With Module 13 we have made adjustments to the Level 60-70 XP curve.
Previously there was a very large jump in experience required per level at level 60 and specific zones also had very large increases in XP rewards to go along with this. This could be a very jarring experience for players, especially if they were still finishing up a previous zone when they hit level 60.
We have brought the 60-70 curve in line with the 1-60 curve. To go along with this we also adjusted XP gains in the Elemental Evil zones, and campaign missions for the Maze Engine and Sharandar, among other XP adjustments. Elemental Evil also had some tweaks made to the quest chains to make the progress feel better and keep the story and gameplay advancing at a good pace.
Proportionally the post level 70 bonus XP needed for rewards was brought down to go with these changes.
We encourage anyone who'd like to check out these changes to jump in and do so, and feel free to leave any feedback or issues below.
KNOWN ISSUES: It is not intended for any player in the 60-70 range to see a level change on their character upon logging in. It is also not intended for a player to receive multiple overflow XP rewards due to this change over.