I think there is a simple solution to bringing Scourge Warlock abilities more in line with one another. One of the largest problems with the SW class is that the high-risk spells with long cast times don't reward accordingly (Soul Scorch, Harrowstorm, Gates of Hell) and consistent spells one might use in a hectic fight (atwills, Curse Bite, Vampiric Embrace, etc) don't reward at all compared to other classes. For comparison- in personal tests, my Guardian Fighter with only Chultan artifacts equipped deals roughly 60% more damage with Weapon Master's Strike and Into the Fray than my Scourge Warlock can achieve with the same tier of artifacts, Warlock's Curse, and Essence Defiler (the highest DPS at will in the Soulbinder tree). Considering the warlock's lack of personal buffs and the fighter's (slightly) less damaging encounters, the best one can really hope for is that it should even out in a fully buffed party- but on the other hand, I'm playing a DPS class, aren't I? Even at this rate, Hellbinder will under perform next module with their Pillar of Power shared by default- a good thing in general, but without standalone DPS the SW will only be welcome as a buffer.
I propose that Scourge Warlock weapon damage be raised by roughly 20-30% to be higher than that of the Guardian Fighter, and that any balance outliers in their encounters be brought down to accommodate if absolutely necessary. In addition-
Hand of Blight should cleave for 70% damage to other targets within 3',
Essence Defiler should splash like Eldritch Blast on the third hit INSTEAD of granting bonus sparks (granting sparks if additional targets are hit),
Hellish Rebuke should splash only its initial hit within 5' (thus improving its corresponding class feature), and
Eldritch Blast should deal 15% more damage on the first and second hits, then 40% more on the third hit.
A <Friendly Dragon>!
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Comments
The balance between classes isn't great - SWs and TRs do indeed deserve a rework, but it's nowhere nearly as bad as people claim it is.
Pc SWs running ACT have seen otherwise, especially for Hellbringer.
As for getting SW back to top tier dps (soulbinder dos bug doesn't count as it should be patched) there are very specific things that need to be addressed.
It would atleast allow SW players to finally be able to nuke things rather than reducing SWs to mediocre buff slave or inventory mules.
Though, I would find it hilarious if the inverse happened: DPS GF gets brought down to SW tier DPS.
Doubly so if it happened before the Mod13 SW buffs or TR rework were implimented.
Totally not skewed priorities, right?
What I definitely know is that every warlock that runs as main dps and does good or even better than other classes, is not running a legit setup 100%.
I do not know why everyone says that warlock is more complicated or difficult to play than other classes, no it is 100% not.
Runnig my DC I really have to work much harder to to keep up those buffs all time. If you want to be good, you have to work more.
Same counts for GF, esp. running a dps setup...you need much more timing at bosses if you want to do good, I fail a lot like most of GF´s do, never met a good one pugging, those ones are shy. Beside that near all run that "Valhalla-tank-no dps- setup", even runnnig beside a prot OP.
I witnessed underwhelming OP´s and pretty awesome ones. First is obviously only pressing keys without a clue, the other one is effectively buffing and protecting all time, when it´s needed.
Looks like I didn"t understand you either lol. I meant that SW (without bugs) is noticeably weaker than the rest of damage dealers, fellow SWs who happen to play on PC have used ACT and seen dps differences (versus good players and as good players themselves) ~40% as Hellbringer and it can get worse than that if the team to melt the boss (so fight would last 20 seconds tops). So, as you said "it is not as bad as people claim it is" I argued against that, how can a a SW (without bugs) compete against far superior dps of otheer classes especially GF/GWF? Horrible casting times, fairly long cooldowns, mediocre damage overall that needs a lot of time to have full effect, SW is beast at... healing, like seriously? Oh and let's not forged Gimped Flames, eh Killing Flames, SW literary is the only class that has its hardest hitting encounter gimped (hardcore low minimum damage, meh maximum damage when enemies are almost dead,oh and slow casting time, just wow)
So yeah, vs players that know what they are doing it is quite bad.
@rjc9000
I fully agree with you on buffed single target dps for fury SW, I think I suggested that on a thread I made a long time ago and it makes sense, because of the way the class works (slow attacking, low proc rates, too much damage over time) it will never have the aoe dps of the rest so it may as well be reworked to be a fantastic boss killer, that would give the class something to be best (or 2nd best) at and that would make it desired for endgame content.
As of now, teams are killing T9G bosses faster and faster (example, @belkazi 's and Krogan's) and in those scenarios, SW with legit set ups doesn't stand the slightest chance to compete.
@balanced#2849
For Creeping Death, please consider reducing both the delay beetween ticks and the amount of them while probably increasing the damage bonus as well, please check how fast teams can kill even Orcus of T9G, there isn't enough time to deal full damage and even if there was, massive burst damage is something SW is helpless about.
Well I ain't arguing that SWs are in a bad position, I'm just saying it can get worse. It's bad but not as bad as it can get. Luckily, things are looking good for them with the rework devs have planned. And besides, if the rumors are true and M14 or M15 or whatever will be a level cap increase, means they'll have to re-do the balance again sooner or later, so doing any major changes now is risky. Also, GFs had Anvil of Doom nerfed, their most powerful encounter. Also ITF.
Speaking of new mods, when are we getting any info about M13? I'm really hyped about that, but tbh I'm more hyped about level cap increase. Finally something us late game players could do. If they decide to give us additional feats, they could tip the balance quite a lot with that. Give less powerful classes really good feats, give more powerful classes mediocre or HAMSTER feats - in the are in which they're over/under-performing. That way, say, GFs won't get buffed to some immense degree, and could get utility rather than DPS feats, but TRs and SWs will get DPS feats that will make CDs lower or stealth more sustainable or whatever.
SW literary is the worst class in the game (at least in pve), how could it get any worse?
Mod 13 tweaks are not a rework, just a boost to dps (fury) and utility (temptation), the class' specific issues are yet to be addressed.
As for GF, the nerf was necessary for balance's sake:
- ITF:
Trivializing content in pve, made Paladins struggle to get an inv in high level teams as the difference in dps buffing capacity was extreme.
Made GF able to 1 shot people in pvp.
- Anvil:
Related to ITF problem in pvp, whoever could survive a bullcharge would be instakilled. Exceptions could be permabubble - BO pally and TR.
Check this out, 1 shot bull charge vs high level pvp GWF:
https://youtu.be/MmKzYn-li0Q
Those 2 nerfs needed to happen (though the x2 damage bonus of anvil could have been kept for pve only)
As for the level cap increase, last time someone asked for it, the overwhelming majority of posters (including myself) was against it, re-scaling powers, damage etc is way too much work and I don't think there isn't the manpower to do that, to this day people will most likely be against it still, going through that mess again is something I don't want to go through another time.
Isn't Brood of Hadar fix (working correctly with Creeping Death) supposed to be released in mod 13? I thought so as it was reported on Bugtober thread so technically that daily should still not proc Creeping Death correctly.
> @etelgrin
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> Isn't Brood of Hadar fix (working correctly with Creeping Death) supposed to be released in mod 13? I thought so as it was reported on Bugtober thread so technically that daily should still not proc Creeping Death correctly.
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> If I can login today, I will double check and come back with the reply for your @jaime4312#3760
Thank you @etelgrin, looking forward to see what you find out!
> https://imgur.com/a/5I2Mg
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> The log says, the CD procs only from the base hit, not from the bites, a bit disappointing I'd say but its really bad measuring it like this. When I'm buffed the bites are really strong. I will post some act from TONG better, later.
@etelgrin thanks for the info! I'm pretty sure BoH still is broken with CD as the power is supposed to be fixed in mod 13. Regardless, I think I saw someone mentioning Brood of Hadar's bite being at over 400% effectiveness so it either is broken or I don't remember well the % As I have bad memory it could be the latter, I guess lol.
I also pop HG most time in case that DO is dead, it´s more dps than my AA.
In terms of dps BoH nearly doubles your dps as Hellbringer same as Soulbinder vs single targets. Not showing up vs a Dummy.
I am not allowed to post anything, it´s deleted in short anyway, effect 500%+ depending on the buffs applied towards the target
Once more: All warlocks that run actual content and pretend to be "the best" ... I monitored their dps, they are simply clueless or try to draw some attention for this short period, until fix and they are down on earth again
BoH = "Warlocks Knight´s Challenge"
Even running that setup you are maybe head to head, but in general inferior vs a skilled GWF
Is that bug a mod 12b thing or can it happen in mod 12 as well? When HB got reworked in mod 10 is when I started to like the class more and more, went from Sharandar and t2 dungeons farmer to currently my higher geared toon (16k+ whereas my GF is 15,2k) and I quickly stopped using Brood of Hadar (mod 10), replaced it with Gates of Hell and Flames and been using them since, virtually everyone else was running Brood (assuming no BoH dpd bug, both GoH and FoP should hit harder though BoH may legit beat FoP in mod 13)
Only know for now: Buglock can't die and will rule NWO once again....
> Can't tell exactly since when buglock is back.
> Only know for now: Buglock can't die and will rule NWO once again....
@schietindebux
I wonder if @balanced#2849 designed mod 13 tweaks around buglock, if that's the case tweaks need to be buffed and the glitch addressed.
Let's see how long buglock will be a thing, hopefully balanced will further tweak the class so legit dps is better than it is now.
The fact that even dealing a big chunk +dps with a broken setup but can´t hold against a skilled GWF (at least with a HB setup) only tells me how bad things really are.
> > @schietindebux said:
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> > Can't tell exactly since when buglock is back.
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> > Only know for now: Buglock can't die and will rule NWO once again....
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> @schietindebux
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> I wonder if @balanced#2849 designed mod 13 tweaks around buglock, if that's the case tweaks need to be buffed and the glitch addressed.
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> Let's see how long buglock will be a thing, hopefully balanced will further tweak the class so legit dps is better than it is now.
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> I really hope so.
> The fact that even dealing a big chunk +dps with a broken setup but can´t hold against a skilled GWF (at least with a HB setup) only tells me how bad things really are.
@schietindebux
I agree.If even with a powerful glitch is not enough to compete vs good players of other class, that speaks volumes what state of SW is.
SW needs to hit harder and to do it faster as well, the class needs far too much time to deal full damage (that is not that good to begin with if legit dps) and casting times are horrible (cooldowns are fairly long, too) they're one of the reasons the class is being left behind by the other damage dealers.
This game is a mess.