Hello All,
Can someone please give me a easy to understand example of how these work in PVP in Mod 12b? This stuff really confuses me.
I main a CW so I'll use my stats for the example.
My CW has +18.1% Damage Resistance on my character sheet. I also use a Shadowclad Enchantment which at max stacks provides 32% damage resistance or a Negation which at max stacks gives 35% damage resistance and I also use shield on tab (does this add?).
So, is it right to say that with either enchantment at max stacks my DR would be 50.1% - 53.1%? And does shield add to this?
My resistance ignored can be easily changed between 100-130%.
If I were to attack myself with Shadowclad or Negation at max stacks with shield on tab and with Arp being less effective in PVP, how would this all calculate?
Thank you in advance.
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So if I can pick your brain a bit more....
When you say Shield is on a different layer, how does that work exactly?
Also, if my CW had lets say 40% DR on my character sheet and full stacks of Transcendent Negation does it cap at 100%? And if so, would another player need 240% RI to hit me with full damage attacks?
that being said to fight low to moderately defensive (dr ) opponants you will need at least 12,000 -16000, armor pen
as pvp tenacity also reduces your armor pen effectiveness by more then half when attacking so you need even more
Although im not sure if it is added to youre rate or if it is a plain 4% addition
Unleash The Wolves- HR Lvl 70 (PVE)
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I hunt GWF "Magik" on sight.
Here is one of them
https://www.arcgames.com/en/forums/neverwinter#/discussion/1236692/12b-pvp-damage-calculator
@yourenext2die
Tenacity may be gone, but the armor pen reduction still exists. Last I checked, it's 60%
Tenacity Rework FOR MOD12B
After seriously examining tenacity and how it affects the barrier to entry in PvP, we have removed the tenacity stat from the game altogether. In accordance with this change we have added a visible buff that will be applied to everyone when entering a PvP area. This buff grants each player the following modifiers:
60% armor pen reduction
40% critical severity mitigation
40% damage mitigation
50% reduction in healing from all sources (Direct heals, HOTs, Lifesteal, etc.)
(Please note that this reduction kicks in if you have been hit within the last 10 seconds. We want to make sure that out of combat healing is not affected.)
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1234304/official-feedback-thread-pvp-changes/p1
there was some debate if the armor pen value should be 40% 50% or 60% and it finally landed on 60% reduction