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[Feedback] Scourge Warlock Weapon Damage + Atwills

I think there is a simple solution to bringing Scourge Warlock abilities more in line with one another. One of the largest problems with the SW class is that the high-risk spells with long cast times don't reward accordingly (Soul Scorch, Harrowstorm, Gates of Hell) and consistent spells one might use in a hectic fight (atwills, Curse Bite, Vampiric Embrace, etc) don't reward at all compared to other classes. For comparison- in personal tests, my Guardian Fighter with only Chultan artifacts equipped deals roughly 60% more damage with Weapon Master's Strike and Into the Fray than my Scourge Warlock can achieve with the same tier of artifacts, Warlock's Curse, and Essence Defiler (the highest DPS at will in the Soulbinder tree). Considering the warlock's lack of personal buffs and the fighter's (slightly) less damaging encounters, the best one can really hope for is that it should even out in a fully buffed party- but on the other hand, I'm playing a DPS class, aren't I? Even at this rate, Hellbinder will under perform next module with their Pillar of Power shared by default- a good thing in general, but without standalone DPS the SW will only be welcome as a buffer.

I propose that Scourge Warlock weapon damage be raised by roughly 20-30% to be higher than that of the Guardian Fighter, and that any balance outliers in their encounters be brought down to accommodate if absolutely necessary. In addition-
Hand of Blight should cleave for 70% damage to other targets within 3',
Essence Defiler should splash like Eldritch Blast on the third hit INSTEAD of granting bonus sparks (granting sparks if additional targets are hit),
Hellish Rebuke should splash only its initial hit within 5' (thus improving its corresponding class feature), and
Eldritch Blast should deal 15% more damage on the first and second hits, then 40% more on the third hit.
A <Friendly Dragon>!

Comments

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  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    etelgrin said:

    No. No. No.

    I main SW, I'd like my SW to be strong but I would never like to become superclass that others cry about which is what you proposed writing

    arakk00 said:

    I propose that Scourge Warlock weapon damage be raised by roughly 20-30% to be higher than that of the Guardian Fighter

    which is the highest weapon damage in game, and you can tell how much high weapon damage means for DPS because the highest DPSers are some of the Conqs GFs. SW already have highly buffed base encs/daily powers which in combination with high base weapon damage would be just too much or otherwise would have to be diminished. SW is really ok it just takes a bit more than GF or GWF to play properly.

    You know what I find hilarious? When people whine about their DPS not being good, and they're not playing the class right. I've seen countless people geared muuuuch better than me, and yet I still stomp them, and that's not even exclusive to any class. A TR I know from my guild has a ton of loadouts for every specific need he might have, and he HAMSTER destroys HAMSTER. A few of CWs I know can easily stomp both GWFs and HRs in terms of DPS, and that just comes down to skill. If one person can do that, so can everyone, given they're skilled enough.

    The balance between classes isn't great - SWs and TRs do indeed deserve a rework, but it's nowhere nearly as bad as people claim it is.
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    @gromovnipljesak#8234

    Pc SWs running ACT have seen otherwise, especially for Hellbringer.

    As for getting SW back to top tier dps (soulbinder dos bug doesn't count as it should be patched) there are very specific things that need to be addressed.
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    I genuinely dont know what point you're arguing against. The only thing I said about SWs is that they deserve a rework, are you arguing against that? Saying "as bad as people claim" means that it's not the end of the world. End of the world kind of thing would be current SWs, facing nerfs instead of buffs.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    I am all for Fury SWs getting DPS GF tier single target DPS.

    It would atleast allow SW players to finally be able to nuke things rather than reducing SWs to mediocre buff slave or inventory mules.

    Though, I would find it hilarious if the inverse happened: DPS GF gets brought down to SW tier DPS.
    Doubly so if it happened before the Mod13 SW buffs or TR rework were implimented.

    Totally not skewed priorities, right?
    :trollface:

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited December 2017
    I really don´t know about TR and this huge gap between one and the next TR. Yesterday I pugged with an endgeared TR and we were not able to absolve Tong despite heavy buffs, it was a real pain, pityfull tbh.
    What I definitely know is that every warlock that runs as main dps and does good or even better than other classes, is not running a legit setup 100%.
    I do not know why everyone says that warlock is more complicated or difficult to play than other classes, no it is 100% not.
    Runnig my DC I really have to work much harder to to keep up those buffs all time. If you want to be good, you have to work more.
    Same counts for GF, esp. running a dps setup...you need much more timing at bosses if you want to do good, I fail a lot like most of GF´s do, never met a good one pugging, those ones are shy. Beside that near all run that "Valhalla-tank-no dps- setup", even runnnig beside a prot OP.
    I witnessed underwhelming OP´s and pretty awesome ones. First is obviously only pressing keys without a clue, the other one is effectively buffing and protecting all time, when it´s needed.
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    @gromovnipljesak#8234

    Looks like I didn"t understand you either lol. I meant that SW (without bugs) is noticeably weaker than the rest of damage dealers, fellow SWs who happen to play on PC have used ACT and seen dps differences (versus good players and as good players themselves) ~40% as Hellbringer and it can get worse than that if the team to melt the boss (so fight would last 20 seconds tops). So, as you said "it is not as bad as people claim it is" I argued against that, how can a a SW (without bugs) compete against far superior dps of otheer classes especially GF/GWF? Horrible casting times, fairly long cooldowns, mediocre damage overall that needs a lot of time to have full effect, SW is beast at... healing, like seriously? Oh and let's not forged Gimped Flames, eh Killing Flames, SW literary is the only class that has its hardest hitting encounter gimped (hardcore low minimum damage, meh maximum damage when enemies are almost dead,oh and slow casting time, just wow)

    So yeah, vs players that know what they are doing it is quite bad.

    @rjc9000

    I fully agree with you on buffed single target dps for fury SW, I think I suggested that on a thread I made a long time ago and it makes sense, because of the way the class works (slow attacking, low proc rates, too much damage over time) it will never have the aoe dps of the rest so it may as well be reworked to be a fantastic boss killer, that would give the class something to be best (or 2nd best) at and that would make it desired for endgame content.

    As of now, teams are killing T9G bosses faster and faster (example, @belkazi 's and Krogan's) and in those scenarios, SW with legit set ups doesn't stand the slightest chance to compete.

    @balanced#2849

    For Creeping Death, please consider reducing both the delay beetween ticks and the amount of them while probably increasing the damage bonus as well, please check how fast teams can kill even Orcus of T9G, there isn't enough time to deal full damage and even if there was, massive burst damage is something SW is helpless about.
    Post edited by jaime4312#3760 on
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    @jaime4312#3760
    Well I ain't arguing that SWs are in a bad position, I'm just saying it can get worse. It's bad but not as bad as it can get. Luckily, things are looking good for them with the rework devs have planned. And besides, if the rumors are true and M14 or M15 or whatever will be a level cap increase, means they'll have to re-do the balance again sooner or later, so doing any major changes now is risky. Also, GFs had Anvil of Doom nerfed, their most powerful encounter. Also ITF.

    Speaking of new mods, when are we getting any info about M13? I'm really hyped about that, but tbh I'm more hyped about level cap increase. Finally something us late game players could do. If they decide to give us additional feats, they could tip the balance quite a lot with that. Give less powerful classes really good feats, give more powerful classes mediocre or HAMSTER feats - in the are in which they're over/under-performing. That way, say, GFs won't get buffed to some immense degree, and could get utility rather than DPS feats, but TRs and SWs will get DPS feats that will make CDs lower or stealth more sustainable or whatever.
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    @gromovnipljesak#8234

    SW literary is the worst class in the game (at least in pve), how could it get any worse?

    Mod 13 tweaks are not a rework, just a boost to dps (fury) and utility (temptation), the class' specific issues are yet to be addressed.

    As for GF, the nerf was necessary for balance's sake:

    - ITF:

    Trivializing content in pve, made Paladins struggle to get an inv in high level teams as the difference in dps buffing capacity was extreme.

    Made GF able to 1 shot people in pvp.

    - Anvil:

    Related to ITF problem in pvp, whoever could survive a bullcharge would be instakilled. Exceptions could be permabubble - BO pally and TR.

    Check this out, 1 shot bull charge vs high level pvp GWF:

    https://youtu.be/MmKzYn-li0Q

    Those 2 nerfs needed to happen (though the x2 damage bonus of anvil could have been kept for pve only)

    As for the level cap increase, last time someone asked for it, the overwhelming majority of posters (including myself) was against it, re-scaling powers, damage etc is way too much work and I don't think there isn't the manpower to do that, to this day people will most likely be against it still, going through that mess again is something I don't want to go through another time.
  • arakk00arakk00 Member Posts: 166 Arc User
    @etelgrin The whole point isn't to buff them by a flat 20-30%; the idea is to buff them to bring their underperforming skills UP, then nerf them to bring anything that overperforms back down. Killing Flames, Fiery Bolt, and Soul Scorch might need tuning, to name a few- however, the low weapon damage is part of the reason Tyrannical Curse is still the only daily worth grabbing- they don't scale well enough, and they 'compensate' with outliers- KF, FB, or Soul Scorch. As it stands, every one of my DPS rotations includes both KF and FB, with TC as my main daily. Pretty much anything else is just not viable. BoVA for SB, PoP for HB- no questions. Being able to take advantage of the utility other spells offer without the sacrifice of 30% of my output would be amazing, even if the final damage of any setup were never more than equal to the current damage of a KF/FB setup. It would also go a long way toward fixing the problems Soulbinder has with building sparks- tapping away with Essence Defiler is a huge DPS sacrifice that limits the effective gains from using Soul Scorch, and using BoVA to build sparks is essentially making Soul Scorch cost two encounter slots. In short- too much power is on our encounters right now. We need a re-balance or we'll remain an outlier- either too strong and up for nerfs, or too weak and needing buffs.
    A <Friendly Dragon>!
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    @etelgrin

    Isn't Brood of Hadar fix (working correctly with Creeping Death) supposed to be released in mod 13? I thought so as it was reported on Bugtober thread so technically that daily should still not proc Creeping Death correctly.
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    > @etelgrin said:
    > @etelgrin
    >
    >
    >
    > Isn't Brood of Hadar fix (working correctly with Creeping Death) supposed to be released in mod 13? I thought so as it was reported on Bugtober thread so technically that daily should still not proc Creeping Death correctly.
    >
    > If I can login today, I will double check and come back with the reply for your @jaime4312#3760

    Thank you @etelgrin, looking forward to see what you find out!
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    > @etelgrin said:
    > https://imgur.com/a/5I2Mg
    >
    > The log says, the CD procs only from the base hit, not from the bites, a bit disappointing I'd say but its really bad measuring it like this. When I'm buffed the bites are really strong. I will post some act from TONG better, later.

    @etelgrin thanks for the info! I'm pretty sure BoH still is broken with CD as the power is supposed to be fixed in mod 13. Regardless, I think I saw someone mentioning Brood of Hadar's bite being at over 400% effectiveness so it either is broken or I don't remember well the % As I have bad memory it could be the latter, I guess lol.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User

    > @etelgrin said:

    > https://imgur.com/a/5I2Mg

    >

    > The log says, the CD procs only from the base hit, not from the bites, a bit disappointing I'd say but its really bad measuring it like this. When I'm buffed the bites are really strong. I will post some act from TONG better, later.



    @etelgrin thanks for the info! I'm pretty sure BoH still is broken with CD as the power is supposed to be fixed in mod 13. Regardless, I think I saw someone mentioning Brood of Hadar's bite being at over 400% effectiveness so it either is broken or I don't remember well the % As I have bad memory it could be the latter, I guess lol.

    Brood of Hadar = the most powerfull daily ingame atm...
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    etelgrin said:

    > @etelgrin said:

    > https://imgur.com/a/5I2Mg

    >

    > The log says, the CD procs only from the base hit, not from the bites, a bit disappointing I'd say but its really bad measuring it like this. When I'm buffed the bites are really strong. I will post some act from TONG better, later.



    @etelgrin thanks for the info! I'm pretty sure BoH still is broken with CD as the power is supposed to be fixed in mod 13. Regardless, I think I saw someone mentioning Brood of Hadar's bite being at over 400% effectiveness so it either is broken or I don't remember well the % As I have bad memory it could be the latter, I guess lol.

    Brood of Hadar = the most powerfull daily ingame atm...
    Post me this 400% effectiveness screenshot and I'm bought but sadly as far as I checked it doesn't get anything like it, perhaps I'm wrong but actlog will show it, I will post my own screenshot from ACT after TONG run. Besides, the most powerful daily in game is annointed army, because your brood of hadar would be doing funny damage if not for 200k power...
    Hallowed Ground is in most cases better than AA.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited December 2017
    Ok ,the third most powerfull Daily ingame :)
    I also pop HG most time in case that DO is dead, it´s more dps than my AA.
    In terms of dps BoH nearly doubles your dps as Hellbringer same as Soulbinder vs single targets. Not showing up vs a Dummy.
    I am not allowed to post anything, it´s deleted in short anyway, effect 500%+ depending on the buffs applied towards the target
    Once more: All warlocks that run actual content and pretend to be "the best" ... I monitored their dps, they are simply clueless or try to draw some attention for this short period, until fix and they are down on earth again :)
    BoH = "Warlocks Knight´s Challenge"
    Even running that setup you are maybe head to head, but in general inferior vs a skilled GWF
    Post edited by schietindebux on
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  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    @schietindebux
    Is that bug a mod 12b thing or can it happen in mod 12 as well? When HB got reworked in mod 10 is when I started to like the class more and more, went from Sharandar and t2 dungeons farmer to currently my higher geared toon (16k+ whereas my GF is 15,2k) and I quickly stopped using Brood of Hadar (mod 10), replaced it with Gates of Hell and Flames and been using them since, virtually everyone else was running Brood (assuming no BoH dpd bug, both GoH and FoP should hit harder though BoH may legit beat FoP in mod 13)
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Can't tell exactly since when buglock is back.
    Only know for now: Buglock can't die and will rule NWO once again....
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    > @schietindebux said:
    > Can't tell exactly since when buglock is back.
    > Only know for now: Buglock can't die and will rule NWO once again....

    @schietindebux

    I wonder if @balanced#2849 designed mod 13 tweaks around buglock, if that's the case tweaks need to be buffed and the glitch addressed.

    Let's see how long buglock will be a thing, hopefully balanced will further tweak the class so legit dps is better than it is now.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User

    > @schietindebux said:

    > Can't tell exactly since when buglock is back.

    > Only know for now: Buglock can't die and will rule NWO once again....



    @schietindebux



    I wonder if @balanced#2849 designed mod 13 tweaks around buglock, if that's the case tweaks need to be buffed and the glitch addressed.



    Let's see how long buglock will be a thing, hopefully balanced will further tweak the class so legit dps is better than it is now.

    I really hope so.
    The fact that even dealing a big chunk +dps with a broken setup but can´t hold against a skilled GWF (at least with a HB setup) only tells me how bad things really are.
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    > @schietindebux said:
    > > @schietindebux said:
    >
    > > Can't tell exactly since when buglock is back.
    >
    > > Only know for now: Buglock can't die and will rule NWO once again....
    >
    >
    >
    > @schietindebux
    >
    >
    >
    > I wonder if @balanced#2849 designed mod 13 tweaks around buglock, if that's the case tweaks need to be buffed and the glitch addressed.
    >
    >
    >
    > Let's see how long buglock will be a thing, hopefully balanced will further tweak the class so legit dps is better than it is now.
    >
    > I really hope so.
    > The fact that even dealing a big chunk +dps with a broken setup but can´t hold against a skilled GWF (at least with a HB setup) only tells me how bad things really are.

    @schietindebux

    I agree.If even with a powerful glitch is not enough to compete vs good players of other class, that speaks volumes what state of SW is.
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    @balanced#2849

    SW needs to hit harder and to do it faster as well, the class needs far too much time to deal full damage (that is not that good to begin with if legit dps) and casting times are horrible (cooldowns are fairly long, too) they're one of the reasons the class is being left behind by the other damage dealers.
    Post edited by jaime4312#3760 on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    AS long as one supporter more than doubles the damageoutput of another there will be no need to run a striker anyway.
    This game is a mess.
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