So I've been playing around with Purifying Fire, and I am getting some really, really random results. As you might figure, it behaves quite differently than what the tooltip would suggest. For one, when it procs, it is doing a lot more damage than what you might expect; it seems to be interacting with different buffs, but I haven't really sorted it out yet. Also, it seems to proc at really random times; some times it will proc right after an encounter, and other times that same encounter won't allow it to proc. The tooltip suggests that the encounters cancel the effect, but I can't figure out the timing. I've tried testing to see if there was some type of internal cooldown to explain why encounter powers seem to randomly proc it or block it, but I can't discern any regular pattern. (For clarification, I understand that it is actually at-wills that proc Purifying Fire, but there doesn't seem to be any rhyme or reason as to what gives it a "go." In other words, I can at-will x5 (proccing Purifying Fire on each hit); use an encounter to cancel/reset the purifying fire effect, and it seems to be totally random as to whether or not it resets. FWIW, it seems to be a real doozy with radiant strike.
Any clarification is greatly appreciated.
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I still can't find any rhyme or reason as to what allows at-wills to proc it.
The tooltip says it lasts for 60 seconds, but sometimes I can get it to proc (5x at wills) several times within a 60 second time frame , and other times I can't. Even stranger, on test dummies, radiant strike will proc purifying fire on some dummies, but not others, then it will proc on the other dummies, but not some of the dummies that were recently hit by purifying fire. However, there is no consistency in how that works.
Thoughts?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Blinding Light: No
Sacred Weapon: No
Smite: Only on the smited target
Bane: Only on the Baned targer
Templar's Wrath: Yes
Binding Oath: Yes
Cleansing Touch: No
Banishment: Yes, but Zero damage until banishment ends, however, when it does end, damage starts at current stack
Divine Touch: Yes
Vow of Enmity: Only on Vowed target
Absolution: No
Relentless Avenger: Yes
Circle of Power: No
Anyway, here are some more findings:
*Judge increases PF damage.
*Bane increases PF damage (but it doesn't refresh it, or conversely, cancel out PF if you cast it before you start attacking with at-wills).
*CoP also increases PF damage as does Vow
*Encounters and feats/features (such as Judge) stack; so you can get CoP, Judge, and/or Bane (or Vow or any combination) to stack, but you have to activate those powers before you start your at-wills; limitations on number of targets (see Bane and Vow above) are still applicable. To refresh PF, you must activate an encounter listed above that is denoted as refreshing PF.
*At 5 points in PF and 5 stacks, Radiant Strike becomes a pretty formidable AoE At-Will; typically, at 5 stacks PF is doing over 300% of the damage that Radiant Strike is doing.
*FWIW, with 5 points in PF and 5 stacks, PF does more damage than any At-Will available to Paladins.
It looks like, at least for a ProtOP, PF should always be picked over Prism from a purely damage dealing perspective due to the limited proc rates from BG/HW.
As far as I understand, At-Will procs deal damage and also apply as an effect that stacks up to 5 times, increasing damage with each stack. At 5 stacks, it prevents any more damage procs until cleared.
You clear it with damaging targeted encounters. You can clear it prematurely (before 5 stacks), but this resets the damage.
And yeah it makes radiant strike fantastic for wiping trash while soloing. Combined with AoC it's usually enough to kill junk mobs without needing to clear stacks (within 5 hits).
And dupeks is correct about trash mob clearing; outside something like a Tyrannosaur, mobs wouldn't last the full five strikes.....