So, if my goal is not to increase defense or power but some other stat, then augment is a better choice? Lets say I want more deflect, in that case is augmented companion with defensive slots much better then regular bonding pet? Because you can slot deflect runestone in defense slots and get a better outcome then with bonding? Is this true or am I mistaken?
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3xr14 bonding is 195% stats passed which would be 1950 deflect per R14 silvery on companion, you can have 6 slotted so 11.700 deflect and some of the gear could have deflect as well to pass from the comp, so there is potentially depending on the gear.
3xr14 runes is 6000 deflect plus the slots of silvery for another 6000 and if you have an augment that passes 100% stats it would pass slightly more deflect but you lose out on receiving the other stats such as power/defense from the bondings themselves and the multiplier on stats from gear.
It is possible the augment option is a bit more cost effective but almost every class benefits from power or defense so I would take the extra stats if possible.
OP - Sunshine: 16000 IL
Casual Dailies
I have a Pally alt that has never tanked a dungeon, as he is only used to solo in campaigns
He runs a Bulette Pup with empowered Runes and gear that gives HP, so he's at 200K HP under 10k iL, and unless the game decides to send Drizzt or Makos along to "help," he can run the Solitary Aura and do quite a bit of damage on his own... plus his pet can't die
at higher item levels, with top end gear, the stats will always favor a bonding pet, but there is nothing stopping you from using an augment situationally if its the more efficient investment
As for your example of building a deflect pet, that's probably not a path to proving an augment can outclass a bonding pet... Pretty sure there just isn't enough value in deflection to warrant such an investment in that one stat for any class
@jonkoca - i know that in a perfect situation bonding is better,but as i said lets be realistic,for average joe who looks for something other then power or defense to boost up,augment is better solution - cheaper and easier to aquire
And on a side note - hit points are transfered to you with augment,not with bonding - just a one more little +.
Signature [WIP] - tyvm John
In most cases, offense > defense in this game, though there are niche cases and price considerations
In the case of a sub-13k OP or GF, sure its a perfectly viable idea, but after that a bonding pet would probably be more valuable
In the case of a sub-10k DPS class, probably not worth fooling around with
For other support classes or builds, it depends on what you are trying to do
NWO just is not difficult enough to worry too much about defense stats unless you are a tank class
Bonding is still BIS but Augment now has a place in the game vs. what existed prior to mod 12b.
Augment provides 100% of your companion stats to your character. If you have 5 legendary companions you get 31% more so you will end up with 131% of your companion stats all the time. Normal runestone have 2x the base stats of bonding so a R14 bonding will give 1K power but a none bonding will give 2K in stat.
If you want constant stats that do not change or can vanish if your companion is knock off the map (FBI, MSPC, etc...) than use Augment. If you want more stats for your character than go with Bonding.
Though getting to R14 cost quite a bit. Most of the players I discussed this issue with have stated getting R13 is a great start and what most of us should aim unless you have real world money to throw at the game or spam TONG or are lucky with your LB.
The thing I hate about Bondings, although not so bad now, is that at a high level changing just one piece of gear means sitting in PE for hours, sometimes days, trading your enchantments to rebalance your stats.
With my ALTS as long as they can earn their weekly AD, run RQ Skirmish when/if I have time I don't really care if they perform at a high level, as long as they look the way I want them to look and contribute to any team effort so I am not being carried by the goodwill of others.
Am sure there are other decent pets with interesting powers but those are the ones I can think of off the top of my head,
For a defensive GF you can do pretty much any group content with just full rank 10's so pretty attainable pretty quickly even if you aren't running TONG or even FBI etc yet and I can't think of any buff a GF has that is more effective at 16k than it is 10k so in that respect progression can be simplified to just increasing your own suvivability.
For OP's it's a bit more difficult, if you go full raidants at R10 the power share mechanic forces you to upgrade them but I guess if it's your main then it's something you will work towards anyway.
Repentant Air Cultist is quite useful if you frequently find yourself running out of mobs to fight.