) for the fireplace
Sleepy time
-the forced perspective is very original, but you may be able to make this work on the map before or the map after? Essentially you can have all your appear when/disappear when set to those dialogue prompts. You are using some of that now but you could in theory do more. This would reduce the loading screens.
-the following scene is very good.
Dark Room
-the reach point text has a typo. It currently reads “nastolgic murmurs”, did you mean nostalgic?
Home?
-the Wilbread NPC who is standing doesn’t despawn when the dancing one appears
-the rug in the living room is pushed into the floor, it just needs to be lifted slightly
-when talking to Knox after the gifts the player’s response should be “I’m loving…” the apostrophe is missing
Awaken
-considering I had the bear (so in theory fewer mobs) that many mobs in such a small space (since I am a dodging class) is a lot. You may want to slow down or space those mobs out more.
MainStreet (did you want a space in this map name?)
-the only objective text on this map is “Go to Next Map” which I imagine you will want to change?
-I tried to get through this map for a good 10-15 minutes. There was an invisible wall across the tunnel and I could not figure out which trigger removed it. I couldn’t get on any roofs to climb over, I tried especially the ladder in the corner where the ghosts are facing. I could speak to the dog but there was nothing else on the map that I could see to interact.
-is it possible that the mobs who needed to be killed to despawn the invisible wall did not appear because I had the teddy bear?
-is Phillup the dog supposed to be in two places?
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Gotta Climb
-this is the 3rd time the shaky-camera effect appears in this quest. It would be more effective if it appeared once, maybe twice at most
-I would recommend you reduce the number of encounters on this map. Fighting stacked encounters in small spaces over and over isn’t interesting to many players (it is why people get tired of endless trash mobs in dungeons). The maze here is much more interesting and that is your own work, not the stock encounters.
Roof Top
-in the first dialogue with the Painted Man “alot” should be “a lot”
-I would like repeat my earlier advice about using the shaking effect less and not stacking encounters.
-the exit door on the rooftop house is pushed too far into the house wall.
MainStreet
-after the conversation with Captain Duncan ends the old NPC does not despawn when the new one who follows me appears
-in conversation with Captain Duncan by the jail cells it says “…I was bested by thy fiend”, I think you me “the fiend”?
-when talking to Sally about the foundry, the line says “..obligated to atleast try it” I think you mean “at least”?
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Making use of the guardian node so they spawn but stop swarming unless you get too close, they are all out of the way but close enough to beat you up if you miss step. Working on spooky custom skins. time for a trip to the sean's marsh to take some notes.
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )
There was a cool story based foundry of someone's OC, dracul something in the review tab the last time i checked. you followed a girl and the story unfolded in the background while you were in talking mode. it all happened through dialogue prompts, all cinematic like. You can really learn alot by snooping around in RP homes and other quests.
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )