I generally avoid PVP like the plague, I was just never into it. Recently I joined a SH siege queue, and realized how much fun this event can be.
One important aspect this game is lacking in is interesting mechanics in group content. I see attempts being made in newer party raids (MSP, Folly), but it's just not enough, and sometimes they're simply a total bust (yeah I'm looking at you, Marauders). You have all the pieces, devs, you just gotta put them together.
SH Siege is full of potential for interesting party strategies. If only I didn't hate PVP so much... A PVE SH Siege would revitalize guild activities, especially if the rewards mattered. With Dragonflight gear being obsolete, nobody does DF anymore. And Marauders is just... well, see above.
PVP fanatics are constantly complaining that PVP is dead in Neverwinter. I don't know anything about that, but if it's true, that means you have all this amazing content sitting there in the limbo collecting dust. Put it to good use!
I'm putting PVE SH Siege on my list for Santa for 2018. A scaling difficulty level would also be lovely, with rewards to match (in fact that would be amazing for all party content. But I'll save that for my 2019 Santa list).
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But there are a lot of things kinda broken in the class system of this game.