So, I and many others have made numerous suggestions as to how to improve the foundry and make it viable again. This includes some awesome ideas, of which some have peeked interest from devs in the forums who would like to see it come to live again as well. However, each time the argument against any progress seems to be the lack of time (and thus money) to spend on the foundry as it's all the way down on the priority list.
My suggestion therefore is: Why not put the foundry behind a paywall?
Currently it's not viable anymore in game and only used by people who truly enjoy making and playing them, aka the roleplay community and foundry fans. Taking it away as a free expansion therefor shouldn't leave too much of an impact. Technically, It literally has no function other than just being there at the moment.
By putting it behind a paywall I mean a monthly subscription similar to VIP or a single purchase if that would do the funding, like a foundry pack. This would then unlock the features to play and build foundries. To make it interesting rewards could be granted to foundry builders and players, similar to what it used to be for authors, unlocking achievements with unique or interesting items. In addition players and authors could also gather materials to craft legendary dragon or campaign keys by gaining reviews and making plays. That way exploits remain minor as it's quite some effort to build/play, perhaps additionally craft? keys which you then have to be used again by playing content. I'm sure more options for cool not as exploitable rewards are possible, so feel free to add to that in the comments if anyone has an idea.
I still strongly believe the foundry could be a popular asset of Neverwinter Online if made viable. If improved, catering to not only dungeon builders and dwellers, but also table top lovers who want to visualize their adventurers as well.
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Paywalls are how you kill features, not bring them back.
I'd pay for foundry to be part of the game again.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
I and many others that support this game with our monies will gladly pay for a VIP like service that offers us the wonderful content that was available in the past. I believe by puting the majore parts of the foundry behind a service gets rid of some of the huge problems that killed it: bots and because of bots no rewards for playing. If you dont have "foundry VIP" (Patron would be a good word for it) you cant play more than 1 foundry mission a day, foundry missions should drop no items whatsoever but should have a reward of rAD and RP in a chest at the end. This kills botting but gives incentive to play player created content like the AD reward for doing foundry content in the past. Being a "Patron" would allow you to partake in more foundry content daily and maybe some other levels of increase to reward for playing. this whole endevor could be wrapped around a foundry campaign that gives out titles and boons and maybe a special ACCOUNT BOUND utility enchant that increases XP gain and movement speed
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
While i agree that a subscription to the foundry would be cheap, what they could do is leave the base foundry (the one we have) free of charge but sell stuff for it in the store. Things like:
-Foundry quest slots
-Foundry thematic packs (maybe per each DLC we've got in all of these years or per theme, like feywild theme, undead theme)
-Foundry additional features (bosses, cinematic camera movement, etc)
This of course only would be worth a damn if they would work so that the foundry is up always or mostly always, but if it starts bringing them, revenue they would care more about it.
Wouold this cause a difference between the haves and have nots? of course, but those differences already exist in all other game modes, so why should the foundry be any different?
Especially for the former Neverinter Nights playerbase, who had a POWERFUL toolset that enabled them to make their own adventures. That toolset, developed initially about 15 years ago or more I'd wager, was better than what the Foundry here has ever been.
If they wanted the foundry to be a significant part of this game, they would have overhauled it by now.
They would have adressed rewards, exploits, added new features, expanded it, like they did, at least once, with every other part of the game. You realize the game is almost 5 years old, yes? How long does it take for this "awesome" (rollseyes) feature to actually live up to its name? 10 years?
They overhauled PvE, They overhauled PvP, they ouvrhauled classes, they overhaul refinement system (twice), why is Foundry the only feature that is pretty much still stuck at release? (yeah they did minor asset additions over time, but that's not what I'm talking about.)
In its current state, it does not warrant a pay wall. In fact, it's not even worth playing it for free! How would putting a paywall behind it improve it?
Either way, I don't care, it's dead, and if you want to throw money at it in the vain hope to revive it, feel free, it's your money after all.
The big problem is the absolute lack of rewards - from the players' point of view, running Foundry quests is not worth their time, and that reduces their interest - the developers see few people actively using Foundry, and it becomes a low priority.
Unless this fundamental problem can be solved (how to make foundry give meaningful results, without being easy to abuse), it will remain unpopular.
"Free to play" doesn't mean it's 100% free. Did you forget this game is made by a business? They make money in various ways, lock boxes, race packs, mounts etc. Why not add the foundry as a optional expansion to it? Exactly my point. Also interesting thoughts. I've written and seen numerous feedback about a campaign surrounding the foundry before and hope that this might become a thing one day. However, I do not think that a foundry campaign should be behind a pay wall, this I consider a step too far. Well obviously they would have to improve it first.
Meanwhile back on STO, my friends and authors there have a FREE and working Foundry. Currently up and active. I went back to STO to check on my Foundries, one has over 10K in tips. I will never use it, but I thank those who enjoyed my work, and this is WORK. Foundry authors work their butts off, so other players can enjoy this game. We get no reward other than tips and I don't even want the tips! I just want a working editor as active as STO has currently.
Some of you are under the delusion that making the broken editor a pay only exclusive item is somehow a good thing? So if that happens (which I seriously doubt) it will be adios and I will fade away like so many of my friends who worked on STO and came here to help Cryptic sell a game based on UGC. I won't pay for a broken editor and neither will new players.
How come you guys aren't asking people to simply make more Zen purchases? All the money budgeted from Zen sales after the publisher gets their cut, regardless of whether it be on bags, companions, character slots, or even your proposals, goes toward the overall game development. There's no way you can guarantee that the Zen sales from this proposal would go specifically towards earmarked Foundry development. Sure, we can appeal here on the forums for the areas of the game we'd like to see improved, but they end up merely being recommendations. They rely on metrics, and are reactive to player trends, not proactive. We are consumers in this equation, not shareholders. We do not get to say what the developers spend the budget towards, we can only play that which is given to us, or choose to look elsewhere for entertainment.
Would I pay to have access to the editor? No. It is down more that it is up, and with limited interest from the player base, I don't see a return for what would be spent for access. Would I pay for extra quest slots in excess of the default fifteen? It depends on the cost. If it's similar in cost to character slots, then maybe. Then again, if no one is playing quests beyond the most accessible top 5 "Best" quests, or whatever top 5 are being "Featured", then it's not really worth purchasing the extra slots. I have been a member of these forums since prior to their merge following the sale of the rights to Neverwinter Online from Atari to Perfect World. All of the top "Best" quests have been around since alpha or beta and are ranked as high as they are based on the sheer number of overall plays and reviews received since they were first published. No recent quests could amass those numbers, given the limited interest presently, the overall player base has simply dwindled too much since the early days. Would I pay for "premium" assets? That didn't work too well for Sword Coast Legends, and in the end, the developer N-Space closed down. That also creates a two tier system of authors, those who can afford to buy the assets and those who can't. Players would be drawn to quests that use the "newer, shinier" assets and not toward quests that are from authors that can't afford to purchase the assets. You have to sacrifice game play and time to earn in-game currency to create quests in the current system. Authors' characters are often more under-geared due to the trade-off, the grind to compete would drive many new authors away from creating quests. It would narrow a community that can't afford to get narrower at this point in the game's history.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
They could sweeten the deal with something that was brought up sometime during the Late Heavy Bombardment: let players earn Foundry Doubloons that they can spend on exclusive items (mounts, companions, transmutes, dyes, what-have-you). Once again, limit it to playing featured quests to prevent abuse. If they want to monetize it, put the items in a Zen store category where you spend Doubloons first to unlock the item, then spend Zen to actually buy it.
This is not rocket science! They just have to decide to give a damn.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Would I pay for access? Not in the present state and I do not see how I could be sure it was not still down more then up before I pay up. If it was stable and seemed to be working at least 90% of the time would I pay? Based on the cost, yes I would.
But like I said above, because it now has a reputation of being dead, it would need a lot of effort to bring it back to a level worth paying for.