I didn't realize how weak the Hunter class is. I have just recently got a Pladin up to level 70, same level as my Hunter which has been level 70 for some time. The hunter has a gear level around 3000 points higher than the paladin, yet the paladin has little or no trouble doing quest that the hunter would find difficult if not impossible. This seriousdly needs to be addressed. Why choose the hunter class at all?
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If you're playing Trapper or Combat and are attempting to fight with brute force, you're playing the class wrong. You don't have the raw survivability of a fighter or Paladin, you need to use the HR's agility to your advantage.
If you're playing Archer, well, I think that's where your problems come from.
I think you completely misjudged this class. I will go one step further than rjc and will say that well played HR is currently the best dps class in game. What mod12b did to HR is (in my opinion) biggest unexpected buff we had in a while. We got SV fixed, Feytouched finally works, Combat capstone was reworked and there were some other fixes to our powers proc Combat capstone too early/late.
HR is my first class here (and main) and when I was picking it I did it cause it's my favourite D&D 4th edition class, I knew nothing about Neverwinter.
It's insanely fun to play. Especially as Trapper. You're constantly on the move, every second counts, every tap on the keyboard matters and two stances is just so much awesomeness mixed with combining you can make.
Since mod12b Combat tree is just too good to pass in terms of dps and I always run Combat when going into tong as primary dps. But you can also suit niche as Trapper - being semi-dps(still good one) buffer. You should see how my party made Orcus in Tong look like my little pony when we combined buffs with my Longstrider, Commanding Shot and Thorn Ward with dps GF 3xGriffon Wrath. PWN3D.
If you have trouble surviving, you can use Fox's Shift which is amazing power on both stances. Oak Skin is cool and Biding Arrow does great job too. Use Aspect of the Lone Wolf and enjoy unlimited deflection. There is just so much to pick from. So much!
I never had any problem running any content with my HR at any item lvl. Except for those pesky dinos in Chult throwing me of my mount duh.
So please, don't judge it if you haven't know it yet. And for Selune's sake - don't call for balance if you are underperforming with it. We are perfect, we are fine. I AM BEAUTIFUL NO MATTER WHAT THEY SAY!
To be honest I think that we are first class to nerf cause I'm currently 15.1k and I'm able to win dps race in Tong with 16-17k gwf picking Orcus curse. It just feels wrong! So I think that this is our moment and we are strong as never before.
Fasten your seabelts and join us - HR lovers destroying this world with are shiny bows and little daggers!
Isn't the very fact that you can't play the only Archer class as an Archer indicate it needs some adjustment of some kind?
Actually some range powers deal insane amounts of singe-target damage, like Commanding Shot, Aimed Shot.
Try this: Longstriders -> Binding/Constricting arrow -> Double tap to proc master trapper -> While still buffer with LS use Commanding Shot. Enjoy your insane numbers.
If you want to play with bow or range powers mostly, it's totally doable and fun actually. Just picking archery feat path is a mistake since it doesn't work very well.
When the class was capable of dealing good damage at range, in mod 2, they still weren't desirable due to gaining aggro and being unable to deal with it. Anyway, the defining point of the ranger from the time it was introduced was the bow but stance shifting. The whole max range thing means you only playing half the class, whereas a combat HR can still get use of various ranged encounters without much trouble.
Disclaimer: Neverwinter is based on 4th edition of D&D.
I'm sorry but that was the worst D&D edition ever! I like 5e better, I know it is an update to what 4e had but it is big improvement.
The HR Archer are ok and work well in some content but you miss out on most group buffs and if you do not use a range pet you will also miss out on your companion processing your bonding. The only nice thing with a HR Archer is that the class brings plenty of buff to the group.
HR in NW, IMO, do best as Trapper and Combat.
I have a loadout for all three builds and try all three out and I ended up going with a Combat as my main build and Trapper as an off build. My 3rd loadout of archer will probably be tweaked so I can run a Pathfinder Combat build as well.
EDITION WARS CONFIRMED
I think that 4th edition was the best one and 5th is ok-ish (hate the unbalanced magical classes) but that's not the topic for this post. We can argue somewhere else
Born of Black Wind: SW Level 80
•Hunter Ranger •Ambush now properly deals full damage when triggered by Bear Trap.
•Aspect of the Lone Wolf (Rank 4) now functions correctly with its Artifact Off-hand bonus.
•Boar Charge: The animation lockdown on this power has been shortened.
•Careful Attack: This power can now proc weapon enchantments.
•Cordon of Arrows: This power can now crit at long range.
•Cruel Recovery: This power's Artifact Off-hand bonus now only works if Cruel Recovery is slotted.
•Longshot now deals 5/10/15/20/25% Weapon Damage, reduced from 20/40/60/80/100%, but now scales with player stats.
•Longstrider's Shot now applies its buff more consistently.
•Rain of Arrows now more reliably hits targets on uneven terrain.
•Rain of Swords now fires based on the cursor position.
•Throw Caution: Warden's Courage no longer increases the damage resistance debuff from this power.
About Archer... had fun with it but wow, so squishy.
But hey, let's take our 5minutes and kick some butts.