Hi Devs,
Been playing this game for a while now... Have a few suggestions to improve the player experience.
1. Remove "roll window" from when you are rolling for loot. Put the result on the right side along with all the other stuff we pick up. Its blocking the view..
2. Let us be able to convert blue items to refinement points too. Blue gear is useless at the moment.
3. Change the +5 items from illusionist gambit to having two defensive or two offensive slots. If you insist om keeping the overload slot, give them 3 slots. As it is now, the +5 is worse than a +3...
4. Here is a big one. I admit that there has been a lot of changes to the que system lately, which have made me, and a lot of others revisit dungeons, that you normally would only run once. As you do your campaigns. The random que system now lets us revisit all these great dungeons, but only thru the random que, its simply too easy for end game players. Here is my suggestion...
Let us have the option to scale any dungeon up to a character level of 150 and increase drop rates accordingly. So that you can run any dungeon and get any items from it, given that the difficulty is high enough. The scaling system is allready been used.
5. Let us have a proper hoard wave skirmish. one that never ends.. one where the enemies never stop to overrun you, and only gets stronger the longer you survive. And let us have great prizes and loot for our effort.
6. Please make hunt items and lures stackable. as you have done with most items now.
This is all for now.. Feel free to add suggestions
Thanks
0
Comments
2. Change is coming, there was a bug that needed worked out.
3. Previously requested many times.
4. Nope, bad idea.
5. Sounds like it could be interesting.
6. Already requested numerous times. Devs have a reason and do not intend to change it.
So, only 2 new things (4&5) and I think one could be good, but the other bad.