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Could elite zone be something for this game?

skuggros1skuggros1 Member, NW M9 Playtest Posts: 14 Arc User
edited January 2018 in General Discussion (PC)
Hi there!

I have been thinking about this for a little and sense i dont think there is enough dungeons or raids in the game, that i would like to see something of elite zones.

For the purpose of this im just going to use Chult map as a good exemple that could have been just this. Please also note im not suggesting this is needed for the game or anything just something i think could be fun or a change to the game in itself.

Im thinking the mobs would be as though as Tier 2 dungeons mobs to begin with as a tryout.
With that difficulty most ppl would need to group up to be able to accomplish most of the mobs, and bosses in the zone, unless your ilvl is really high.
There could also be some raid bosses in the zone as well so we have a harder time and at the same time alot more to do. Problem would be the cap on how many ppl there can be in the same shard at any given time, so i would like to hardcap it at 10 so that everything in there wont be rolled over to hard. There should also be a spawntime on bosses like once per 30 mins or 1 hour so ppl dont just stand around and farm the boss over and over forever and to further make sure it doesnt happen make sure ppl can't change shards either.

I would like to see the zone much larger then they zone is right now.
You get the feeling of exploring and not just running in linear path, or be in the same room all the time like it is right not with the raidbosses we have. You can pick and choose what boss to kill or skip, plus would you need to be more careful when running around otherwise you would die pretty quick.

I would also like to bring up other stuff that could change a bit. Campains and loot.
Lets start with the campain for the zone!

I would like to see something else then boon etc and have other goals to work for atm. We have way to many boons and we dont really need more atm in my opinion (you might think diffrent). Im not sure what i would like to replace them. Maybe some gear, mount, artifact, artifact weapon etc. Not bias stuff but something worth pursuing. Guess this would be the hard part of the reward sense almost all of us are going want diffrent stuff.

Ok, lets move on to loot from mobs, normal bosses and raidboss!

Normal mobs should have a chance to drops some BoE gear at a low procent something around 2-5%.

Sense i suggest a hardcap on 10 ppl in the zone, i would like that normal (dungeon bosses) in this case drops 1-2 (100% of the time) items for the party. All bosses should have a loot table of 4-6 items and it should be BoA sense it would be hopefully good items.

And ofcourse raidboss/es should drop the best loot in the zone, and drop 3 items 100% of the time.

Comments

  • zanaspus1zanaspus1 Member Posts: 67 Arc User
    Since no one's taken a stab at your suggestion, I guess I will. The environment you describe is precisely the environment of 99% of the MMORPGs currently out there. They feature endgame progression, "I play my toon better than you do" zones, and things designed for large groups of highly skilled/highly equipped individuals.

    The thing that I precisely like about Neverwinter is that the game breaks the mold of all the others and allows for full participation of individuals like myself (55 years old, arthritic, and let's face it, brain signals do not travel to the hands nearly as quickly as they used to). For folks like me, NW offers a haven where I can work at my own pace, and if I put enough hours into it, I can do most anything that a 21 year old with the twitch reflexes of a gerbil on speed can do.

    All this being said, I cannot support your suggestion as attractive as it might be to you and several others. Let us non-ubers have our game. And as I said earlier, there are literally tons of games that offer exactly what you're looking for.
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