Hello
I'd like to finish my tomb of the nine gods or fangbreaker island when i queue in public queue, because right now it's impossible to finish those 2 dungeons with 1 Cleric, it's so true that u can wait up to 45mins to find players for those dungeons in public queue.
When u can finish Castle never or anything below when u queue up in public queue, there is no ways u can finish a tong when u queue in public queue.
Right now, 2 Cleric and 15k items lvl+ is mandatory for those dungeons
That kills the fun to be honest.
Make 2 Devoted Cleric and 15k item lvl+ NOT mandatory to do Tong, MSP, FBI, MSVA
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Comments
double DC is not mandatory but it just makes runs faster it is not a MUST HAVE so your point here invalid as there is other classes they can bring debuffs to the table as well again with the double DC it is not at all needed to have 2 of them and as for item level striking agian you really don't need 15K to do those dungeons the aprty just need to know thier roles i see many parties where everyone trying to do DPS even thoguh it's making the game fail that's not how the game is supposed to be played you need a balance between Damage Buffs /debuffs healing tanking etc etc...
1st run: GF/GWF/GWF/GWF/DC(me)
Group disbanded at Hati because tank was doing god knows what and ticking off the rest of the group. One GWF had almost 140M while the rest of the team had maybe a collective 70M. One GWF had about 1M more in damage than I did on my DC. One GWF left on the hill climb and we got a CW. CW left at Hati. Utter fail group that wasted about 25 minutes. I inspected before we started run because I didn't waste my time and ILs made it seem like it should have gone smoothly. The hill climb should have been my first sign that half the team didn't really know what they were doing.
2nd run: OP/GWF/GWF/CW/DC(me)
Much smoother run. Everyone seemed to know what they were doing and ILs were between 12-16k. I think the OP was 16k. Everyone else was 12-14k so not like it was high end group. But we melted through the whole thing smoothly. Even when I made the newb mistake of not noticing that my companion wasn't summoned for the final boss. Took about 16-17 minutes.
The reason I'm sharing this is because I had a very negative opinion towards even attempting to run RQ FBI/MSP/etc. Last night I decided to try it and by the end of the night, well, I still won't run it most times. But now I may do it once in a while if I have time to kill.
I totally agree with the insane jump between cn and fbi .. there is no transition in dificulty and that is causing people to abandon the game at mid level
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
So why does no1 queue in public queue? Why do they play only in private? You just throw lies without proofs.
To be sure you dont need 2 DC, queue up in TONG, public queue and tell me if u can finish it
> You don't need 15k IL or 2 DCs to finish Tomb.
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> You do not need two DCs at the current time.
>
>
> So why does no1 queue in public queue? Why do they play only in private? You just throw lies without proofs.
> To be sure you dont need 2 DC, queue up in TONG, public queue and tell me if u can finish it
I have done Heroes Accord on several occasions on my CW and been sole DC on others. Heroes Accord is public queue, but we went in with a premade party because if you read my earlier post, you need a group that is willing to work together and learn. That is very rare to find in public queue if you get randoms in your group. To beat Tomb, you need people that work together, communicate and dont squabble or rage quit.
Dont confuse Public Queue with queuing solo.
I'm not against challenge and difficulty in dungeons but,
there is no challenge or difficulty for the party with 2 DC
https://www.youtube.com/watch?v=ZpShSB2cPBo
When the party with 1 dc in public queue takes 10 mins to kill the 1st boss (if they can even remove 5% of his HP before they die)
The party from private queue with 2 DC destroy that boss in less than 2 mins with no difficulty or challenge.
Hopefully this issue will be solved by the standard "power creep" that will make everyone stronger and grant both easier access and higher % success chance for random groups.
The real issue is if they will repeat similar mistakes in the future or not.
> When the party with 1 dc in public queue takes 10 mins to kill the 1st boss (if they can even remove 5% of his HP before they die)
You shouldnt die tackling the first boss if you follow the dungeon mechanics not the speed run meta. If you have an OP protection with you give him the temp hp curse, and using tw he can fend off the green balls indefinitely, meaning you can take as long as it takes to kill orcus.
We did trial alliance run with 3dps 1dc 1op, three of whom were a too low il level to public queue for Tong. Yes it took ages, 50 mins to kill Orcus alone, but its doable, so a collection of reasonable il player in public Q, should be able to do it in a more reasonable time.
It would be nice if the devs could give us back one of the old dungeons, like say Throne of Idris, to be the intermediate dungeon between CN and FBI. Just dust off the old dungeon as-is, make all of the mobs Level 73, and go.
It's not the "speed run meta" to use 2 DC's. That's more of a standard meta for all types of teams, not just those who want to break records. The "speed runners" are the ones using all of the 'undocumented features' to kill Orcus in 5-10 seconds.
I think you made a typo. You meant "have to have skill" instead.
Players that have not learned (or even played) FBI should expect to have difficulty with it, especially when they are pugging with others that also have not taken the time to learn anything about it
It takes a lot of time and experimentation to learn a new dungeon, but luckily for you guys tons of others have already mastered it and there are a lot of videos you can watch on Youtube for free that explain exactly what you should be doing
Complaining about a dungeon that has been out for over a year and that thousands of others have completed, especially when Cryptic has put the game in easy mode by providing weapons and armor that are WAY more powerful than anything anybody had access to a year ago, is just whining
I am honestly at a loss when I see players that refuse to make friends, refuse to communicate with others in their party, refuse to learn anything about the game, and then insist that their problems are someone else's fault... Why are you even playing this game? Why are you playing ANY games?
I can't help but think that threads like these are just trolls looking for attention, because I have doubts that anyone this far out of touch with reality could find the user forum, much less manage to start a topic
It would be great if the forum members that constitute 90% of the posts here would just recognize this type of trolling for what it is and ignore them, letting them fall off the page
...and yes, I understand I am bumping this up by commenting on it
There are plenty of other threads on these forums about real problems with the direction of the game and problems/bugs that need attention... Players that come here whining that someone should make the game even easier for them don't deserve attention, and the idea that some dev may stumble in here, read this, and decide to dumb down the game even more is just scary
I would encourage anyone who thinks that the game is just super-easy and the only reason people struggle is because they are bad awful terrible players, to try to experience the game from their point of view for a little while.
And I thank you for pointing people to Youtube videos, they can be helpful, but sadly, most of the videos concerning FBI are dated, either they rely on broken AA spam to get through it, or they are speed-runners just showing off their epeens, which isn't very helpful for new or struggling players. I found this, which still seems relevant: https://www.arcgames.com/en/forums/neverwinter#/discussion/1221760/the-ultimate-crusaders-fangbreaker-island-guide-manual-video-walkthrough/p1
To get a group of people who can't communicate? That were hoping for quick AD on unguarded alts in RQ? In which half will change char to another to avoid this.
Maybe to get 'great players' who will leave on first wipe, or others who are whiny and toxic.
So please do tell, why would anyone solo public queue for the more 'end-game' stuff. Anyone with any measurement of expiriance avoid it like a plague unless they want some random challenge or if do public queue, it's not solo.
While the game has enough issues to fill pages and pages of complaints, I think the player base can be categorized into two groups.
One group will whine one every platform available, how the world is unfair, but wont do anything proactive to actually change their disposition. Instead will look whom to blame, it must be the geared person, it must be some mechanics, it must a person X whom everyone listen too, or it must be because they play class X or group with race Z.
Other type of people, understand what can be fixed, what not, and try to help themselves, public solo doesn't work, don't solo, join guilds, channels, meet friends. Can't finish a dungeon? Don't whine about it's difficulty when it was finished by hundreds years ago, either ask for help, or join with other people who in the same position and try together, or both.
But of-course it's easier to blame others instead of looking how to help yourself.
Some forget that all the "evil geared" people, started at exactly the same place as everyone else, at the beach talking with private
Wilfred, with nothing.
Later when they saw how the Queue system looks, with exploits, toxicity, whiny children, vote kickers, loot abusers, etc.. they made channels, and formed guilds. Others who saw the same joined or formed even more, and when they didn't like those channels, or their needs changed, or they found something to be improved, some again were of the first type and whined, and others of the second type tried to change, or again formed, or tried to form better place.
So, yes, we all walked plenty of miles, but we choose to do something about that road, and not blame others who found a solution.
Why one doesn't form groups? Not with guild? Not with alliance? Not with custom channels?
One doesn't need to be a top button masher to complete the content, all a person need to do is to figure out what our primitive ancestors realized thousands of years ago, that hunting and living in groups and with communication brings more success - this is how civilization was born, and not the game.
There is a lot of wrong with the game, but throwing blame hinted or not, on people who overcame some of those issues, in a fair and open to everyone methods, will not help a person in any way. Many months ago, in another forum i've said that asking for help will be much more beneficial than being toxic... But people make their choices.
The above btw is not to dismiss the several difficulty gaps, that do exist. IMO bringing one of the older dungeons that gap could have been ideal. But barring that as was said, new weapon, more boons, more abundant refinement and easier to make high rank enchants (no need for second type as was changed in 12b) should add to power creep and with it to easier completion of old content, and unfortunately also make it more obsolete.