Devs this is an ongoing issue I have experienced when I run Gambit and other content where acquired loot from the content can be sold in the AH. One player simply does nothing in the run and all the damage they produce in the run is from their companion. Is there a way to implement a auto kick from Gambit and other content if a player at any time has been inactive for 2 minutes consistently: not moving, not using abilities, etc....
These players simply make running Gambit and other similar content frustrating.
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I ran RQ skirmishes last night and had that happen. The offending player was perfectly capable of moving to cast a vote but for no other reason.
@terramak @asterdahl
Guys, we need an option to remove those afkers, it is unfair they:
- Simply stand there doing nothing
- Go to character selection screen, get on another toon to do other stuff then come back after ~14 minutes to be present when the last boss dies to claim the rewards. Queue for IG again, rinse and repeat.
- Defeat themselves and release only when the last boss spawns, fight and get the rewards. Queue for IG, rinse and repeat.
IG needs an autokick feature, it should need 2 mins maximum before removing a player.
Farming companion gear is bad enough already, please do something about those afkers.
Oh and suggestion:
Getting gold should be a guaranteed +4 piece of companion gear.
I ran IG on my CW soloing going to silver and I stopped doing that as I am not seeing +4 drop any more from silver. So I now only run with groups but even in preformed groups I find at least one player who is off in space not helping the group complete the content.
I always vote bronze. It is not worthwhile for me to spend the extra time for the marginal difference in reward between bronze and gold.
- Force players to do X damage/healing? They will do that and stop, or low level player will fail to meet the threshold and get upset.
- Kick them if not moving? They will just auto attack or something, using a book and a pen or whatever.
- Kick from group if DC? will catch some real players.
These are the issues when you lock the best way to get AD behind running dungeons that offer no real challenge.
I don't mind it as much if the players are trying even though their IL is not high enough to get gold. The biggest gripe I have with players in gambit or other skirmishes is when they do nothing and go full on AFK for the full run and end up getting an award for just being in the run. Now if it is a setup run for AFK I have no problem with that, been part of groups that did that in the past but it was pre-planned. Running 100% Q, IMO, you better participate or leave.
As for the random dungeon Q, that is another topic that definitely needs to be revisited by the Devs and fixed. The point of getting extra AD is to help character purchase what they need in the AH; however, if a player does not have an IL high enough to get into all content they will be excluded. I'm sorry but that system is opposite of what is needed to encourage lower IL players to run dungeons to get AD to improve their character. The Random Q system seems setup more for the highest IL players and that is it. That is counter productive if you are trying to raise all players IL in the game.
The vote results were 4 stay, and 1 leave. So I don't know who is dumber, the AFK guy blatantly expecting to be carried, or the other two guys who saw one AFK the entire time and still voted to stay (the last guy was a 4K, so I assume he was clueless). I just left. Wasn't even going to waste time trolling them by going AFK myself.
Change the setup of random queues.
If there is 1 boss then it's a skirmish not a dungeon so move kessels and esot into skirmishes.
Its a Dungeon if it has more than 1 boss.
For skirmishes allow vote to kick earlier.
Set minimum item level for skirmishes at a level equal to the gear a player has from levelling to open Sharandar and dread ring to stop camp fire Charlies trolling AD
I usually find people agreeing prior to entering the skirmish on what level they'll want to achieve. Usually only lvl 70 players are seeking the gold rewards (so far I've only got +4 rings all day long), but on another hand there are many underperforming players in the random skirmish queue who are so fond of continuing the fight even though it's better to stop it due to a bad party composition.
Not enough DPS = Just wipe, really. Saves time for people who actually want to level up or don't want to spend 4 hours doing a skirmish.
Average DPS = Work with Bronze if you're between levels 20-60.
Higher DPS = Level 70+Companions equals to pursue Gold. Adjust according to what people ask. Voting is open for everyone.
Actual Companion gear farming = Always, always do it with the guildies or teammates whom you can trust. PUG runs are a waste of time in 95% of cases.
AFK'ers on the other hand is an old old issue, Skirmish Events being the worst. You are going to get players who frequently sit at camp site and just claim the reward.
An easy way for DPS classes to survive is to just slow down and use At wills. Watching the mobs' for the Icon helps a lot of course.
Even so, I almost always vote leave when doing RQ. A time or two, I have had to warn people that I would quit if they didn't vote leave as I wasn't going to carry them to gold. Seriously, I had a run on TR where I was the only one who didn't die at Silver and someone still voted stay.
Of course if it comes down to it, wiping the instance still gives the RAD so bad players, idiots and griefers can't cause you to lose that.
- Casts an at-will that procs a bejeezus of things.
- WTF hit me so hard?
- Casts again.
- Dies.
- Bejeezuz'd.
- GG, restart, wipe.
I am all for companions only using companion gear, I do have quite few non-companion gear rings on a few companions for different character and would adjust as needed. Why go through the trouble of creating a skirmish that is designed to help acquire companion gear if we don't even need to use it, such as running the Con Artist with three ring slots.
I'm all for change if it helps bring a bit more balance in the game, even if other feel they are being adjusted and not in their favor. Those players would have the option to run IG and get the needed gear. Yeah I know it takes forever to get +4 gear, but you get the right ones and boy does it feel good.
Have you ever been in 1h+ IGM run?
I have... They should implement a way to replace the players who vote NO (give 'em rewards, and get new player in, like with Request reinforcements ), or something like that