So it takes 20hrs to make a key for ToNG/Folly. Than it now goes on cooldown 20hrs before I can make another one!?!?!
This can't be right is it?
Before it would take 20hrs, you would collect your key and than you could instantly start making a new one.
Why the change?
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Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Weirdly enough, neither The Huntsman nor Primal One achievements recognize items from the bank, only from the vendor or the mailbox.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
people can still stockpile keys, and it takes the same amount of time to produce. the difference is that you're getting the key at the beginning rather than the end.
I've found this system to be beneficial personally, as I've entered dungeons in the past not realising I've had the requirements to make the key without actually doing so, and under the old system, I would have not been able to take advantage of it until the next day.
now, I can check to see if I have the requirements and if I do, I can benefit from it immediately instead of having to wait 20 hours.
old system: 20 hours then key.
new system, key then 20 hours.
can't believe people are getting pissy about this change.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
There is a one time annoyance that keys started before the patch get hit with the timer twice. I started a Relic key on my OP Monday. When I claimed it Tuesday after the patch, the Cooldown started as if the task had just been initiated. This shouldn't be possible innthe future, of course.
First off, if one of the metrics is checking "hey does player have key" that ignores another important metric. "Does this player run the content to make keys or does he not have a key because he refuses to run old content to make keys". You can't make an argument for not having keys without knowing the reason as to why the player doesnt have a key.
I have a main that has hundreds of Malabogs, Valindras, Epic keys. Other toons, I do not have any of those keys because I won't go back and farm say Sharandar to make Malabogs keys all over. I'll never have the keys on those toons and changing the system won't change a thing for me.
Adding the "and didn't want to spend Zen to buy the legendary keys" argument is a completely generalized guess.
This new system is okay. Doesn't make or break the game to me. I prefer the old way since you got an alert that the key was ready. But I don't make keys often enough to care on way or the other. Just seems like time wasted "fixing" something that wasn't broken.